From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Menu/SceneSaveCallback.cs | 37 ---------------------- 1 file changed, 37 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs deleted file mode 100644 index 56e24518..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda - -namespace AmplifyShaderEditor -{ - // Catch when scene is saved (Ctr+S) and also save ase shader - public class SceneSaveCallback : UnityEditor.AssetModificationProcessor - { - private const string UnityStr = ".unity"; - - static string[] OnWillSaveAssets( string[] paths ) - { - bool canSave = false; - - if ( paths.Length == 0 ) - { - canSave = true; - } - else - { - for ( int i = 0; i < paths.Length; i++ ) - { - // Only save shader when saving scenes - if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) ) - { - canSave = true; - break; - } - } - } - if ( canSave && UIUtils.CurrentWindow ) - UIUtils.CurrentWindow.SetCtrlSCallback( false ); - - return paths; - } - } -} -- cgit v1.1-26-g67d0