diff options
Diffstat (limited to 'Assets/Tools/ActionTool/Editor/ActionEditorUI.cs')
-rw-r--r-- | Assets/Tools/ActionTool/Editor/ActionEditorUI.cs | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/Assets/Tools/ActionTool/Editor/ActionEditorUI.cs b/Assets/Tools/ActionTool/Editor/ActionEditorUI.cs deleted file mode 100644 index a1e2ba36..00000000 --- a/Assets/Tools/ActionTool/Editor/ActionEditorUI.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-namespace ActionTool
-{
- internal class ActionEditorUI
- {
- static ActionEditorUI s_instance;
-
- static Material m_material;
-
- public Material defaultUIMaterail { get { return m_material; } }
-
- public static ActionEditorUI Get()
- {
- bool flag = s_instance == null;
- if (flag)
- {
- s_instance = new ActionEditorUI();
- }
- return s_instance;
- }
-
- private ActionEditorUI()
- {
- m_material = new Material(Shader.Find("Hidden/Internal-Colored"));
- m_material.hideFlags = HideFlags.HideAndDontSave;
- }
-
- public void DrawVerticalLineFast(float x, float minY, float maxY, Color color)
- {
- // GL画线在GenericMenu弹出来时会有问题
- //bool bWin = Application.platform == RuntimePlatform.WindowsEditor;
- //if (bWin)
- //{
- // GL.Color(color);
- // GL.Vertex(new Vector3(x - 0.5f, minY, 0f));
- // GL.Vertex(new Vector3(x + 0.5f, minY, 0f));
- // GL.Vertex(new Vector3(x + 0.5f, maxY, 0f));
- // GL.Vertex(new Vector3(x - 0.5f, maxY, 0f));
- //}
- //else
- //{
- // GL.Color(color);
- // GL.Vertex(new Vector3(x, minY, 0f));
- // GL.Vertex(new Vector3(x, maxY, 0f));
- //}
- Rect rect = new Rect(x-0.5f, minY, 1, maxY - minY);
- EditorGUI.DrawRect(rect, color);
- }
-
- public void DrawHorizontalLineFast(float y, float minX, float maxX, Color color)
- {
- //bool bWin = Application.platform == RuntimePlatform.WindowsEditor;
- //if (bWin)
- //{
- // GL.Color(color);
- // GL.Vertex(new Vector3(minX, y - 0.5f, 0f));
- // GL.Vertex(new Vector3(minX, y + 0.5f, 0f));
- // GL.Vertex(new Vector3(maxX, y + 0.5f, 0f));
- // GL.Vertex(new Vector3(maxX, y - 0.5f, 0f));
- //}
- //else
- //{
- // GL.Color(color);
- // GL.Vertex(new Vector3(minX, y, 0f));
- // GL.Vertex(new Vector3(maxX, y, 0f));
- //}
- Rect rect = new Rect(minX, y - 0.5f, maxX - minX, 1);
- EditorGUI.DrawRect(rect, color);
- }
-
- public void DrawRectFrame(Rect rect, Color col)
- {
- DrawHorizontalLineFast(rect.y, rect.x, rect.x + rect.width, col);
- DrawHorizontalLineFast(rect.y + rect.height, rect.x, rect.x + rect.width, col);
- DrawVerticalLineFast(rect.x, rect.y, rect.y + rect.height, col);
- DrawVerticalLineFast(rect.x + rect.width, rect.y, rect.y + rect.height, col);
- }
-
- public void SelectObject(Object obj)
- {
- Selection.activeObject = obj;
- EditorGUIUtility.PingObject(obj);
- }
-
- public void SelectObject(string path)
- {
- Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object)) as Object;
- if(obj)
- {
- SelectObject(obj);
- }
- }
-
- }
-}
\ No newline at end of file |