From e27a90c9e537af65d05b0ed20025e32709c9aac7 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 21 Jun 2022 19:03:39 +0800 Subject: +transition data --- Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs | 3 +++ Erika/Assets/Scripts/Unit/TransitionData.cs | 11 +++++++++++ Erika/Assets/Scripts/Unit/TransitionData.cs.meta | 11 +++++++++++ Erika/Assets/Scripts/Unit/UnitRootMotion.cs | 1 + Erika/ProjectSettings/EditorBuildSettings.asset | 2 +- 5 files changed, 27 insertions(+), 1 deletion(-) create mode 100644 Erika/Assets/Scripts/Unit/TransitionData.cs create mode 100644 Erika/Assets/Scripts/Unit/TransitionData.cs.meta diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs index 771e946b..295b1025 100644 --- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs +++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs @@ -3,6 +3,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +/// +/// 当前动作播放结束 +/// public class WaitForActionReachEnd : IEnumerator { UnitAnimation m_UnitAnimation; diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs b/Erika/Assets/Scripts/Unit/TransitionData.cs new file mode 100644 index 00000000..57d9ec6f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/TransitionData.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 动画过渡间隔配置 +/// +public class TransitionData +{ + +} diff --git a/Erika/Assets/Scripts/Unit/TransitionData.cs.meta b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta new file mode 100644 index 00000000..77e209a5 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/TransitionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f0269041d05a4240a5012977f08db63 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs index e920fff8..396189bc 100644 --- a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs +++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs @@ -119,6 +119,7 @@ public class UnitRootMotion : UnitComponent { dest.y = 0; } + dest.y = Mathf.Max(0, dest.y); // 从地面以下拉回 //m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ m_Owner.transform.position += dest; } diff --git a/Erika/ProjectSettings/EditorBuildSettings.asset b/Erika/ProjectSettings/EditorBuildSettings.asset index 0e2ddcdf..a9bb7f8c 100644 --- a/Erika/ProjectSettings/EditorBuildSettings.asset +++ b/Erika/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Resources/Scenes/Demo/FightDemoScene.unity + path: Assets/Bundle/Scenes/Demo/FightDemoScene.unity guid: 23493877614e1e14aa7d5904fa082476 m_configObjects: {} -- cgit v1.1-26-g67d0