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0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaUsage: 1 - alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 2 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - platformSettings: - - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 100 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader deleted file mode 100644 index 077ef3a9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader +++ /dev/null @@ -1,232 +0,0 @@ -Shader "Hidden/LinearMaterial" -{ - Properties - { - _MainTex( "Texture", any ) = "" {} - _BackGround( "Back", 2D) = "white" {} - } - - SubShader - { - Lighting Off - Blend SrcAlpha OneMinusSrcAlpha - Cull Off - ZWrite Off - ZTest Always - - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - - #include "UnityCG.cginc" - - sampler2D _MainTex; - uniform float4 _MainTex_ST; - float4 _Mask; - - uniform float4x4 unity_GUIClipTextureMatrix; - sampler2D _GUIClipTexture; - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 clipUV : TEXCOORD1; - }; - - v2f vert( appdata_t v ) - { - v2f o; - o.vertex = UnityObjectToClipPos( v.vertex ); - o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); - float3 eyePos = UnityObjectToViewPos( v.vertex ); - o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) ); - return o; - } - - fixed4 frag( v2f i ) : SV_Target - { - float4 c = tex2D( _MainTex, i.texcoord ); - c.rgb *= _Mask.rgb; - - c.a = tex2D( _GUIClipTexture, i.clipUV ).a; - return c; - } - ENDCG - } - - Pass { // sphere preview = true, alpha mask = false - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - - #include "UnityCG.cginc" - - sampler2D _MainTex; - uniform float4 _MainTex_ST; - float _InvertedZoom; - float4 _Mask; - - uniform float4x4 unity_GUIClipTextureMatrix; - sampler2D _GUIClipTexture; - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 clipUV : TEXCOORD1; - }; - - v2f vert( appdata_t v ) - { - v2f o; - o.vertex = UnityObjectToClipPos( v.vertex ); - o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); - float3 eyePos = UnityObjectToViewPos( v.vertex ); - o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) ); - return o; - } - - fixed4 frag( v2f i ) : SV_Target - { - float2 p = 2 * i.texcoord - 1; - float r = sqrt( dot( p,p ) ); - - float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) ); - - float4 c = tex2D( _MainTex, i.texcoord ); - c.rgb *= _Mask.rgb; - - c.rgb *= alpha; - - c.a = tex2D( _GUIClipTexture, i.clipUV ).a; - return c; - } - ENDCG - } - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - - #include "UnityCG.cginc" - - sampler2D _MainTex; - sampler2D _BackGround; - uniform float4 _MainTex_ST; - uniform float4 _BackGround_ST; - float _InvertedZoom; - float4 _Mask; - - uniform float4x4 unity_GUIClipTextureMatrix; - sampler2D _GUIClipTexture; - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 clipUV : TEXCOORD1; - }; - - v2f vert( appdata_t v ) - { - v2f o; - o.vertex = UnityObjectToClipPos( v.vertex ); - o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); - float3 eyePos = UnityObjectToViewPos( v.vertex ); - o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) ); - return o; - } - - fixed4 frag( v2f i ) : SV_Target - { - float3 back = tex2D( _BackGround, ( i.texcoord * 2 - 1 ) * _InvertedZoom).b; - - float4 c = tex2D( _MainTex, i.texcoord ); - c.rgb *= _Mask.rgb; - c.rgb = lerp( back, c.rgb, c.a ); - - c.a = tex2D( _GUIClipTexture, i.clipUV ).a; - return c; - } - ENDCG - } - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - - #include "UnityCG.cginc" - - sampler2D _MainTex; - sampler2D _BackGround; - uniform float4 _MainTex_ST; - uniform float4 _BackGround_ST; - float _InvertedZoom; - float4 _Mask; - - uniform float4x4 unity_GUIClipTextureMatrix; - sampler2D _GUIClipTexture; - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - float2 clipUV : TEXCOORD1; - }; - - v2f vert( appdata_t v ) - { - v2f o; - o.vertex = UnityObjectToClipPos( v.vertex ); - o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex ); - float3 eyePos = UnityObjectToViewPos( v.vertex ); - o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) ); - return o; - } - - fixed4 frag( v2f i ) : SV_Target - { - float2 p = 2 * i.texcoord - 1; - float3 back = tex2D( _BackGround, p * _InvertedZoom).b; - float r = sqrt( dot( p,p ) ); - - float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) ); - - float4 c = 0; - c = tex2D( _MainTex, i.texcoord ); - c.rgb *= _Mask.rgb; - c.rgb = lerp( back, c.rgb, c.a * alpha); - - c.a = tex2D( _GUIClipTexture, i.clipUV ).a; - return c; - } - ENDCG - } - } - Fallback Off -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta deleted file mode 100644 index 03bf6e56..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e90ef6ea05743b84baf9549874c52e47 -timeCreated: 1489078120 -licenseType: Store -ShaderImporter: - defaultTextures: - - _MainTex: {instanceID: 0} - - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader deleted file mode 100644 index a06859d0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ACosOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return acos(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta deleted file mode 100644 index 8cb6d6a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 710f3c0bbd7ba0c4aada6d7dfadd49c2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader deleted file mode 100644 index 8273b040..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ASinOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return asin(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta deleted file mode 100644 index 69d34bac..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2b016c135284add4cb3364d4a0bd0638 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader deleted file mode 100644 index f15dbcd1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/ATan2OpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return atan2(a, b); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta deleted file mode 100644 index fc57c1ad..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 02e3ff61784e38840af6313936b6a730 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader deleted file mode 100644 index acc5cdba..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ATanOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return atan(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta deleted file mode 100644 index 178006ab..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7d7f3331a98831241b017364e80625ea -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader deleted file mode 100644 index ecff53d0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/AbsOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return abs(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta deleted file mode 100644 index 43b75957..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cd6d6dfa3df214a479f68a490e177db6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader deleted file mode 100644 index f91228b2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader +++ /dev/null @@ -1,36 +0,0 @@ -Shader "Hidden/AppendNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float x = tex2D(_A, i.uv).x; - float y = tex2D(_B, i.uv).y; - float z = tex2D(_C, i.uv).z; - float w = tex2D(_D, i.uv).w; - - return float4(x,y,z,w); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta deleted file mode 100644 index fc3d21e6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d80ac81aabf643848a4eaa76f2f88d65 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader deleted file mode 100644 index 0d1c0182..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/BlendNormalsNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float3 a = tex2D( _A, i.uv ).rgb; - float3 b = tex2D( _B, i.uv ).rgb; - return float4(BlendNormals(a, b), 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta deleted file mode 100644 index fac57de2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bcdf750ff5f70444f98b8a3efa50dc6f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader deleted file mode 100644 index 80665118..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader +++ /dev/null @@ -1,601 +0,0 @@ -Shader "Hidden/BlendOpsNode" -{ - Properties - { - _A ("_Source", 2D) = "white" {} - _B ("_Destiny", 2D) = "white" {} - _C ("_Alpha", 2D) = "white" {} - } - SubShader - { - Pass //colorburn - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( 1.0 - ( ( 1.0 - des) / max( src,0.00001)) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp(des, c, alpha); - } - - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //colordodge - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( des/ max( 1.0 - src,0.00001 ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //darken - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( min( src , des ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //divide - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( des / max( src,0.00001) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //difference - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( abs( src - des ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //exclusion - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( 0.5 - 2.0 * ( src - 0.5 ) * ( des - 0.5 ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //softlight - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( 2.0f*src*des + des*des*(1.0f - 2.0f*src) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //hardlight - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src > 0.5 ? ( 1.0 - ( 1.0 - 2.0 * ( src - 0.5 ) ) * ( 1.0 - des ) ) : ( 2.0 * src * des ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //hardmix - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( round( 0.5 * ( src + des ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //lighten - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( max( src, des ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //linearburn - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src + des - 1.0 ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //lineardodge - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src + des ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //linearlight - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src > 0.5 ? ( des + 2.0 * src - 1.0 ) : ( des + 2.0 * ( src - 0.5 ) ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //multiply - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src * des ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //overlay - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( des > 0.5 ? ( 1.0 - 2.0 * ( 1.0 - des ) * ( 1.0 - src ) ) : ( 2.0 * des * src ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //pinlight - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src > 0.5 ? max( des, 2.0 * ( src - 0.5 ) ) : min( des, 2.0 * src ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //subtract - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( des - src ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //screen - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( 1.0 - ( 1.0 - src ) * ( 1.0 - des ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - - Pass //vividlight - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - int _Sat; - int _Lerp; - - float4 frag(v2f_img i) : SV_Target - { - float4 src = tex2D( _A, i.uv ); - float4 des = tex2D( _B, i.uv ); - - float4 c = ( ( src > 0.5 ? ( des / max( ( 1.0 - src ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - des ) * 0.5 ) / max(src,0.00001) ) ) ) ); - if (_Lerp == 1) - { - float alpha = tex2D (_C, i.uv).r; - c = lerp (des, c, alpha); - } - if( _Sat == 1 ) - c = saturate( c ); - return c; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta deleted file mode 100644 index 37d0722b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6d6b3518705b3ba49acdc6e18e480257 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader deleted file mode 100644 index e6306b59..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader +++ /dev/null @@ -1,73 +0,0 @@ -Shader "Hidden/BreakToComponentsNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ).x; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ).y; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ).z; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ).w; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta deleted file mode 100644 index 05a23744..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5f58f74a202ba804daddec838b75207d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader deleted file mode 100644 index 7065d1e4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/CeilOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return ceil(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta deleted file mode 100644 index e278da28..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ce0588227a766a245a85291977c1f222 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader deleted file mode 100644 index df9318ec..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader +++ /dev/null @@ -1,33 +0,0 @@ -Shader "Hidden/ClampOpNode" -{ - Properties - { - _A ("_Value", 2D) = "white" {} - _B ("_Min", 2D) = "white" {} - _C ("_Max", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float4 value = tex2D( _A, i.uv ); - float4 min = tex2D( _B, i.uv ); - float4 max = tex2D( _C, i.uv ); - - return clamp(value, min, max); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta deleted file mode 100644 index aedd754d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ab6163c4b10bfc84da8e3c486520490a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader deleted file mode 100644 index 47bd6e09..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/Clip" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - - clip(b - c); - - return a; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta deleted file mode 100644 index 637c32a4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1fca7774f364aee4d8c64e8634ef4be4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader deleted file mode 100644 index 59f55435..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ClipPlanes" -{ - Properties - { - _PlaneId ("_PlaneId", Int) = 0 - } - - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - int _PlaneId; - float4 frag( v2f_img i ) : SV_Target - { - return unity_CameraWorldClipPlanes[_PlaneId]; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta deleted file mode 100644 index 7de7975e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6afe5a4ad7bbd0e4ab352c758f543a09 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader deleted file mode 100644 index 4663c496..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/ColorNode" -{ - Properties { - _InputColor ("_InputColor", Color) = (0,0,0,0) - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 _InputColor; - - float4 frag( v2f_img i ) : SV_Target - { - return _InputColor; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta deleted file mode 100644 index 27cfeaf0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6cf365ccc7ae776488ae8960d6d134c3 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader deleted file mode 100644 index c27833a2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/ColorSpaceDouble" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return unity_ColorSpaceDouble; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta deleted file mode 100644 index 66ba194e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ac680a8772bb97c46851a7f075fd04e3 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader deleted file mode 100644 index 7a3009bb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader +++ /dev/null @@ -1,48 +0,0 @@ -Shader "Hidden/TFHCCompareEqual" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _Operator; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - - if( _Operator == 0 ) - return ( ( A == B ) ? True : False ); - else if( _Operator == 1 ) - return ( ( A != B ) ? True : False ); - else if( _Operator == 2 ) - return ( ( A > B ) ? True : False ); - else if( _Operator == 3 ) - return ( ( A >= B ) ? True : False ); - else if( _Operator == 4 ) - return ( ( A < B ) ? True : False ); - else - return ( ( A <= B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta deleted file mode 100644 index 9e2ee0ea..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 381937898f0c15747af1da09a751890c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader deleted file mode 100644 index b607639b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader +++ /dev/null @@ -1,62 +0,0 @@ -Shader "Hidden/ComponentMaskNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - float _Singular; - float4 _Order; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 r = 0; - if(_Singular == 0) - r = a.x; - else if(_Singular == 1) - r = a.y; - else if(_Singular == 2) - r = a.z; - else if(_Singular == 3) - r = a.w; - - if ( _Order.x == 0 ) - r.x = a.x; - else if(_Order.y == 0) - r.x = a.y; - else if(_Order.z == 0) - r.x = a.z; - else if(_Order.w == 0) - r.x = a.w; - - if(_Order.y == 1) - r.y = a.y; - else if(_Order.z == 1) - r.y = a.z; - else if(_Order.w == 1) - r.y = a.w; - - if(_Order.z == 2) - r.z = a.z; - else if(_Order.w == 2) - r.z = a.w; - - if(_Order.w == 3) - r.w = a.w; - - return r; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta deleted file mode 100644 index a019f585..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b78e2b295c265cd439c80d218fb3e88e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader deleted file mode 100644 index 175ae3ba..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader +++ /dev/null @@ -1,47 +0,0 @@ -Shader "Hidden/ComputeScreenPos" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 screenPos = ComputeScreenPos(a); - return screenPos; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag (v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 screenPos = ComputeScreenPos(a); - screenPos = screenPos / screenPos.w; - screenPos.z = (UNITY_NEAR_CLIP_VALUE >= 0) ? screenPos.z : screenPos.z* 0.5 + 0.5; - return screenPos; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta deleted file mode 100644 index 983e7e46..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 97bd4895d847d764eb21d2bf7aa13671 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader deleted file mode 100644 index 1121f0d0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader +++ /dev/null @@ -1,47 +0,0 @@ -Shader "Hidden/Preview_ConditionalIfNode" -{ - Properties - { - _A ( "_A", 2D) = "white" {} - _B ( "_B", 2D ) = "white" {} - _C ( "_AGreaterThanB", 2D ) = "white" {} - _D ( "_AEqualToB", 2D ) = "white" {} - _E ( "_ALessThanB", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - uniform sampler2D _C; - uniform sampler2D _D; - uniform sampler2D _E; - - float4 frag ( v2f_img i ) : SV_Target - { - float aVal = tex2D ( _A, i.uv ).r; - float bVal = tex2D ( _B, i.uv ).r; - float4 aGreaterbVal = tex2D ( _C, i.uv ); - float4 aEqualbVal = tex2D ( _D, i.uv ); - float4 aLessbVal = tex2D ( _E, i.uv ); - - if ( aVal > bVal ) - return aGreaterbVal; - - if ( aVal == bVal ) - return aEqualbVal; - - return aLessbVal; - - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta deleted file mode 100644 index 2a79ade7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f6fb4d46bddf29e45a8a3ddfed75d0c0 -timeCreated: 1515424552 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader deleted file mode 100644 index 7db02403..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/CosOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return cos(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta deleted file mode 100644 index 85cde2f1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3dde9e80389196f459eb94137268de4a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader deleted file mode 100644 index 8e591b68..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/CosTime" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float _EditorTime; - - float4 frag( v2f_img i ) : SV_Target - { - float4 t = _EditorTime; - t.x = _EditorTime / 8; - t.y = _EditorTime / 4; - t.z = _EditorTime / 2; - return cos(t); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta deleted file mode 100644 index 4a17551b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3093999b42c3c0940a71799511d7781c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader deleted file mode 100644 index 8bdcf409..