From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/Preview_ShadeVertexLights.shader | 34 ---------------------- 1 file changed, 34 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader deleted file mode 100644 index 23dc3b3f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader +++ /dev/null @@ -1,34 +0,0 @@ -Shader "Hidden/ShadeVertexLights" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _LightCount( "_LightCount", Int ) = 4 - _IsSpotlight ("_IsSpotlight", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - int _LightCount; - int _IsSpotlight; - - float4 frag( v2f_img i ) : SV_Target - { - float4 vertexPosition = tex2D( _A, i.uv ); - float3 vertexNormal = tex2D( _B, i.uv ).xyz; - float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0)); - return float4(result, 1); - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0