From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Plugins/Editor/Nodes/Textures/TFHCPixelate.cs | 54 ---------------------- 1 file changed, 54 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs deleted file mode 100644 index 3d778d9c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs +++ /dev/null @@ -1,54 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda -// -// Custom Node Pixelate UV -// Donated by The Four Headed Cat - @fourheadedcat - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Pixelate UV", "UV Coordinates", "Pixelate Texture Modifying UV.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] - public sealed class TFHCPixelate : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, true, "UV" ); - AddInputPort( WirePortDataType.FLOAT, false, "Pixels X" ); - AddInputPort( WirePortDataType.FLOAT, false, "Pixels Y" ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - m_useInternalPortData = true; - m_previewShaderGUID = "e2f7e3c513ed18340868b8cbd0d85cfb"; - } - - public override void DrawProperties() - { - base.DrawProperties (); - EditorGUILayout.HelpBox ("Pixelate UV.\n\n - UV is the Texture Coordinates to pixelate.\n - Pixels X is the number of horizontal pixels\n - Pixels Y is the number of vertical pixels.", MessageType.None); - - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string PixelCount_X = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string PixelCount_Y = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - - string pixelWidth = "float pixelWidth" + OutputId + " = 1.0f / " + PixelCount_X + ";"; - string pixelHeight = "float pixelHeight" + OutputId + " = 1.0f / " + PixelCount_Y + ";"; - string pixelatedUV = "half2 pixelateduv" + OutputId + " = half2((int)(" + uv + ".x / pixelWidth" + OutputId + ") * pixelWidth" + OutputId + ", (int)(" + uv + ".y / pixelHeight" + OutputId + ") * pixelHeight" + OutputId + ");"; - string result = "pixelateduv" + OutputId; - - dataCollector.AddLocalVariable( UniqueId, pixelWidth ); - dataCollector.AddLocalVariable( UniqueId, pixelHeight ); - dataCollector.AddLocalVariable( UniqueId, pixelatedUV ); - - return GetOutputVectorItem( 0, outputId, result); - - } - } -} -- cgit v1.1-26-g67d0