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-rw-r--r--Assets/Art/Animations/Saionji/Light_Attk_Rush.anim16
-rw-r--r--Assets/Art/Materials/Character/mat_saionji_ghost_body.mat10
-rw-r--r--Assets/Art/Materials/Character/mat_white.mat77
-rw-r--r--Assets/Art/PostProcessing_setup.asset4
-rw-r--r--Assets/Art/Shaders/Shader_GhostEffect.shader69
-rw-r--r--Assets/Art/Shaders/Shader_GhostEffect.shader.meta9
-rw-r--r--Assets/Prefabs/Characters/Saionji.prefab70
-rw-r--r--Assets/Scenes/Demo/SaionjiShowOff.unity4984
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs19
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta (renamed from Assets/Scripts/Effects/IEffectHandler.cs.meta)2
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs9
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours.meta (renamed from Assets/Art/Materials/Character/mat_white.mat.meta)6
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs14
-rw-r--r--Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Trigger.cs16
-rw-r--r--Assets/Scripts/Effects/AfterImageEffects.cs2
-rw-r--r--Assets/Scripts/Effects/CharacterGhostEffect.cs127
-rw-r--r--Assets/Scripts/Effects/CharacterGhostEffect.cs.meta11
-rw-r--r--Assets/Scripts/Effects/EffectHandler.cs (renamed from Assets/Scripts/Effects/IEffectHandler.cs)36
-rw-r--r--Assets/Scripts/Effects/EffectHandler.cs.meta11
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs2
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Ability.cs9
25 files changed, 501 insertions, 5019 deletions
diff --git a/Assets/Art/Animations/Saionji/Light_Attk_Rush.anim b/Assets/Art/Animations/Saionji/Light_Attk_Rush.anim
index 617bae2d..35e2fb1d 100644
--- a/Assets/Art/Animations/Saionji/Light_Attk_Rush.anim
+++ b/Assets/Art/Animations/Saionji/Light_Attk_Rush.anim
@@ -38462,4 +38462,18 @@ AnimationClip:
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
- m_Events: []
+ m_Events:
+ - time: 0.2
+ functionName: SpawnGhost
+ data:
+ objectReferenceParameter: {fileID: 0}
+ floatParameter: 0
+ intParameter: 0
+ messageOptions: 0
+ - time: 0.33333334
+ functionName: SpawnGhost
+ data:
+ objectReferenceParameter: {fileID: 0}
+ floatParameter: 0
+ intParameter: 0
+ messageOptions: 0
diff --git a/Assets/Art/Materials/Character/mat_saionji_ghost_body.mat b/Assets/Art/Materials/Character/mat_saionji_ghost_body.mat
index 919c9103..93f42d51 100644
--- a/Assets/Art/Materials/Character/mat_saionji_ghost_body.mat
+++ b/Assets/Art/Materials/Character/mat_saionji_ghost_body.mat
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mat_saionji_ghost_body
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Shader: {fileID: 4800000, guid: f5cfad9bdef0be649bb9dd39094a6b4d, type: 3}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: 3000
- stringTagMap:
- RenderType: Transparent
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@@ -41,7 +40,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 8ca9678b5b408794581da6c8fcb4eaba, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -76,3 +75,4 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _GlowColor: {r: 0.34454945, g: 0.74464995, b: 1.8729352, a: 1}
diff --git a/Assets/Art/Materials/Character/mat_white.mat b/Assets/Art/Materials/Character/mat_white.mat
deleted file mode 100644
index 268084e7..00000000
--- a/Assets/Art/Materials/Character/mat_white.mat
+++ /dev/null
@@ -1,77 +0,0 @@
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- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
- m_ShaderKeywords: _EMISSION
- m_LightmapFlags: 2
- m_EnableInstancingVariants: 0
