From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Nodes/Vertex/TangentSignVertexDataNode.cs | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs new file mode 100644 index 00000000..f9beb05c --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TangentSignVertexDataNode.cs @@ -0,0 +1,23 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Vertex Tangent Sign", "Vertex Data", "Vertex tangent sign in object space, return the W value of tangent vector that contains only the sign of the tangent" )] + public sealed class TangentSignVertexDataNode : ParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputVectorPorts( WirePortDataType.FLOAT, "Sign" ); + m_drawPreviewAsSphere = true; + m_previewShaderGUID = "f5466d126f4bb1f49917eac88b1cb6af"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + return GeneratorUtils.GenerateVertexTangentSign( ref dataCollector, UniqueId, CurrentPrecisionType ); ; + } + } +} -- cgit v1.1-26-g67d0