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/CoshOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return cosh(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta deleted file mode 100644 index cb2b2fe8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 154a4c85fe88657489a54a02416402c0 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader deleted file mode 100644 index 6b50b149..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/CrossProductOpNode" -{ - Properties - { - _A ("_Lhs", 2D) = "white" {} - _B ("_Rhs", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return float4(cross(a.rgb, b.rgb),0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta deleted file mode 100644 index 8a06c644..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 65a9be5cc7037654db8e148d669f03ee -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader deleted file mode 100644 index d6fd37ba..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/DdxOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return ddx(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta deleted file mode 100644 index 80e1431a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b54ea73d5568b3540977557813eb9c3c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader deleted file mode 100644 index cfffd11c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/DdyOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return ddy(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta deleted file mode 100644 index ec2c4efd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 197dcc7f05339da47b6b0e681c475c5e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader deleted file mode 100644 index 41ee539c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader +++ /dev/null @@ -1,30 +0,0 @@ -Shader "Hidden/DecodeDepthNormalNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float depthValue = 0; - float3 normalValue = 0; - DecodeDepthNormal( a , depthValue, normalValue ); - return float4( depthValue,normalValue ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta deleted file mode 100644 index 6f6d8ac8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: dbf37c4d3ce0f0b41822584d6c9ba203 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader deleted file mode 100644 index e7494660..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/DecodeFloatRGBAHlpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - return DecodeFloatRGBA( a ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta deleted file mode 100644 index a1237f67..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f71b31b15ff3f2042bafbed40acd29f4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader deleted file mode 100644 index e60788ce..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/DecodeFloatRGHlpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - - float4 frag( v2f_img i ) : SV_Target - { - float2 a = tex2D( _A, i.uv ).rg; - return DecodeFloatRG( a ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta deleted file mode 100644 index c6e62f26..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1fb3121b1c8febb4dbcc2a507a2df2db -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader deleted file mode 100644 index b0629e6e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader +++ /dev/null @@ -1,26 +0,0 @@ -Shader "Hidden/DecodeLighmapHlpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - return float4(DecodeLightmap ( a ),0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta deleted file mode 100644 index e0806a2d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c2d3bee1aee183343b31b9208cb402e9 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader deleted file mode 100644 index cf7c62fd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/DecodeViewNormalStereoHlpNode" -{ - Properties - { - _A ( "_A", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag ( v2f_img i ) : SV_Target - { - float4 a = tex2D ( _A, i.uv ); - return float4( DecodeViewNormalStereo ( a ),0 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta deleted file mode 100644 index 409d139d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e996db1cc4510c84185cb9f933f916bb -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader deleted file mode 100644 index 9e91f8c8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/DegreesOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return degrees(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta deleted file mode 100644 index 67fd1f3b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2a8eebb5566830c4a9d7c4b9021bb743 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader deleted file mode 100644 index 092d1f9b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader +++ /dev/null @@ -1,26 +0,0 @@ -Shader "Hidden/DeltaTime" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float _EditorDeltaTime; - - float4 frag( v2f_img i ) : SV_Target - { - float4 t = _EditorDeltaTime; - t.y = 1 / _EditorDeltaTime; - t.z = _EditorDeltaTime; - t.w = 1 / _EditorDeltaTime; - return cos(t); - } - ENDCG - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta deleted file mode 100644 index c39cf8da..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9d69a693042c443498f96d6da60535eb -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader deleted file mode 100644 index 1bc967fa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader +++ /dev/null @@ -1,34 +0,0 @@ -Shader "Hidden/DesaturateNode" -{ - Properties - { - _A ( "_RBG", 2D ) = "white" {} - _B ( "_Fraction", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - - float4 frag ( v2f_img i ) : SV_Target - { - float3 rgb = tex2D ( _A, i.uv ).rgb; - float fraction = tex2D ( _B, i.uv ).r; - - float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) ); - float3 finalColor = lerp ( rgb, dotResult.xxx, fraction ); - - return float4( finalColor, 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta deleted file mode 100644 index 97fe8c09..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: faabe9efdf44b9648a523f1742abdfd3 -timeCreated: 1515421907 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader deleted file mode 100644 index 9d2f4077..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader +++ /dev/null @@ -1,32 +0,0 @@ -Shader "Hidden/DiffuseAndSpecularFromMetallicNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float4 albedo = tex2D( _A, i.uv ); - float metallic = tex2D( _A, i.uv ).r; - float3 specColor = 0; - float oneMinusReflectivity; - float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity); - return float4( albedoFinal , 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta deleted file mode 100644 index 46286ed7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c7c4485750948a045b5dab0985896e17 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader deleted file mode 100644 index 0ba2dfdf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/DistanceOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return distance( a, b ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta deleted file mode 100644 index 6ca677b7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3be9a95031c0cb740ae982e465dfc242 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader deleted file mode 100644 index a467eed3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/DotProductOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - return dot(tex2D(_A, i.uv).rgb, tex2D(_B, i.uv).rgb); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta deleted file mode 100644 index d506912f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 85f11fd5cb9bb954c8615a45c57a3784 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader deleted file mode 100644 index d7e7b160..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader +++ /dev/null @@ -1,135 +0,0 @@ -Shader "Hidden/DynamicAppendNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _Mask("_Mask", Vector) = (0,0,0,0) - } - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 _Mask; - ENDCG - - Pass //0 - { - Name "1111" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 b = tex2D(_B, i.uv); - float4 c = tex2D(_C, i.uv); - float4 d = tex2D(_D, i.uv); - return float4(a.x,b.x,c.x,d.x)*_Mask; - } - ENDCG - } - - Pass //1 - { - Name "1120" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 b = tex2D(_B, i.uv); - float4 c = tex2D(_C, i.uv); - - return float4(a.x,b.x,c.xy)*_Mask; - } - ENDCG - } - - Pass //2 - { - Name "1201" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 b = tex2D(_B, i.uv); - float4 d = tex2D(_D, i.uv); - return float4(a.x,b.xy,d.x)*_Mask; - } - ENDCG - } - - Pass //3 - { - Name "1300" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 b = tex2D(_B, i.uv); - return float4(a.x,b.xyz)*_Mask; - } - ENDCG - } - - Pass //4 - { - Name "2011" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 c = tex2D(_C, i.uv); - float4 d = tex2D(_D, i.uv); - return float4(a.xy,c.x,d.x)*_Mask; - } - ENDCG - } - - Pass //5 - { - Name "2020" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 c = tex2D(_C, i.uv); - return float4(a.xy,c.xy)*_Mask; - } - ENDCG - } - - Pass //6 - { - Name "3001" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - float4 d = tex2D(_D, i.uv); - return float4(a.xyz,d.x)*_Mask; - } - ENDCG - } - - Pass //7 - { - Name "4000" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return a*_Mask; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta deleted file mode 100644 index ebe42e4d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bfcd2919fe75bbf428fbbe583f463a9e -timeCreated: 1510580676 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader deleted file mode 100644 index 80e3070f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/EncodeFloatRGBAHlpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - - float4 frag( v2f_img i ) : SV_Target - { - float a = tex2D( _A, i.uv ).r; - return EncodeFloatRGBA( a ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta deleted file mode 100644 index 416d650e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c21569bf5b9371b4ca13c0c00abd5562 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader deleted file mode 100644 index f3b8ff14..