From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/Preview_TangentVertexDataNode.shader | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader new file mode 100644 index 00000000..e465eaf2 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader @@ -0,0 +1,22 @@ +Shader "Hidden/TangentVertexDataNode" +{ + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #include "UnityCG.cginc" + + float4 frag( v2f_img i ) : SV_Target + { + float2 xy = 2 * i.uv - 1; + float z = -sqrt(1-saturate(dot(xy,xy))); + float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); + return float4((tangent), 1); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0