From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Nodes/Operators/NegateNode.cs | 46 ---------------------- 1 file changed, 46 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs deleted file mode 100644 index 00c174dc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Negate", "Math Operators", "Negate or invert an input value" )] - public sealed class NegateNode : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_useInternalPortData = true; - m_previewShaderGUID = "b035bc40da1ac7c4eafad4116382ec79"; - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - m_inputPorts[ 0 ].MatchPortToConnection(); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) - { - base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); - m_inputPorts[ 0 ].MatchPortToConnection(); - m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - - if ( result.StartsWith( "-" ) ) - { - return result.Remove( 0, 1 ); - } - else - { - return "-" + result; - } - } - } -} -- cgit v1.1-26-g67d0