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Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
index f9d6b9eb..6ce01956 100644
--- a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
@@ -8,7 +8,7 @@ namespace XNodeEditor.Examples {
[CustomNodeEditor(typeof(StateNode))]
public class StateNodeEditor : NodeEditor {
- public override void OnHeaderGUI() {
+ public override void OnHeaderGUI() {
GUI.color = Color.white;
StateNode node = target as StateNode;
StateGraph graph = node.graph as StateGraph;
@@ -19,8 +19,8 @@ namespace XNodeEditor.Examples {
}
public override void OnBodyGUI() {
- base.OnBodyGUI();
- StateNode node = target as StateNode;
+ base.OnBodyGUI();
+ StateNode node = target as StateNode;
StateGraph graph = node.graph as StateGraph;
if (GUILayout.Button("MoveNext Node")) node.MoveNext();
if (GUILayout.Button("Continue Graph")) graph.Continue();