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/EncodeFloatRGNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - - float4 frag( v2f_img i ) : SV_Target - { - float a = tex2D( _A, i.uv ).r; - return float4( EncodeFloatRG( a ), 0,0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta deleted file mode 100644 index 8b064ebd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a44b520baa5c39e41bc69a22ea46f24d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader deleted file mode 100644 index d23d09fa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/EncodeViewNormalStereoHlpNode" -{ - Properties - { - _A ( "_A", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag ( v2f_img i ) : SV_Target - { - float3 a = tex2D ( _A, i.uv ).rgb; - return float4( EncodeViewNormalStereo( a ),0,0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta deleted file mode 100644 index 1db2cbf3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3d0b3d482b7246c4cb60fa73e6ceac6c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader deleted file mode 100644 index 36ab7114..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/Exp2OpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return exp2(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta deleted file mode 100644 index b5c6d567..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ceb70ed5423a36647a504a41de7dbfe6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader deleted file mode 100644 index 83afb73c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ExpOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return exp(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta deleted file mode 100644 index 53b5e1ef..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6416ff506137d97479a7ebde790b45e5 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader deleted file mode 100644 index d7116473..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/FWidthOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return fwidth(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta deleted file mode 100644 index c251ea4f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 81ea481faaef9c8459a555479ba64df7 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader deleted file mode 100644 index 9cb44282..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/FaceVariableNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target - { - return ase_vface; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta deleted file mode 100644 index 9239bc98..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4b0b5b9f16353b840a5f5ad2baab3c3c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader deleted file mode 100644 index ad11b597..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/FloorOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return floor(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta deleted file mode 100644 index 11687b4f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 46ae4a72a9a38de40a2d8f20cfccc67d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader deleted file mode 100644 index 2149b14d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/FmodOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return fmod(a, b); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta deleted file mode 100644 index 8bbfee68..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 65083930f9d7812479fd6ff203ad2992 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader deleted file mode 100644 index b2b5b937..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader +++ /dev/null @@ -1,75 +0,0 @@ -Shader "Hidden/FogAndAmbientColors" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return UNITY_LIGHTMODEL_AMBIENT; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag (v2f_img i) : SV_Target - { - return unity_AmbientSky; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag (v2f_img i) : SV_Target - { - return unity_AmbientEquator; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag (v2f_img i) : SV_Target - { - return unity_AmbientGround; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag (v2f_img i) : SV_Target - { - return unity_FogColor; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta deleted file mode 100644 index 40a27fe2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 937c7bde062f0f942b600d9950d2ebb2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader deleted file mode 100644 index c2914ce9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/FogParams" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return unity_FogParams; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta deleted file mode 100644 index bef96887..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 42abde3281b1848438c3b53443c91a1e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader deleted file mode 100644 index d85eaf69..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/FractNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return frac(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta deleted file mode 100644 index 4de2ceeb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 53a335f8f18d4694b8d94e8aee21fdca -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader deleted file mode 100644 index 256a4d66..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader +++ /dev/null @@ -1,358 +0,0 @@ -Shader "Hidden/FresnelNode" -{ - Properties - { - _A ("_Normal", 2D) = "white" {} - _B ("_Bias", 2D) = "white" {} - _C ("_Scale", 2D) = "white" {} - _D ("_Power", 2D) = "white" {} - _E ("_View", 2D) = "white" {} - } - SubShader - { - Pass //not connected world - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - //sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _FresnelType; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldNormal = normalize(float3(xy, z)); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //connected world - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _FresnelType; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldNormal = tex2D( _A, i.uv ); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //connected tangent - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _FresnelType; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldNormal = normalize(float3(xy, z)); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - float2 sphereUVs = i.uv; - - sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5); - float3 tangentNormal = tex2D(_A, sphereUVs).xyz; - - worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ); - - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //not connected half vector - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - //sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _FresnelType; - float4 _EditorWorldLightPos; - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-(dot(xy,xy))); - float3 vertexPos = normalize(float3(xy, z)); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - float3 halfVector = normalize(worldViewDir+lightDir); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //connected both - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - int _FresnelType; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldNormal = tex2D( _A, i.uv ); - float3 worldViewDir = tex2D( _E, i.uv );; - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //not connected world and light - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - //sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - int _FresnelType; - float4 _EditorWorldLightPos; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-(dot(xy,xy))); - float3 vertexPos = normalize(float3(xy, z)); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, lightDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, lightDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, lightDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //connected view - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - int _FresnelType; - - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - float3 worldViewDir = tex2D( _E, i.uv ); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - - Pass //not connected half vector with connected view - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - //sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - int _FresnelType; - float4 _EditorWorldLightPos; - float4 frag(v2f_img i) : SV_Target - { - float b = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float pw = tex2D( _D, i.uv ).r; - - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-(dot(xy,xy))); - float3 vertexPos = normalize(float3(xy, z)); - float3 worldViewDir = tex2D( _E, i.uv ); - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - float3 halfVector = normalize(worldViewDir+lightDir); - - float fresnel = 0; - if(_FresnelType == 0) - fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw)); - else if(_FresnelType == 1) - fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5)); - else if(_FresnelType == 2) - { - float f0 = pow((1-s)/(1+s),2); - fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5)); - } - return fresnel; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta deleted file mode 100644 index c98c0fe3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 240145eb70cf79f428015012559f4e7d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader deleted file mode 100644 index 898706af..