From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs new file mode 100644 index 00000000..99b49780 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflInputsNode.cs @@ -0,0 +1,18 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "[Deprecated] World Reflection", "Surface Data", "World reflection vector", null, KeyCode.None, true, true, "World Reflection", typeof( WorldReflectionVector ) )] + public sealed class WorldReflInputsNode : SurfaceShaderINParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentInput = SurfaceInputs.WORLD_REFL; + InitialSetup(); + } + } +} -- cgit v1.1-26-g67d0