From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs new file mode 100644 index 00000000..3751b228 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs @@ -0,0 +1,27 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )] + public sealed class DecodeFloatRGHlpNode : HelperParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "DecodeFloatRG"; + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_inputPorts[ 0 ].Name = "RG"; + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); + m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db"; + } + + protected override void OnUniqueIDAssigned() + { + base.OnUniqueIDAssigned(); + m_localVarName = "decodeFloatRG" + OutputId; + } + } +} -- cgit v1.1-26-g67d0