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader +++ /dev/null @@ -1,39 +0,0 @@ -Shader "Hidden/FunctionInputNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - int _Type; - - float4 frag(v2f_img i) : SV_Target - { - if( _Type == 1 ) - { - return tex2D( _A, i.uv ).r; - } else if( _Type == 2 ) - { - return float4(tex2D( _A, i.uv ).rg,0,0); - } else if( _Type == 3 ) - { - return float4(tex2D( _A, i.uv ).rgb,0); - } - else - { - return tex2D( _A, i.uv ); - } - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta deleted file mode 100644 index e2cf164b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 04bc8e7b317dccb4d8da601680dd8140 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader deleted file mode 100644 index e8b7c4a8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/FunctionNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta deleted file mode 100644 index 7209bcd2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: aca70c900c50c004e8ef0b47c4fac4d4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader deleted file mode 100644 index 5fa7d2d1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/FunctionOutputNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta deleted file mode 100644 index 689efb66..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e6d5f64114b18e24f99dc65290c0fe98 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader deleted file mode 100644 index 585f4038..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/GammaToLinearNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float4 c = tex2D( _A, i.uv ); - c.rgb = GammaToLinearSpace( c.rgb ); - return c; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta deleted file mode 100644 index 9ebe8def..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e82a888a6ebdb1443823aafceaa051b9 -timeCreated: 1489078120 -licenseType: Store -ShaderImporter: - defaultTextures: - - _MainTex: {instanceID: 0} - - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader deleted file mode 100644 index f9398ac0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/GetLocalVarNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta deleted file mode 100644 index 513bcad1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f21a6e44c7d7b8543afacd19751d24c6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader deleted file mode 100644 index 28aebf55..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader +++ /dev/null @@ -1,123 +0,0 @@ -Shader "Hidden/GradientSample" -{ - Properties - { - _GTime( "_Time", 2D ) = "white" {} - _GType( "_GType", Int ) = 0 - _GColorNum( "_GColorNum", Int ) = 0 - _GAlphaNum( "_GAlphaNum", Int ) = 0 - _Col0( "_Col0", Vector ) = ( 0, 0, 0, 0 ) - _Col1( "_Col1", Vector ) = ( 0, 0, 0, 0 ) - _Col2( "_Col2", Vector ) = ( 0, 0, 0, 0 ) - _Col3( "_Col3", Vector ) = ( 0, 0, 0, 0 ) - _Col4( "_Col4", Vector ) = ( 0, 0, 0, 0 ) - _Col5( "_Col5", Vector ) = ( 0, 0, 0, 0 ) - _Col6( "_Col6", Vector ) = ( 0, 0, 0, 0 ) - _Col7( "_Col7", Vector ) = ( 0, 0, 0, 0 ) - _Alp0( "_Alp0", Vector ) = ( 0, 0, 0, 0 ) - _Alp1( "_Alp1", Vector ) = ( 0, 0, 0, 0 ) - _Alp2( "_Alp2", Vector ) = ( 0, 0, 0, 0 ) - _Alp3( "_Alp3", Vector ) = ( 0, 0, 0, 0 ) - _Alp4( "_Alp4", Vector ) = ( 0, 0, 0, 0 ) - _Alp5( "_Alp5", Vector ) = ( 0, 0, 0, 0 ) - _Alp6( "_Alp6", Vector ) = ( 0, 0, 0, 0 ) - _Alp7( "_Alp7", Vector ) = ( 0, 0, 0, 0 ) - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _GTime; - int _GType; - int _GColorNum; - int _GAlphaNum; - float4 _Col0; - float4 _Col1; - float4 _Col2; - float4 _Col3; - float4 _Col4; - float4 _Col5; - float4 _Col6; - float4 _Col7; - float4 _Alp0; - float4 _Alp1; - float4 _Alp2; - float4 _Alp3; - float4 _Alp4; - float4 _Alp5; - float4 _Alp6; - float4 _Alp7; - - struct Gradient - { - int type; - int colorsLength; - int alphasLength; - float4 colors[ 8 ]; - float2 alphas[ 8 ]; - }; - - Gradient NewGradient( int type, int colorsLength, int alphasLength, - float4 colors0, float4 colors1, float4 colors2, float4 colors3, float4 colors4, float4 colors5, float4 colors6, float4 colors7, - float2 alphas0, float2 alphas1, float2 alphas2, float2 alphas3, float2 alphas4, float2 alphas5, float2 alphas6, float2 alphas7 ) - { - Gradient g; - g.type = type; - g.colorsLength = colorsLength; - g.alphasLength = alphasLength; - g.colors[ 0 ] = colors0; - g.colors[ 1 ] = colors1; - g.colors[ 2 ] = colors2; - g.colors[ 3 ] = colors3; - g.colors[ 4 ] = colors4; - g.colors[ 5 ] = colors5; - g.colors[ 6 ] = colors6; - g.colors[ 7 ] = colors7; - g.alphas[ 0 ] = alphas0; - g.alphas[ 1 ] = alphas1; - g.alphas[ 2 ] = alphas2; - g.alphas[ 3 ] = alphas3; - g.alphas[ 4 ] = alphas4; - g.alphas[ 5 ] = alphas5; - g.alphas[ 6 ] = alphas6; - g.alphas[ 7 ] = alphas7; - return g; - } - - float4 SampleGradient( Gradient gradient, float time ) - { - float3 color = gradient.colors[ 0 ].rgb; - UNITY_UNROLL - for( int c = 1; c < 8; c++ ) - { - float colorPos = saturate( ( time - gradient.colors[ c - 1 ].w ) / ( gradient.colors[ c ].w - gradient.colors[ c - 1 ].w ) ) * step( c, (float)gradient.colorsLength - 1 ); - color = lerp( color, gradient.colors[ c ].rgb, lerp( colorPos, step( 0.01, colorPos ), gradient.type ) ); - } - #ifndef UNITY_COLORSPACE_GAMMA - color = GammaToLinearSpace( color ); - #endif - float alpha = gradient.alphas[ 0 ].x; - UNITY_UNROLL - for( int a = 1; a < 8; a++ ) - { - float alphaPos = saturate( ( time - gradient.alphas[ a - 1 ].y ) / ( gradient.alphas[ a ].y - gradient.alphas[ a - 1 ].y ) ) * step( a, (float)gradient.alphasLength - 1 ); - alpha = lerp( alpha, gradient.alphas[ a ].x, lerp( alphaPos, step( 0.01, alphaPos ), gradient.type ) ); - } - return float4( color, alpha ); - } - - float4 frag( v2f_img i ) : SV_Target - { - Gradient gradient = NewGradient( _GType, _GColorNum, _GAlphaNum, _Col0, _Col1, _Col2, _Col3, _Col4, _Col5, _Col6, _Col7, _Alp0.xy, _Alp1.xy, _Alp2.xy, _Alp3.xy, _Alp4.xy, _Alp5.xy, _Alp6.xy, _Alp7.xy ); - float time = tex2D( _GTime, i.uv ).r; - return SampleGradient( gradient, time ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta deleted file mode 100644 index 5082a60c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8a09124cd6e4aa54a996e7487ec16b90 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader deleted file mode 100644 index 2f604607..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader +++ /dev/null @@ -1,62 +0,0 @@ -Shader "Hidden/GrayscaleNode" -{ - Properties - { - _A ("_RGB", 2D) = "white" {} - } - SubShader - { - Pass //Luminance - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float lum = Luminance( tex2D( _A, i.uv ) ); - return float4( lum.xxx, 1); - } - ENDCG - } - - Pass //Natural Classic - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag ( v2f_img i ) : SV_Target - { - float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) ); - return float4( lum.xxx, 1 ); - } - ENDCG - } - - Pass //Old School - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag ( v2f_img i ) : SV_Target - { - float3 rgbValue = tex2D ( _A, i.uv ).rgb; - float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3; - return float4( lum.xxx, 1 ); - } - ENDCG - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta deleted file mode 100644 index 329b7091..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 56781cd022be9124597f0f396a46a35f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader deleted file mode 100644 index 3bb972a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader +++ /dev/null @@ -1,41 +0,0 @@ -Shader "Hidden/HSVToRGBNode" -{ - Properties - { - _A ( "_Hue", 2D ) = "white" {} - _B ( "_Saturation", 2D ) = "white" {} - _C ( "_Value", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - uniform sampler2D _C; - - float3 HSVToRGB( float3 c ) - { - float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 ); - float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www ); - return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y ); - } - - float4 frag ( v2f_img i ) : SV_Target - { - float h = tex2D ( _A, i.uv ).r; - float s = tex2D ( _B, i.uv ).r; - float v = tex2D ( _C, i.uv ).r; - - return float4( HSVToRGB(float3(h,s,v)), 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta deleted file mode 100644 index 952938e0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fab445eb945d63047822a7a6b81b959d -timeCreated: 1515421907 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader deleted file mode 100644 index f15f92e6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader +++ /dev/null @@ -1,33 +0,0 @@ -Shader "Hidden/HeightMapTextureBlend" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float heightmap = tex2D( _A, i.uv ).x; - float splatMask = tex2D( _B, i.uv ).x; - float blendStrength = tex2D( _C, i.uv ).x; - float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength )); - return float4( result.x , 0, 0, 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta deleted file mode 100644 index 35ffff5c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b2ac23d6d5dcb334982b6f31c2e7a734 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader deleted file mode 100644 index 65695576..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Hidden/IndirectDiffuseLight" -{ - Properties - { - _Intensity ("Intensity", Float) = 1 - } - - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - float _Intensity; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 worldNormal = normalize(float3(xy, z)); - float3 vertexPos = float3(xy, z); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldPos.y * 0.5 + 0.5); - return float4(GammaToLinearSpace(back.rgb * _Intensity),1); - } - ENDCG - } - - Pass // connected tangent - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - float _Intensity; - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - float2 sphereUVs = i.uv; - - sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5); - // Needs further checking - //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz; - float3 tangentNormal = tex2D(_A, sphereUVs).xyz; - - worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ); - - float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldNormal.y * 0.5 + 0.5); - - return float4(GammaToLinearSpace(back.rgb * _Intensity),1); - } - ENDCG - } - - Pass // connected world - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - float _Intensity; - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt( 1 - saturate( dot( xy,xy ) ) ); - float3 vertexPos = float3( xy, z ); - float3 normal = normalize( vertexPos ); - float3 worldNormal = tex2D( _A, i.uv ); - - float4 back = lerp( float4( 0.4117,0.3843,0.3647,1 ),float4( 0.4117,0.5059,0.6470,1 ),worldNormal.y * 0.5 + 0.5 ); - - return float4( GammaToLinearSpace( back.rgb * _Intensity ),1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta deleted file mode 100644 index 59f74619..