From 917e9e0b320775634dc2e710f7deac74fd0822f0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 22 Oct 2020 23:30:02 +0800 Subject: * amplify shader editor --- .../Previews/TextureArrayInspector.shader | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader new file mode 100644 index 00000000..408050d1 --- /dev/null +++ b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader @@ -0,0 +1,30 @@ +Shader "Hidden/TextureArrayEditor" +{ + Properties + { + _MainTex ("_MainTex", 2DArray) = "white" {} + _Index ("_Index", Int) = 0 + } + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + #pragma target 3.5 + #include "UnityCG.cginc" + #include "UnityStandardUtils.cginc" + + uniform UNITY_DECLARE_TEX2DARRAY( _MainTex ); + int _Index; + + float4 frag( v2f_img i ) : SV_Target + { + //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 ); + return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) ); + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0