From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../DiffuseAndSpecularFromMetallicNode.cs | 59 ---------------------- 1 file changed, 59 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs deleted file mode 100644 index af599335..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Diffuse And Specular From Metallic", "Miscellaneous", "Gets Diffuse and Specular values from Metallic. Uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils." )] - public class DiffuseAndSpecularFromMetallicNode : ParentNode - { - //half3 DiffuseAndSpecularFromMetallic (half3 albedo, half metallic, out half3 specColor, out half oneMinusReflectivity) - private const string FuncFormat = "DiffuseAndSpecularFromMetallic({0},{1},{2},{3})"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Albedo" ); - AddInputPort( WirePortDataType.FLOAT, false, "Metallic" ); - AddOutputPort( WirePortDataType.FLOAT3, "Out" ); - AddOutputPort( WirePortDataType.FLOAT3, "Spec Color" ); - AddOutputPort( WirePortDataType.FLOAT, "One Minus Reflectivity" ); - m_previewShaderGUID = "c7c4485750948a045b5dab0985896e17"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsSRP ) - { - UIUtils.ShowMessage( UniqueId, "Diffuse And Specular From Metallic Node not compatible with SRP" ); - return m_outputPorts[0].ErrorValue; - } - - if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) - { - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs ); - - string albedo = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string metallic = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - string specColorVar = "specColor" + OutputId; - string oneMinusReflectivityVar = "oneMinusReflectivity" + OutputId; - string varName = "diffuseAndSpecularFromMetallic" + OutputId; - - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, specColorVar, "(0).xxx" ); - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT, oneMinusReflectivityVar, "0" ); - - - string varValue = string.Format( FuncFormat, albedo, metallic, specColorVar, oneMinusReflectivityVar ); - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, varName, varValue ); - m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory ); - m_outputPorts[ 1 ].SetLocalValue( specColorVar, dataCollector.PortCategory ); - m_outputPorts[ 2 ].SetLocalValue( oneMinusReflectivityVar, dataCollector.PortCategory ); - - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - } -} -- cgit v1.1-26-g67d0