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b45d57fa606c1ea438fe9a2c08426bc7 -timeCreated: 1512043114 -licenseType: Store -ShaderImporter: - defaultTextures: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader deleted file mode 100644 index 6c48d9e6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader +++ /dev/null @@ -1,128 +0,0 @@ -Shader "Hidden/IndirectSpecularLight" -{ - Properties - { - _Skybox("_Skybox", CUBE) = "white" {} - _A ("Normal", 2D) = "white" {} - _B ("Smoothness", 2D) = "white" {} - _C ("Occlusion", 2D) = "white" {} - } - - SubShader - { - Pass // not connected - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - uniform samplerCUBE _Skybox; - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 worldNormal = normalize(float3(xy, z)); - float3 vertexPos = float3(xy, z); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 worldRefl = -worldViewDir; - worldRefl = normalize(reflect( worldRefl, worldNormal )); - - float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb; - - return float4(sky * tex2D(_C,i.uv).r, 1); - } - ENDCG - } - - Pass // connected tangent - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - uniform samplerCUBE _Skybox; - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - float3 worldRefl = -worldViewDir; - - float2 sphereUVs = i.uv; - sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5; - - // Needs further checking - //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz; - float3 tangentNormal = tex2D(_A, sphereUVs).xyz; - - worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) ); - - float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb; - - return float4(sky * tex2D(_C,i.uv).r, 1); - } - ENDCG - } - - Pass // connected world - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - #include "UnityPBSLighting.cginc" - - uniform samplerCUBE _Skybox; - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = tex2D( _A, i.uv ); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 worldRefl = reflect( -worldViewDir, worldNormal ); - - float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb; - - return float4(sky * tex2D(_C,i.uv).r, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta deleted file mode 100644 index 44a99df2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: d6e441d0a8608954c97fa347d3735e92 -timeCreated: 1512052132 -licenseType: Store -ShaderImporter: - defaultTextures: - - _Skybox: {fileID: 8900000, guid: ef7513b54a0670140b9b967af7620563, type: 3} - - _A: {instanceID: 0} - - _B: {instanceID: 0} - - _C: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader deleted file mode 100644 index 828da9fa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/InstanceIDNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag (v2f_img i) : SV_Target - { - uint currInstanceId = 0; - #ifdef UNITY_INSTANCING_ENABLED - currInstanceId = unity_InstanceID; - #endif - - return currInstanceId; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta deleted file mode 100644 index acd68c49..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 03febce56a8cf354b90e7d5180c1dbd7 -timeCreated: 1542641929 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader deleted file mode 100644 index 5e1b367d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/IntNode" -{ - Properties { - _InputInt ("_InputInt", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _InputInt; - - float4 frag( v2f_img i ) : SV_Target - { - return _InputInt; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta deleted file mode 100644 index 6854db4a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0f64d695b6ffacc469f2dd31432a232a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader deleted file mode 100644 index b855246b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/LODFadeNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return unity_LODFade; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta deleted file mode 100644 index 9fee1f6c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fcd4d93f57ffc51458d4ade10df2fdb4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader deleted file mode 100644 index bf562c30..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader +++ /dev/null @@ -1,90 +0,0 @@ -Shader "Hidden/LayeredBlendNode" -{ - Properties - { - _A ( "_Weights", 2D) = "white" {} - _B ( "_LayerBase", 2D) = "white" {} - _C ( "_Layer1", 2D) = "white" {} - _D ( "_Layer2", 2D ) = "white" {} - _E ( "_Layer3", 2D ) = "white" {} - _F ( "_Layer4", 2D ) = "white" {} - } - SubShader - { - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - sampler2D _C; - - ENDCG - - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 Weights = tex2D( _A, i.uv ); - float4 LayerBase = tex2D( _B, i.uv ); - float4 Layer1 = tex2D( _C, i.uv ); - return lerp ( LayerBase, Layer1, Weights.x ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - sampler2D _E; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - float4 Layer3 = tex2D ( _E, i.uv ); - return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _D; - sampler2D _E; - sampler2D _F; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 LayerBase = tex2D ( _B, i.uv ); - float4 Layer1 = tex2D ( _C, i.uv ); - float4 Layer2 = tex2D ( _D, i.uv ); - float4 Layer3 = tex2D ( _E, i.uv ); - float4 Layer4 = tex2D ( _F, i.uv ); - return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta deleted file mode 100644 index 81f601e3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 48faca2f6506fc44c97adb1e2b79c37d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader deleted file mode 100644 index 213607da..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader +++ /dev/null @@ -1,73 +0,0 @@ -Shader "Hidden/LengthOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag (v2f_img i) : SV_Target - { - return length( tex2D (_A, i.uv).x ); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag (v2f_img i) : SV_Target - { - return length( tex2D(_A, i.uv).xy ); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag (v2f_img i) : SV_Target - { - return length( tex2D(_A, i.uv).xyz ); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag (v2f_img i) : SV_Target - { - return length( tex2D(_A, i.uv)); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta deleted file mode 100644 index 641415af..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1c1f6d6512b758942a8b9dd1bea12f34 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader deleted file mode 100644 index 3b95b837..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader +++ /dev/null @@ -1,32 +0,0 @@ -Shader "Hidden/LerpOp" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_Alpha", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 alpha = tex2D( _C, i.uv ); - return lerp(a,b,alpha); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta deleted file mode 100644 index 07b4fbcc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 34d9c4cdcf1fadb49af2de3f90bbc57d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader deleted file mode 100644 index a3fc3842..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader +++ /dev/null @@ -1,26 +0,0 @@ -Shader "Hidden/LightAttenuation" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - - float4 _EditorWorldLightPos; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 worldNormal = normalize(float3(xy, z)); - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - return saturate(dot(worldNormal ,lightDir) * 10 + 0.1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta deleted file mode 100644 index 7f133af6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4b12227498a5c8d46b6c44ea018e5b56 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader deleted file mode 100644 index ad3d5ebd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader +++ /dev/null @@ -1,56 +0,0 @@ -Shader "Hidden/LightColorNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - - float4 _EditorLightColor; - - float4 frag(v2f_img i) : SV_Target - { - return _EditorLightColor; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - - float4 _EditorLightColor; - - float4 frag(v2f_img i) : SV_Target - { - return float4(_EditorLightColor.rgb, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - #include "Lighting.cginc" - - float4 _EditorLightColor; - - float4 frag(v2f_img i) : SV_Target - { - return _EditorLightColor.a; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta deleted file mode 100644 index fcd86897..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 43f5d3c033eb5044e9aeb40241358349 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader deleted file mode 100644 index 0bcf7794..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader +++ /dev/null @@ -1,43 +0,0 @@ -Shader "Hidden/LinearDepthNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float depthValue = tex2D( _A, i.uv ).r; - return LinearEyeDepth( depthValue ); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float depthValue = tex2D( _A, i.uv ).r; - return Linear01Depth( depthValue ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta deleted file mode 100644 index 754a2f47..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2b0785cc8b854974ab4e45419072705a -timeCreated: 1546440865 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader deleted file mode 100644 index b2468804..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/LinearToGammaNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float4 c = tex2D( _A, i.uv ); - c.rgb = LinearToGammaSpace( c.rgb ); - return c; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta deleted file mode 100644 index 2c413a8e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9027c408b928c5c4d8b450712049d541 -timeCreated: 1489078120 -licenseType: Store -ShaderImporter: - defaultTextures: - - _MainTex: {instanceID: 0} - - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader deleted file mode 100644 index 6259c6cc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/Log10OpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return log10(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta deleted file mode 100644 index 981dbc50..