From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_LightAttenuation.shader | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader new file mode 100644 index 00000000..a3fc3842 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader @@ -0,0 +1,26 @@ +Shader "Hidden/LightAttenuation" +{ + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #include "UnityCG.cginc" + #include "Lighting.cginc" + + float4 _EditorWorldLightPos; + + float4 frag(v2f_img i) : SV_Target + { + float2 xy = 2 * i.uv - 1; + float z = -sqrt(1-saturate(dot(xy,xy))); + float3 worldNormal = normalize(float3(xy, z)); + float3 lightDir = normalize( _EditorWorldLightPos.xyz ); + return saturate(dot(worldNormal ,lightDir) * 10 + 0.1); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0