From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_AppendNode.shader | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader new file mode 100644 index 00000000..f91228b2 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader @@ -0,0 +1,36 @@ +Shader "Hidden/AppendNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + _C ("_C", 2D) = "white" {} + _D ("_D", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + sampler2D _D; + + float4 frag(v2f_img i) : SV_Target + { + float x = tex2D(_A, i.uv).x; + float y = tex2D(_B, i.uv).y; + float z = tex2D(_C, i.uv).z; + float w = tex2D(_D, i.uv).w; + + return float4(x,y,z,w); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0