From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Plugins/Editor/Native/FallbackVector4.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs new file mode 100644 index 00000000..63be6588 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector4.cs @@ -0,0 +1,48 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + public class FallbackVector4 : IFallbackVars + { + [SerializeField] + private Vector4 m_current; + [SerializeField] + private Vector4 m_previous; + + public FallbackVector4() + { + m_current = new Vector4( 0, 0, 0, 0 ); + m_previous = new Vector4( 0, 0, 0, 0 ); + } + + public FallbackVector4( Vector4 data ) + { + m_current = data; + m_previous = data; + } + + public void Revert() + { + Vector4 aux = m_current; + m_current = m_previous; + m_previous = aux; + } + + public Vector4 Current + { + get { return m_current; } + set + { + m_previous = m_current; + m_current = value; + } + } + + public override string ToString() { return m_current.ToString(); } + } +} -- cgit v1.1-26-g67d0