- m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses: []
- m_SavedProperties:
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- m_TexEnvs:
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- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
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- - _Cutoff: 0.5
- - _DetailNormalMapScale: 1
- - _DstBlend: 0
- - _GlossMapScale: 1
- - _Glossiness: 0.5
- - _GlossyReflections: 1
- - _Metallic: 0
- - _Mode: 0
- - _OcclusionStrength: 1
- - _Parallax: 0.02
- - _SmoothnessTextureChannel: 0
- - _SpecularHighlights: 1
- - _SrcBlend: 1
- - _UVSec: 0
- - _ZWrite: 1
- m_Colors:
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- - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/Art/PostProcessing_setup.asset b/Assets/Art/PostProcessing_setup.asset
index df3be555..039f1a57 100644
--- a/Assets/Art/PostProcessing_setup.asset
+++ b/Assets/Art/PostProcessing_setup.asset
@@ -35,10 +35,10 @@ MonoBehaviour:
value: 1
intensity:
overrideState: 1
- value: 18.57
+ value: 15
threshold:
overrideState: 1
- value: 0.96
+ value: 1
softKnee:
overrideState: 0
value: 0
diff --git a/Assets/Art/Shaders/Shader_GhostEffect.shader b/Assets/Art/Shaders/Shader_GhostEffect.shader
new file mode 100644
index 00000000..432ae27b
--- /dev/null
+++ b/Assets/Art/Shaders/Shader_GhostEffect.shader
@@ -0,0 +1,69 @@
+Shader "Erika/Character/Shader_GhostEffect"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _Cutoff("Cutoff", Float) = 0.5
+ [HDR]_GlowColor ("GlowColor", Color) = (1,1,1,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" "Queue" = "Geometry+1"}
+ LOD 100
+
+ Pass
+ {
+ ZWrite Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ float _Cutoff;
+
+ float4 _GlowColor;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ if(col.a <= _Cutoff)
+ discard;
+ //// apply fog
+ //UNITY_APPLY_FOG(i.fogCoord, col);
+ //return col;
+ return _GlowColor;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Art/Shaders/Shader_GhostEffect.shader.meta b/Assets/Art/Shaders/Shader_GhostEffect.shader.meta
new file mode 100644
index 00000000..4c0f25ae
--- /dev/null
+++ b/Assets/Art/Shaders/Shader_GhostEffect.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f5cfad9bdef0be649bb9dd39094a6b4d
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Characters/Saionji.prefab b/Assets/Prefabs/Characters/Saionji.prefab
index ada02e2d..ebeae583 100644
--- a/Assets/Prefabs/Characters/Saionji.prefab
+++ b/Assets/Prefabs/Characters/Saionji.prefab
@@ -536,7 +536,7 @@ MonoBehaviour:
m_HintColor: {r: 1, g: 0.9094448, b: 0, a: 0.5}
m_Body: {fileID: 0}
m_Size: {x: 1, y: 1, z: 1}
- m_DrawGizmo: 1
+ m_DrawGizmo: 0
--- !u!1 &1116262850384336476
GameObject:
m_ObjectHideFlags: 0
@@ -1211,6 +1211,7 @@ GameObject:
m_Component:
- component: {fileID: 7348621143665497331}
- component: {fileID: 7892098139105315744}
+ - component: {fileID: 906022135}
m_Layer: 0
m_Name: Body
m_TagString: Untagged
@@ -1409,6 +1410,32 @@ SkinnedMeshRenderer:
m_Center: {x: 0.0004042387, y: 0.8626751, z: 0.009358756}
m_Extent: {x: 0.7207602, y: 0.8627702, z: 0.1431447}
m_DirtyAABB: 0
+--- !u!114 &906022135
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1704977253786965613}
+ m_Enabled: 1
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+ m_Script: {fileID: 11500000, guid: 3f9a1194f9a331f41b8f32865ba192bb, type: 3}
+ m_Name:
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+ materials:
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+ - {fileID: 2100000, guid: 5bfb364ecf9a54a439a68d1fb4500e24, type: 2}