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9e7cfa357dd261f499d0ba8637ff2614 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader deleted file mode 100644 index 44dabdb9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/Log2OpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return log2(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta deleted file mode 100644 index a8a3888d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5975a154432d4c64cacd78d015ed08ba -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader deleted file mode 100644 index b95abb03..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/LogOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return log(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta deleted file mode 100644 index 317db1f7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a3293e0a73834b24682775f5d8ee1e7c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader deleted file mode 100644 index a56bbe32..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader +++ /dev/null @@ -1,26 +0,0 @@ -Shader "Hidden/LuminanceNode" -{ - Properties - { - _A ("_RGB", 2D) = "white" {} - } - SubShader - { - Pass //Luminance - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float lum = Luminance( tex2D( _A, i.uv ) ); - return float4( lum.xxx, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta deleted file mode 100644 index a3039712..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 81e1d8ffeec8a4b4cabb1094bc981048 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader deleted file mode 100644 index 9d94ffbc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/NegateNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return -(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta deleted file mode 100644 index 8cff94e0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b035bc40da1ac7c4eafad4116382ec79 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader deleted file mode 100644 index b129cccb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader +++ /dev/null @@ -1,55 +0,0 @@ -Shader "Hidden/NodeMasking" -{ - Properties { - _Ports ("_Ports", Vector) = (0,0,0,0) - _MainTex("_MainTex", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float4 _Ports; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _MainTex, i.uv ); - return a * _Ports; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MaskTex; - float _Port; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _MaskTex, i.uv ); - float4 c = 0; - if ( _Port == 1 ) - c = a.x; - else if ( _Port == 2 ) - c = a.y; - else if ( _Port == 3 ) - c = a.z; - else if ( _Port == 4 ) - c = a.w; - - return c; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta deleted file mode 100644 index 4a020c31..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9c34f18ebe2be3e48b201b748c73dec0 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader deleted file mode 100644 index a8b92866..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader +++ /dev/null @@ -1,267 +0,0 @@ -Shader "Hidden/NoiseGeneratorNode" -{ - Properties - { - _A ("_RGB", 2D) = "white" {} - _B ("_RGB", 2D) = "white" {} - _To01Range ("_To01Range", Float) = 0 - } - - SubShader - { - CGINCLUDE - sampler2D _A; - sampler2D _B; - float _To01Range; - ENDCG - - Pass //Simplex2D - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - - float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; } - float2 mod2D289 ( float2 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; } - float3 permute ( float3 x ) { return mod2D289 ( ( ( x * 34.0 ) + 1.0 ) * x ); } - - float snoise ( float2 v ) - { - const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 ); - float2 i = floor ( v + dot ( v, C.yy ) ); - float2 x0 = v - i + dot ( i, C.xx ); - float2 i1; - i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 ); - float4 x12 = x0.xyxy + C.xxzz; - x12.xy -= i1; - i = mod2D289 ( i ); - float3 p = permute ( permute ( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) ); - float3 m = max ( 0.5 - float3( dot ( x0, x0 ), dot ( x12.xy, x12.xy ), dot ( x12.zw, x12.zw ) ), 0.0 ); - m = m * m; - m = m * m; - float3 x = 2.0 * frac ( p * C.www ) - 1.0; - float3 h = abs ( x ) - 0.5; - float3 ox = floor ( x + 0.5 ); - float3 a0 = x - ox; - m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h ); - float3 g; - g.x = a0.x * x0.x + h.x * x0.y; - g.yz = a0.yz * x12.xz + h.yz * x12.yw; - return 130.0 * dot ( m, g ); - } - float4 frag(v2f_img i) : SV_Target - { - float2 size = tex2D( _A, i.uv ).rg; - float scale = tex2D (_B, i.uv).r; - float noiseVal = snoise ( size * scale ); - noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal; - return float4( noiseVal.xxx, 1); - } - ENDCG - } - - Pass //Simplex3D - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float3 mod3D289 ( float3 x ) { return x - floor ( x / 289.0 ) * 289.0; } - - float4 mod3D289 ( float4 x ) { return x - floor ( x / 289.0 ) * 289.0; } - - float4 permute ( float4 x ) { return mod3D289 ( ( x * 34.0 + 1.0 ) * x ); } - - float4 taylorInvSqrt ( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; } - - float snoise ( float3 v ) - { - const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 ); - float3 i = floor ( v + dot ( v, C.yyy ) ); - float3 x0 = v - i + dot ( i, C.xxx ); - float3 g = step ( x0.yzx, x0.xyz ); - float3 l = 1.0 - g; - float3 i1 = min ( g.xyz, l.zxy ); - float3 i2 = max ( g.xyz, l.zxy ); - float3 x1 = x0 - i1 + C.xxx; - float3 x2 = x0 - i2 + C.yyy; - float3 x3 = x0 - 0.5; - i = mod3D289 ( i ); - float4 p = permute ( permute ( permute ( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) ); - float4 j = p - 49.0 * floor ( p / 49.0 ); // mod(p,7*7) - float4 x_ = floor ( j / 7.0 ); - float4 y_ = floor ( j - 7.0 * x_ ); // mod(j,N) - float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0; - float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0; - float4 h = 1.0 - abs ( x ) - abs ( y ); - float4 b0 = float4( x.xy, y.xy ); - float4 b1 = float4( x.zw, y.zw ); - float4 s0 = floor ( b0 ) * 2.0 + 1.0; - float4 s1 = floor ( b1 ) * 2.0 + 1.0; - float4 sh = -step ( h, 0.0 ); - float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; - float4 a1 = b1.xzyw + s1.xzyw * sh.zzww; - float3 g0 = float3( a0.xy, h.x ); - float3 g1 = float3( a0.zw, h.y ); - float3 g2 = float3( a1.xy, h.z ); - float3 g3 = float3( a1.zw, h.w ); - float4 norm = taylorInvSqrt ( float4( dot ( g0, g0 ), dot ( g1, g1 ), dot ( g2, g2 ), dot ( g3, g3 ) ) ); - g0 *= norm.x; - g1 *= norm.y; - g2 *= norm.z; - g3 *= norm.w; - float4 m = max ( 0.6 - float4( dot ( x0, x0 ), dot ( x1, x1 ), dot ( x2, x2 ), dot ( x3, x3 ) ), 0.0 ); - m = m* m; - m = m* m; - float4 px = float4( dot ( x0, g0 ), dot ( x1, g1 ), dot ( x2, g2 ), dot ( x3, g3 ) ); - return 42.0 * dot ( m, px ); - } - - float4 frag ( v2f_img i ) : SV_Target - { - float3 size = tex2D ( _A, i.uv ).rgb; - float scale = tex2D (_B, i.uv).r; - float noiseVal = snoise ( size * scale ); - noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal; - return float4( noiseVal.xxx, 1 ); - } - ENDCG - } - - Pass // Gradient - Shader Toy - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - //https://www.shadertoy.com/view/XdXGW8 - float2 GradientNoiseDir (float2 x) - { - const float2 k = float2(0.3183099, 0.3678794); - x = x * k + k.yx; - return -1.0 + 2.0 * frac (16.0 * k * frac (x.x * x.y * (x.x + x.y))); - } - - float GradientNoise (float2 UV, float Scale) - { - float2 p = UV * Scale; - float2 i = floor (p); - float2 f = frac (p); - float2 u = f * f * (3.0 - 2.0 * f); - return lerp (lerp (dot (GradientNoiseDir (i + float2(0.0, 0.0)), f - float2(0.0, 0.0)), - dot (GradientNoiseDir (i + float2(1.0, 0.0)), f - float2(1.0, 0.0)), u.x), - lerp (dot (GradientNoiseDir (i + float2(0.0, 1.0)), f - float2(0.0, 1.0)), - dot (GradientNoiseDir (i + float2(1.0, 1.0)), f - float2(1.0, 1.0)), u.x), u.y); - } - - float4 frag (v2f_img i) : SV_Target - { - float3 size = tex2D (_A, i.uv).rgb; - float scale = tex2D (_B, i.uv).r; - float noiseVal = GradientNoise (size , scale); - noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal; - return float4(noiseVal.xxx, 1); - } - ENDCG - } - - Pass // Gradient - Unity - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float2 UnityGradientNoiseDir (float2 p) - { - p = fmod (p , 289); - float x = fmod ((34 * p.x + 1) * p.x , 289) + p.y; - x = fmod ((34 * x + 1) * x , 289); - x = frac (x / 41) * 2 - 1; - return normalize (float2(x - floor (x + 0.5), abs (x) - 0.5)); - } - - float UnityGradientNoise (float2 UV, float Scale) - { - float2 p = UV * Scale; - float2 ip = floor (p); - float2 fp = frac (p); - float d00 = dot (UnityGradientNoiseDir (ip), fp); - float d01 = dot (UnityGradientNoiseDir (ip + float2(0, 1)), fp - float2(0, 1)); - float d10 = dot (UnityGradientNoiseDir (ip + float2(1, 0)), fp - float2(1, 0)); - float d11 = dot (UnityGradientNoiseDir (ip + float2(1, 1)), fp - float2(1, 1)); - fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10); - return lerp (lerp (d00, d01, fp.y), lerp (d10, d11, fp.y), fp.x) + 0.5; - } - - float4 frag (v2f_img i) : SV_Target - { - float3 size = tex2D (_A, i.uv).rgb; - float scale = tex2D (_B, i.uv).r; - float noiseVal = UnityGradientNoise(size , scale); - noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal; - return float4(noiseVal.xxx, 1); - } - ENDCG - } - - Pass // Simple - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - inline float noise_randomValue (float2 uv) { return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); } - inline float noise_interpolate (float a, float b, float t) { return (1.0-t)*a + (t*b); } - inline float valueNoise (float2 uv) - { - float2 i = floor(uv); - float2 f = frac( uv ); - f = f* f * (3.0 - 2.0 * f); - uv = abs( frac(uv) - 0.5); - float2 c0 = i + float2( 0.0, 0.0 ); - float2 c1 = i + float2( 1.0, 0.0 ); - float2 c2 = i + float2( 0.0, 1.0 ); - float2 c3 = i + float2( 1.0, 1.0 ); - float r0 = noise_randomValue( c0 ); - float r1 = noise_randomValue( c1 ); - float r2 = noise_randomValue( c2 ); - float r3 = noise_randomValue( c3 ); - float bottomOfGrid = noise_interpolate( r0, r1, f.x ); - float topOfGrid = noise_interpolate( r2, r3, f.x ); - float t = noise_interpolate( bottomOfGrid, topOfGrid, f.y ); - return t; - } - - float SimpleNoise(float2 UV) - { - float t = 0.0; - float freq = pow( 2.0, float( 0 ) ); - float amp = pow( 0.5, float( 3 - 0 ) ); - t += valueNoise( UV/freq )*amp; - freq = pow(2.0, float(1)); - amp = pow(0.5, float(3-1)); - t += valueNoise( UV/freq )*amp; - freq = pow(2.0, float(2)); - amp = pow(0.5, float(3-2)); - t += valueNoise( UV/freq )*amp; - return t; - } - - float4 frag (v2f_img i) : SV_Target - { - float3 size = tex2D (_A, i.uv).rgb; - float scale = tex2D (_B, i.uv).r; - float noiseVal = SimpleNoise(size * scale); - noiseVal = (_To01Range == 0) ? noiseVal * 2 - 1 : noiseVal; - return float4(noiseVal.xxx, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta deleted file mode 100644 index d92bbfc3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cd2d37ef5da190b42a91a5a690ba2a7d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader deleted file mode 100644 index 8fce5f63..