From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Nodes/HelperFuncs/DecodeDepthNormalNode.cs | 38 ++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs new file mode 100644 index 00000000..fc094119 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs @@ -0,0 +1,38 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )] + public sealed class DecodeDepthNormalNode : ParentNode + { + private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" ); + AddOutputPort( WirePortDataType.FLOAT, "Depth" ); + AddOutputPort( WirePortDataType.FLOAT3, "Normal" ); + m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + + dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); + string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string depthDecodedVal = "depthDecodedVal" + OutputId; + string normalDecodedVal = "normalDecodedVal" + OutputId; + RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal ); + RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal ); + dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) ); + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + } +} -- cgit v1.1-26-g67d0