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+ - {fileID: 2100000, guid: 5bfb364ecf9a54a439a68d1fb4500e24, type: 2}
+ _OpenAfterImage: 1
+ _AfterImageColor: {r: 1, g: 1, b: 1, a: 1}
+ _SurvivalTime: 1
+ _IntervalTime: 0.2
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--- !u!1 &1731248281676790265
GameObject:
m_ObjectHideFlags: 0
@@ -2134,6 +2161,36 @@ MonoBehaviour:
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Radius: 0.05000001
m_gizmoColor: {r: 1, g: 0, b: 1, a: 1}
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+ m_Component:
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+ m_Layer: 0
+ m_Name: Root_Effects
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+Transform:
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 5505303514460593431}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0
@@ -2444,7 +2501,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &3741668520236251699
Transform:
m_ObjectHideFlags: 0
@@ -2538,7 +2595,7 @@ MonoBehaviour:
PointEnd: {fileID: 471762090}
MaxFrame: 10
Granularity: 60
- MyColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608}
+ MyColor: {r: 1, g: 1, b: 1, a: 0.5019608}
MyMaterial: {fileID: 2100000, guid: 9db63a4774ae8954ab6f503f10fb20e4, type: 2}
--- !u!1 &3770986473829250408
GameObject:
@@ -3553,8 +3610,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5858780747286145448}
- m_LocalRotation: {x: -0, y: -0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: -0}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4721566464291151502}
@@ -3937,6 +3994,7 @@ Transform:
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- {fileID: 3430717320292425031}
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+ - {fileID: 8830573158430684054}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
@@ -4252,7 +4310,7 @@ MonoBehaviour:
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m_Body: {fileID: 6037765075253890941}
m_Size: {x: 0.49, y: 1.1, z: 1}
- m_DrawGizmo: 1
+ m_DrawGizmo: 0
--- !u!114 &6037765075253890941
MonoBehaviour:
m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/Demo/SaionjiShowOff.unity b/Assets/Scenes/Demo/SaionjiShowOff.unity
index d2c39903..737f97a1 100644
--- a/Assets/Scenes/Demo/SaionjiShowOff.unity
+++ b/Assets/Scenes/Demo/SaionjiShowOff.unity
@@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 170076734}
- m_IndirectSpecularColor: {r: 0.44092876, g: 0.4896468, b: 0.5697499, a: 1}
+ m_IndirectSpecularColor: {r: 0.44092834, g: 0.4896462, b: 0.5697487, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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GameObject:
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m_Script: {fileID: 11500000, guid: ac0b09e7857660247b1477e93731de29, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ type: 3}
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+ m_PrefabAsset: {fileID: 0}
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+ m_Name:
+ m_EditorClassIdentifier:
+ GhostEffect: {fileID: 564123362}
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GameObject:
m_ObjectHideFlags: 0
@@ -8676,76 +3949,16 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 861183510}
m_Modifications:
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- target: {fileID: 3741668519095819896, guid: 83d445123a203b14298b7a7662a0a470,
type: 3}
- propertyPath: EnableAbilitySystem
+ propertyPath: Effects.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3741668519095819896, guid: 83d445123a203b14298b7a7662a0a470,
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- 'J_Bip_C_Hips'\n\tTransform 'Root'\n\tTransform 'J_Bip_C_Hips'\n\tTransform
