From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Nodes/Misc/RelayNode.cs | 38 ---------------------- 1 file changed, 38 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs deleted file mode 100644 index ab6df692..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RelayNode.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Relay", "Miscellaneous", "Relay" )] - public sealed class RelayNode : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue ); - AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue ); - m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929"; - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - m_inputPorts[ 0 ].MatchPortToConnection(); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - { - base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); - m_inputPorts[ 0 ].MatchPortToConnection(); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar ); - } - } -} -- cgit v1.1-26-g67d0