From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Editor/Nodes/Vertex/NormalVertexDataNode.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs new file mode 100644 index 00000000..b5fc4b5f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/NormalVertexDataNode.cs @@ -0,0 +1,44 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Vertex Normal", "Vertex Data", "Vertex normal vector in object space, can be used in both local vertex offset and fragment outputs" )] + public sealed class NormalVertexDataNode : VertexDataNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentVertexData = "normal"; + ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 ); + m_outputPorts[ 4 ].Visible = false; + m_drawPreviewAsSphere = true; + m_previewShaderGUID = "6b24b06c33f9fe84c8a2393f13ab5406"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + string vertexNormal = string.Empty; + + if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + vertexNormal = dataCollector.TemplateDataCollectorInstance.GetVertexNormal( CurrentPrecisionType ); + return GetOutputVectorItem( 0, outputId, vertexNormal ); + } + + if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + if( dataCollector.DirtyNormal ) + { + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + dataCollector.ForceNormal = true; + } + } + + vertexNormal = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType ); + return GetOutputVectorItem( 0, outputId, vertexNormal ); + } + } +} -- cgit v1.1-26-g67d0