From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_SmoothstepOpNode.shader | 32 ++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader new file mode 100644 index 00000000..bcfb8763 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader @@ -0,0 +1,32 @@ +Shader "Hidden/SmoothstepOpNode" +{ + Properties + { + _A ("_Alpha", 2D) = "white" {} + _B ("_Min", 2D) = "white" {} + _C ("_Max", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + + float4 frag(v2f_img i) : SV_Target + { + float4 alpha = tex2D( _A, i.uv ); + float4 min = tex2D( _B, i.uv ); + float4 max = tex2D( _C, i.uv ); + return smoothstep(min, max, alpha); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0