From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_TFHCPixelateUV.shader | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader new file mode 100644 index 00000000..f9d3d8a6 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader @@ -0,0 +1,35 @@ +Shader "Hidden/TFHCPixelateUV" +{ + Properties + { + _A ("_UV", 2D) = "white" {} + _B ("_PixelX", 2D) = "white" {} + _C ("_PixelY", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _A; + sampler2D _B; + sampler2D _C; + + float4 frag(v2f_img i) : SV_Target + { + float2 uv = tex2D( _A, i.uv ).rg; + float pix = tex2D( _B, i.uv ).r; + float piy = tex2D( _C, i.uv ).r; + + float2 steppedPixel = float2( pix, piy ); + float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel; + return float4(pixelatedUV, 0 , 0); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0