From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Menu/NodeWireReferencesUtils.cs | 56 ---------------------- 1 file changed, 56 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs deleted file mode 100644 index f1793a24..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine; - -namespace AmplifyShaderEditor -{ - public class NodeWireReferencesUtils - { - public WireReference InputPortReference = new WireReference(); - public WireReference SwitchPortReference = new WireReference(); - public WireReference OutputPortReference = new WireReference(); - - public Vector2 SnapPosition = Vector2.zero; - public bool SnapEnabled = false; - public WireReference SnapPort = new WireReference(); - - public bool ValidReferences() - { - return ( InputPortReference.IsValid || OutputPortReference.IsValid ); - } - - public void InvalidateReferences() - { - InputPortReference.Invalidate(); - OutputPortReference.Invalidate(); - SnapPort.Invalidate(); - SnapEnabled = false; - } - - - public void SetOutputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) - { - if( InputPortReference.IsValid ) - InputPortReference.Invalidate(); - OutputPortReference.SetReference( nodeId, portId, dataType, typeLocked ); - } - - public void SetInputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) - { - if( OutputPortReference.IsValid ) - OutputPortReference.Invalidate(); - InputPortReference.SetReference( nodeId, portId, dataType, typeLocked ); - } - - public void ActivateSnap( Vector2 position, WirePort port ) - { - SnapPort.SetReference( port ); - SnapEnabled = true; - SnapPosition = position; - } - - public void DeactivateSnap() - { - SnapEnabled = false; - SnapPort.Invalidate(); - } - } -} -- cgit v1.1-26-g67d0