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-rw-r--r--Assets/ActionTool/ActionTool_Ground_Shader.shader10
-rw-r--r--Assets/ActionTool/Editor/ActionEditor.cs29
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim4
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim.meta2
-rw-r--r--Assets/Bundle/Unit/PC/Erika/AnimationData/Run.asset19
-rw-r--r--Assets/Scenes/Demo/AnimationEditScene.unity2314
-rw-r--r--Assets/Scripts/Test 1/TestCamera.cs26
-rw-r--r--Assets/Scripts/Test 1/TestCamera.cs.meta11
8 files changed, 411 insertions, 2004 deletions
diff --git a/Assets/ActionTool/ActionTool_Ground_Shader.shader b/Assets/ActionTool/ActionTool_Ground_Shader.shader
index 981eee5f..2fe0c438 100644
--- a/Assets/ActionTool/ActionTool_Ground_Shader.shader
+++ b/Assets/ActionTool/ActionTool_Ground_Shader.shader
@@ -57,7 +57,7 @@ Shader "ActionTool/ActionTool_Ground_Shader"
LOD 300
- ZWrite Off
+ ZWrite On
// ------------------------------------------------------------------
@@ -68,7 +68,7 @@ Shader "ActionTool/ActionTool_Ground_Shader"
Tags { "LightMode" = "ForwardBase" }
Blend[_SrcBlend][_DstBlend]
- ZWrite Off
+ ZWrite On
CGPROGRAM
#pragma target 3.0
@@ -105,7 +105,7 @@ Shader "ActionTool/ActionTool_Ground_Shader"
Tags { "LightMode" = "ForwardAdd" }
Blend[_SrcBlend] One
Fog { Color(0,0,0,0) } // in additive pass fog should be black
- ZWrite Off
+ ZWrite On
ZTest LEqual
CGPROGRAM
@@ -237,7 +237,7 @@ Shader "ActionTool/ActionTool_Ground_Shader"
Tags { "LightMode" = "ForwardBase" }
Blend[_SrcBlend][_DstBlend]
- ZWrite Off
+ ZWrite On
CGPROGRAM
#pragma target 2.0
@@ -271,7 +271,7 @@ Shader "ActionTool/ActionTool_Ground_Shader"
Tags { "LightMode" = "ForwardAdd" }
Blend[_SrcBlend] One
Fog { Color(0,0,0,0) } // in additive pass fog should be black
- ZWrite Off
+ ZWrite On
ZTest LEqual
CGPROGRAM
diff --git a/Assets/ActionTool/Editor/ActionEditor.cs b/Assets/ActionTool/Editor/ActionEditor.cs
index 2abe9a2b..15b8e9f1 100644
--- a/Assets/ActionTool/Editor/ActionEditor.cs
+++ b/Assets/ActionTool/Editor/ActionEditor.cs
@@ -163,13 +163,8 @@ namespace ActionTool
bool isFavorite = false;
if (animationAssets != null && animationAssets.ContainsKey(file))
{
- var labels = AssetDatabase.GetLabels(animationAssets[file]);
- for (int j = 0; j < labels.Length; ++j)
- {
- if (labels[j] == "GoodAnimation")
- isFavorite = true;
- }
- }
+ isFavorite = IsFavoritAnimation(animationAssets[file]);
+ }
if ((!animationAssets.ContainsKey(file) || animationAssets[file] == null) && coLoadAnimationAssets == null)
{
coLoadAnimationAssets = CoLoadAnimationAssets();
@@ -209,7 +204,18 @@ namespace ActionTool
}
}
- IEnumerator CoLoadAnimationAssets()
+ bool IsFavoritAnimation(Object animationFile)
+ {
+ var labels = AssetDatabase.GetLabels(animationFile);
+ for (int j = 0; j < labels.Length; ++j)
+ {
+ if (labels[j] == "GoodAnimation")
+ return true;
+ }
+ return false;
+ }
+
+ IEnumerator CoLoadAnimationAssets()
{
if (!ActionManager.HasSelectObj())
yield break;
@@ -237,8 +243,11 @@ namespace ActionTool
{
animationAssets.Add(file, animFile);
}
- this.Repaint();
- yield return null;
+ if (IsFavoritAnimation(animFile))
+ {
+ this.Repaint();
+ }
+ yield return null;
}
}
diff --git a/Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim b/Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim
index b399b772..8b0a2ef8 100644
--- a/Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim
+++ b/Assets/Bundle/Unit/PC/Erika/AnimationClip/Frank_RPG_Dual_Unequip_Idle 1.anim