From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Previews/Preview_SummedBlendNode.shader | 85 ---------------------- 1 file changed, 85 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader deleted file mode 100644 index 4f3b670d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader +++ /dev/null @@ -1,85 +0,0 @@ -Shader "Hidden/SummedBlendNode" -{ - Properties - { - _A ( "_Weights", 2D) = "white" {} - _B ( "_Layer1", 2D) = "white" {} - _C ( "_Layer2", 2D ) = "white" {} - _D ( "_Layer3", 2D ) = "white" {} - _E ( "_Layer4", 2D ) = "white" {} - } - - SubShader - { - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - - ENDCG - - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D( _B, i.uv ); - return Weights*Layer1; - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D( _A, i.uv ); - float4 Layer1 = tex2D( _B, i.uv ); - float4 Layer2 = tex2D( _C, i.uv ); - float4 Layer3 = tex2D( _D, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - sampler2D _E; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - float4 Layer3 = tex2D ( _D, i.uv ); - float4 Layer4 = tex2D ( _E, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ); - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0