From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ShaderFunctions/Blinn-Phong Half Vector.asset | 23 ---------------------- 1 file changed, 23 deletions(-) delete mode 100644 Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset') diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset deleted file mode 100644 index 567173c3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset +++ /dev/null @@ -1,23 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} - m_Name: Blinn-Phong Half Vector - m_EditorClassIdentifier: - m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset - Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=13705\n487;506;979;512;774.2847;195.955;1;False;False\nNode;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;2;-640,96;Float;False;1;0;FLOAT;0.0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT\nNode;AmplifyShaderEditor.ViewDirInputsCoordNode;1;-592,-64;Float;False;World;0;4;FLOAT3;FLOAT;FLOAT;FLOAT\nNode;AmplifyShaderEditor.SimpleAddOpNode;3;-336,0;Float;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0.0,0,0;False;1;FLOAT3\nNode;AmplifyShaderEditor.NormalizeNode;4;-176,0;Float;False;1;0;FLOAT3;0,0,0,0;False;1;FLOAT3\nNode;AmplifyShaderEditor.FunctionOutput;0;0,0;Float;False;True;XYZ;0;1;0;FLOAT3;0,0,0;False;0\nWireConnection;3;0;1;0\nWireConnection;3;1;2;0\nWireConnection;4;0;3;0\nWireConnection;0;0;4;0\nASEEND*/\n//CHKSM=CDF922191A60D2395104E4F539CAFDF78289C070" - m_functionName: - m_description: Calculates the halfway vector between view direction and light direction - in world space. - m_additionalIncludes: - m_additionalIncludes: [] - m_outsideIncludes: [] - m_nodeCategory: 11 - m_customNodeCategory: Custom Lighting -- cgit v1.1-26-g67d0