From 3e4a7a9a6e848d288ae6701496a8b859403ad353 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Tue, 15 Nov 2022 21:35:07 +0800
Subject: * play animation
---
.../Erika_AnimatorController.controller | 2 +-
.../Unit/Components/UnitAnimation/UnitMotion.cs | 74 +++++++++++-----------
2 files changed, 38 insertions(+), 38 deletions(-)
diff --git a/Erika/Assets/Bundle/Unit/PC/Erika/AnimatorController/Erika_AnimatorController.controller b/Erika/Assets/Bundle/Unit/PC/Erika/AnimatorController/Erika_AnimatorController.controller
index c4b72c13..5999e06f 100644
--- a/Erika/Assets/Bundle/Unit/PC/Erika/AnimatorController/Erika_AnimatorController.controller
+++ b/Erika/Assets/Bundle/Unit/PC/Erika/AnimatorController/Erika_AnimatorController.controller
@@ -509,7 +509,7 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
- m_TransitionDuration: 0.1
+ m_TransitionDuration: 0.05
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitMotion.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitMotion.cs
index ffd89a88..5007edd7 100644
--- a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitMotion.cs
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitMotion.cs
@@ -234,6 +234,43 @@ public class UnitMotion : UnitComponent
return m_MotionData.HasMotionId(uid);
}
+ #region 覆盖动画状态机片段
+
+ ///
+ /// 设置override controller对应片段的覆盖片段
+ ///
+ /// 原placeholder片段名(也可以认为是状态名)
+ ///
+ private bool SyncOverrideAnim(string target, AnimationClip clip)
+ {
+ if (m_Animator != null)
+ {
+ if (m_OverrideController[target] != clip)
+ {
+ m_OverrideController[target] = clip != null ? clip : null;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ private bool SyncOverrideAnim(string target, string path)
+ {
+ AnimationClip clip = ResourceManager.Instance.LoadAsset(path);
+ if (clip == null)
+ return false;
+ return SyncOverrideAnim(target, clip);
+ }
+
+ private bool SyncOverrideAnim(MotionData motion)
+ {
+ string state = motion.animatorState.ToString();
+ string path = motion.animationData.animationPath;
+ return SyncOverrideAnim(state, path);
+ }
+
+ #endregion
+
#region 播放动作,对外屏蔽Animator
///
@@ -373,41 +410,4 @@ public class UnitMotion : UnitComponent
#endregion
- #region 覆盖动画状态机片段
-
- ///
- /// 设置override controller对应片段的覆盖片段
- ///
- /// 原placeholder片段名(也可以认为是状态名)
- ///
- private bool SyncOverrideAnim(string target, AnimationClip clip)
- {
- if(m_Animator != null)
- {
- if(m_OverrideController[target] != clip)
- {
- m_OverrideController[target] = clip != null ? clip : null;
- }
- return true;
- }
- return false;
- }
-
- private bool SyncOverrideAnim(string target, string path)
- {
- AnimationClip clip = ResourceManager.Instance.LoadAsset(path);
- if (clip == null)
- return false;
- return SyncOverrideAnim(target, clip);
- }
-
- private bool SyncOverrideAnim(MotionData motion)
- {
- string state = motion.animatorState.ToString();
- string path = motion.animationData.animationPath;
- return SyncOverrideAnim(state, path);
- }
-
- #endregion
-
}
--
cgit v1.1-26-g67d0