From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Editor/Nodes/Vertex/VertexTangentNode.cs | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs') diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs new file mode 100644 index 00000000..b4e6064f --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs @@ -0,0 +1,50 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda +// +// Custom Node Vertex Tangent World +// Donated by Community Member Kebrus + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )] + public sealed class VertexTangentNode : ParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); + m_drawPreviewAsSphere = true; + m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81"; + } + + public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) + { + base.PropagateNodeData( nodeData , ref dataCollector ); + dataCollector.DirtyNormal = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if ( dataCollector.IsTemplate ) + { + return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( CurrentPrecisionType ) ); + } + + if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) + { + dataCollector.ForceNormal = true; + + dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); + dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); + } + + string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId ); + + return GetOutputVectorItem( 0, outputId, worldTangent ); + } + } +} -- cgit v1.1-26-g67d0