From 7669c3afcbd71f06233bce12bb521c582c07ee5b Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 9 Aug 2021 08:47:48 +0800 Subject: *misc --- Assets/ActionTool/Editor/ActionManager.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'Assets/ActionTool/Editor/ActionManager.cs') diff --git a/Assets/ActionTool/Editor/ActionManager.cs b/Assets/ActionTool/Editor/ActionManager.cs index af3935a7..2d45630e 100644 --- a/Assets/ActionTool/Editor/ActionManager.cs +++ b/Assets/ActionTool/Editor/ActionManager.cs @@ -17,6 +17,7 @@ namespace ActionTool public static string s_Controller = "Assets/ActionTool/controller_temp.controller"; static string s_SettingPath = "Assets/ActionTool/ActionTool Settings.asset"; + public static string scenePath { get { return "Assets/ActionTool/ActionToolScene.unity"; } } //public static string s_AnimFolder = "Assets/Art/Animations/"; //public static string s_AnimationDataFolder = "Assets/Data/AnimationData/"; @@ -134,15 +135,15 @@ namespace ActionTool public static void OnSelectObj(GameObject obj) { Release(); - s_CurrentUnit = obj; + s_CurrentUnit = obj; if(s_CurrentUnit != null) { string path = AssetDatabase.GetAssetPath(obj); string folder = Path.GetDirectoryName(path).Replace('\\', '/'); folder = folder.Substring(0, folder.LastIndexOf('/')); - unitFolder = folder + "/"; - s_UnitInstance = GameObject.Instantiate(obj); - InitializeUnitInstance(s_UnitInstance); + unitFolder = folder + "/"; + s_UnitInstance = GameObject.Instantiate(obj); + InitializeUnitInstance(s_UnitInstance); } } -- cgit v1.1-26-g67d0