From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_BlendNormalsNode.shader | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader new file mode 100644 index 00000000..0d1c0182 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader @@ -0,0 +1,31 @@ +Shader "Hidden/BlendNormalsNode" +{ + Properties + { + _A ("_A", 2D) = "white" {} + _B ("_B", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #pragma target 3.0 + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + + sampler2D _A; + sampler2D _B; + + float4 frag(v2f_img i) : SV_Target + { + float3 a = tex2D( _A, i.uv ).rgb; + float3 b = tex2D( _B, i.uv ).rgb; + return float4(BlendNormals(a, b), 0); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0