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propertyPath: m_LocalPosition.x
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value: Saionji
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- value:
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+ m_RemovedComponents:
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m_SourcePrefab: {fileID: 100100000, guid: 83d445123a203b14298b7a7662a0a470, type: 3}
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+Transform:
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diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
index 5dbe6d6c..9798d7a2 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -74,7 +74,7 @@ public class AttackAbility : AbilityBase
}
foreach (var abilityTrigger in m_Triggers)
{
- if (abilityTrigger.Update())
+ if (abilityTrigger.Update() && abilityTrigger.Swallow)
break;
}
}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
index 0a59419f..d42308db 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
@@ -35,7 +35,7 @@ public class IdleAbility : AbilityBase
{
foreach(var trigger in m_Triggers)
{
- if (trigger.Update())
+ if (trigger.Update() && trigger.Swallow)
break;
}
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
index 139325b6..757cd2d1 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
@@ -53,7 +53,7 @@ public class MoveAbility : AbilityBase
{
foreach (var abilityTrigger in m_Triggers)
{
- if (abilityTrigger.Update())
+ if (abilityTrigger.Update() && abilityTrigger.Swallow)
break;
}
}
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs
new file mode 100644
index 00000000..2da01daf
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 残影特效
+public class ActionDisableGhost : ActionBase
+{
+ CharacterGhostEffect m_GhostEffect;
+
+ public ActionDisableGhost(CharacterGhostEffect effect)
+ {
+ m_GhostEffect = effect;
+ }
+
+ public override void Execute()
+ {
+ m_GhostEffect.IsEnable = false;
+ }
+}
diff --git a/Assets/Scripts/Effects/IEffectHandler.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta
index 142a3f23..185da50b 100644
--- a/Assets/Scripts/Effects/IEffectHandler.cs.meta
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionDisableGhost.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: cb3081a24820b3e438133b2ca6eb5549
+guid: 8548d7836b8033643954ca68cc3a5948
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs
index 0bff3df3..05d3a1a5 100644
--- a/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionEffects/ActionEffectGhost.cs
@@ -5,10 +5,15 @@ using UnityEngine;
// 残影特效
public class ActionEffectGhost : ActionBase
{
+ CharacterGhostEffect m_GhostEffect;
+ public ActionEffectGhost(CharacterGhostEffect effect)
+ {
+ m_GhostEffect = effect;
+ }
public override void Execute()
{
-
- }
+ m_GhostEffect.IsEnable = true;
+ }
}
diff --git a/Assets/Art/Materials/Character/mat_white.mat.meta b/Assets/Scripts/AbilitySystem/Bahaviours.meta
index 5da8bb19..982222bf 100644
--- a/Assets/Art/Materials/Character/mat_white.mat.meta
+++ b/Assets/Scripts/AbilitySystem/Bahaviours.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: 5bfb364ecf9a54a439a68d1fb4500e24
-NativeFormatImporter:
+guid: d10a8e3e46f321146b54b9f74ca76db6
+folderAsset: yes
+DefaultImporter:
externalObjects: {}
- mainObjectFileID: 2100000
userData:
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diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs
new file mode 100644
index 00000000..cbc9c632
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GhostEffectSpwan : MonoBehaviour
+{
+ public CharacterGhostEffect GhostEffect;
+
+ public void SpawnGhost()
+ {
+ GhostEffect.CreateGhost();
+ }
+
+}
diff --git a/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta
new file mode 100644
index 00000000..4acfc78c
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Bahaviours/GhostEffectSpwan.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 12bdc2613cfcd9043ad58b1bcc15c8ce
+MonoImporter:
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/AbilitySystem/Trigger.cs b/Assets/Scripts/AbilitySystem/Trigger.cs
index 416655ee..dc173a6d 100644
--- a/Assets/Scripts/AbilitySystem/Trigger.cs
+++ b/Assets/Scripts/AbilitySystem/Trigger.cs
@@ -8,20 +8,30 @@ using UnityEngine;
public sealed class Trigger
{
+ public bool Swallow;
+
private ConditionBase m_Condition;
private List<ActionBase> m_ActionChain = new List<ActionBase>();
-
- public Trigger(ConditionBase condition, List<ActionBase> actions)
+
+ public Trigger(ConditionBase condition, List<ActionBase> actions, bool onlyOnce = false, bool swallow = true)
{
+ Swallow = swallow;
m_Condition = condition;
m_ActionChain.AddRange(actions);
}
- public Trigger(ConditionBase condition, ActionBase action)
+ public Trigger(ConditionBase condition, ActionBase action, bool onlyOnce = false, bool swallow = true)
{
+ Swallow = swallow;
m_Condition = condition;
m_ActionChain.Add(action);
}
+ //重置触发器的参数
+ public void Reset()
+ {
+
+ }
+
/// <summary>
/// 如果触发执行了,返回true,否则返回false
/// </summary>
diff --git a/Assets/Scripts/Effects/AfterImageEffects.cs b/Assets/Scripts/Effects/AfterImageEffects.cs
index a19be897..ba269279 100644
--- a/Assets/Scripts/Effects/AfterImageEffects.cs
+++ b/Assets/Scripts/Effects/AfterImageEffects.cs
@@ -1,4 +1,4 @@
-using UnityEngine;
+ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
diff --git a/Assets/Scripts/Effects/CharacterGhostEffect.cs b/Assets/Scripts/Effects/CharacterGhostEffect.cs
new file mode 100644
index 00000000..d40adc17
--- /dev/null
+++ b/Assets/Scripts/Effects/CharacterGhostEffect.cs
@@ -0,0 +1,127 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CharacterGhostEffect : EffectHandler
+{
+ [Tooltip("目标skinMeshRenderer")]
+ public SkinnedMeshRenderer m_Renderer;
+
+ [Tooltip("如果mesh包含多个submesh,需要每个submesh单独设置一个材质")]
+ public Material[] Materials;
+
+ [Tooltip("Submesh是否使用同一个材质")]
+ public bool SubmeshShareMaterial;
+
+ [Tooltip("使用范围内的submesh")]
+ public bool UseRangedSubmesh;
+
+ [Tooltip("Submesh索引范围")]
+ public Vector2Int SubmeshRange;
+
+ [Tooltip("是否开启残影效果")]
+ public bool IsEnable;
+
+ [Tooltip("残影生成的时间间隔")]
+ public float Interval = 0.1f;
+
+ [Tooltip("残影的生存时间")]
+ public float LifeTime = 0.5f;
+
+ private float m_Time = 0;
+ private List<GhostSnapshot> m_Ghosts = new List<GhostSnapshot>();
+
+ void Update()
+ {
+ //if (!IsEnable)
+ //{
+ // if (m_Ghosts.Count > 0)
+ // UpdateGhost(); // destroy ghosts
+ // return;
+ //}
+
+ if (m_Ghosts == null || m_Renderer == null || Materials == null || Materials.Length == 0)
+ {
+ IsEnable = false;
+ return;
+ }
+
+ m_Time += Time.deltaTime;
+
+ //if(IsEnable)
+ // CreateGhost();
+
+ UpdateGhost();
+ DrawGhost();
+ }
+
+ public void CreateGhost()
+ {
+ if(m_Time >= Interval)
+ {
+ m_Time -= Interval;
+
+ Mesh mesh = new Mesh();
+ m_Renderer.BakeMesh(mesh);
+
+ Matrix4x4 mat = m_Renderer.localToWorldMatrix;
+
+ m_Ghosts.Add(new GhostSnapshot(mesh, mat, Time.realtimeSinceStartup, LifeTime));
+ }
+ }
+
+ void UpdateGhost()
+ {
+ for(int i = m_Ghosts.Count - 1; i >= 0 ; --i)
+ {
+ GhostSnapshot ghost = m_Ghosts[i];
+ float passTime = Time.realtimeSinceStartup - ghost.startTime;
+
+ if (passTime > ghost.lifeTime)
+ {
+ m_Ghosts.Remove(ghost);
+ Destroy(ghost);
+ continue;
+ }
+ }
+ }
+
+ void DrawGhost()
+ {
+ for(int i = 0; i < m_Ghosts.Count; ++ i)
+ {
+ GhostSnapshot ghost = m_Ghosts[i];
+ int start = 0, end = ghost.mesh.subMeshCount - 1;
+ if(UseRangedSubmesh)
+ {
+ start = SubmeshRange.x;
+ end = SubmeshRange.y;
+ }
+ for (int j = start; j <= end; ++j)
+ {
+ Material material;
+ if (SubmeshShareMaterial)
+ material = Materials[0];
+ else
+ material = Materials[j];
+ Graphics.DrawMesh(ghost.mesh, ghost.matrix, material, gameObject.layer, null, j);
+ }
+ }
+ }
+}
+
+class GhostSnapshot : Object
+{
+ public Mesh mesh;
+ public Matrix4x4 matrix;
+ public float startTime;
+ public float lifeTime;
+
+ public GhostSnapshot(Mesh mesh, Matrix4x4 mat, float startTime, float lifeTime)
+ {
+ this.mesh = mesh;
+ this.matrix = mat;
+ this.startTime = startTime;
+ this.lifeTime = lifeTime;
+ }
+}
diff --git a/Assets/Scripts/Effects/CharacterGhostEffect.cs.meta b/Assets/Scripts/Effects/CharacterGhostEffect.cs.meta
new file mode 100644
index 00000000..9a1f3a3a
--- /dev/null
+++ b/Assets/Scripts/Effects/CharacterGhostEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 76b355b49906df24cac5ccfb0de69331
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Effects/IEffectHandler.cs b/Assets/Scripts/Effects/EffectHandler.cs
index bdc4c6a0..265a1001 100644
--- a/Assets/Scripts/Effects/IEffectHandler.cs
+++ b/Assets/Scripts/Effects/EffectHandler.cs
@@ -1,18 +1,18 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class IEffectHandler : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EffectHandler : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Effects/EffectHandler.cs.meta b/Assets/Scripts/Effects/EffectHandler.cs.meta
new file mode 100644
index 00000000..81ee0c34
--- /dev/null
+++ b/Assets/Scripts/Effects/EffectHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 83576b34fc8f74048a5c050c30ab463f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index 6b3f983e..bba87e17 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -16,6 +16,8 @@ public partial class SaionjiScript : MonoBehaviour
public bool EnableAbilitySystem;
+ public EffectHandler[] Effects;
+
// Start is called before the first frame update
void Start()
{
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs
index e01514b5..785b93b0 100644
--- a/Assets/Scripts/Test/SaionjiScript_Ability.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs
@@ -75,6 +75,9 @@ public partial class SaionjiScript : MonoBehaviour
ActionWipeCmdRecord wipeCmdRecord = new ActionWipeCmdRecord();
+ ActionEffectGhost enableGhost = new ActionEffectGhost(Effects[0] as CharacterGhostEffect);
+ ActionDisableGhost disableGhost = new ActionDisableGhost(Effects[0] as CharacterGhostEffect);
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// conditions
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -168,6 +171,12 @@ public partial class SaionjiScript : MonoBehaviour
attk1.AddTrigger(triggerTurnRight);
attk1.AddTrigger(triggerTurnLeft);
+ //ConditionAnimRange condAttkRushGhostRange = new ConditionAnimRange(animator, 0f, 0.8f);
+ //trigger = new Trigger(condAttkRushGhostRange, enableGhost, false);
+ //attkRush.AddTrigger(trigger);
+ //ConditionAnimRange condAttkRushGhostDisableRange = new ConditionAnimRange(animator, 0.8f, 10f);
+ //trigger = new Trigger(condAttkRushGhostDisableRange, disableGhost, false);
+ //attkRush.AddTrigger(trigger);
ConditionAnimRange condAttkRushAtRange = new ConditionAnimRange(animator, 0.5f, 1f);
trigger = new Trigger(And(condAttkRushAtRange, condCircleCmd), switchToAttk2);
attkRush.AddTrigger(trigger);