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader +++ /dev/null @@ -1,22 +0,0 @@ -Shader "Hidden/NormalVertexDataNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 normal = normalize(float3(xy, z)); - return float4(normal, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta deleted file mode 100644 index 9ec1526f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6b24b06c33f9fe84c8a2393f13ab5406 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader deleted file mode 100644 index fdcc64f1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/NormalizeNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return normalize(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta deleted file mode 100644 index 98ea8d36..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a51b11dfb6b32884e930595e5f9defa8 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader deleted file mode 100644 index 4aa3e889..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader +++ /dev/null @@ -1,22 +0,0 @@ -Shader "Hidden/ObjSpaceLightDirHlpNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 _EditorWorldLightPos; - - float4 frag( v2f_img i ) : SV_Target - { - float3 lightDir = mul(unity_WorldToObject, normalize( _EditorWorldLightPos.xyz ) ); - return float4 ( lightDir, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta deleted file mode 100644 index a1d64ecc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c7852de24cec4a744b5358921e23feee -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader deleted file mode 100644 index 3535052d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ObjSpaceViewDirHlpNode" -{ -Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - return float4(ObjSpaceViewDir(tex2D( _A, i.uv )),0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta deleted file mode 100644 index 4c8fc971..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b6b985e165d0dd44c96a05b46e267e64 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader deleted file mode 100644 index 445c6274..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader +++ /dev/null @@ -1,36 +0,0 @@ -Shader "Hidden/ObjectScaleNode" -{ - SubShader - { - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) ); - return float4(objectScale, 1); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag (v2f_img i) : SV_Target - { - float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz)); - return float4(objectScale, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta deleted file mode 100644 index 3c410d62..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5540033c6c52f51468938c1a42bd2730 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader deleted file mode 100644 index b85a4103..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader +++ /dev/null @@ -1,28 +0,0 @@ -Shader "Hidden/ObjectToClipPos" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float3 pos = tex2D( _A, i.uv ).xyz; - return UnityObjectToClipPos(pos); - } - ENDCG - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta deleted file mode 100644 index 929708b9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 14ec765a147a53340877b489e73f1c9f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader deleted file mode 100644 index 6acf81a9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/ObjectToViewPos" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - float3 pos = tex2D( _A, i.uv ).xyz; - float3 result = UnityObjectToViewPos(pos); - return float4(result, 1.0); - } - ENDCG - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta deleted file mode 100644 index 94537742..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b790bc1d468a51840a9facef372b4729 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader deleted file mode 100644 index 57050b8b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/ObjectToWorldTransfNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return mul(unity_ObjectToWorld, tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta deleted file mode 100644 index 9aa0dd96..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a4044ee165813654486d0cecd0de478c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader deleted file mode 100644 index 6c290ee1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/OneMinusNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return 1-tex2D(_A, i.uv); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta deleted file mode 100644 index 84d6766d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bed5300b92e7bb0419d0f4accb853312 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader deleted file mode 100644 index 119867b4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/OrthoParams" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return unity_OrthoParams; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta deleted file mode 100644 index b619a3a8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 88a910ece3dce224793e669bb1bc158d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader deleted file mode 100644 index be63723a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader +++ /dev/null @@ -1,40 +0,0 @@ -Shader "Hidden/PannerNode" -{ - Properties - { - _A ("_UVs", 2D) = "white" {} - _B ("_PanTime", 2D) = "white" {} - _C ("_PanSpeed", 2D ) = "white" {} - } - SubShader - { - Pass - { - Name "Panner" // 14 - UV panner node - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float _UsingEditor; - float _EditorTime; - - float4 frag(v2f_img i) : SV_Target - { - float multiplier = tex2D ( _B, i.uv ).r; - float time = _EditorTime*multiplier; - if ( _UsingEditor == 0 ) - { - time = multiplier; - } - float2 speed = tex2D ( _C, i.uv ).rg; - return tex2D( _A, i.uv) + time * float4( speed, 0, 0 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta deleted file mode 100644 index d3b5057f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6f89a5d96bdad114b9bbd0c236cac622 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader deleted file mode 100644 index 5ea1a1bb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader +++ /dev/null @@ -1,44 +0,0 @@ -Shader "Hidden/ParallaxMappingNode" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - _B ("_Height", 2D) = "white" {} - _C ("_Scale", 2D) = "white" {} - _D ("_ViewDirTan", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - float _ParallaxType; - - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float h = tex2D( _B, i.uv ).r; - float s = tex2D( _C, i.uv ).r; - float3 vt = tex2D( _D, i.uv ).xyz; - float2 parallaxed = uv; - if ( _ParallaxType == 1 ) { - parallaxed = ( ( h - 1 )*( vt.xy / vt.z ) * s ) + uv; - } - else { - parallaxed = ( ( h - 1 )*( vt.xy ) * s ) + uv; - } - - return float4(parallaxed, 0 , 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta deleted file mode 100644 index 35dfe966..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 589f12f68e00ac74286815aa56053fcc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader deleted file mode 100644 index 0db961ad..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/ParallaxOffset" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float h = tex2D( _A, i.uv ).x; - float height = tex2D( _B, i.uv ).x; - float3 viewDir = tex2D( _C, i.uv ).xyz; - float2 result = ParallaxOffset (h, height, viewDir); - return float4(result, 0, 1); - - } - ENDCG - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta deleted file mode 100644 index 5c74486d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6085f804c6fbf354eac039c11feaa7cc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader deleted file mode 100644 index 000e8c04..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader +++ /dev/null @@ -1,21 +0,0 @@ -Shader "Hidden/PiNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ).r * UNITY_PI; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta deleted file mode 100644 index a3cac8ce..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bf4a65726dab3d445a69fb1d0945c33e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader deleted file mode 100644 index 15f3ad94..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader +++ /dev/null @@ -1,22 +0,0 @@ -Shader "Hidden/PosVertexDataNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - return float4(vertexPos, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta deleted file mode 100644 index b86aa1a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a5c14f759dd021b4b8d4b6eeb85ac227 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader deleted file mode 100644 index 099d105c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/PosterizeNode" -{ - Properties - { - _A ( "_RGBA", 2D ) = "white" {} - _B ( "_Power", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - - float4 frag ( v2f_img i ) : SV_Target - { - float4 rgba = tex2D ( _B, i.uv ); - float power = tex2D ( _A, i.uv ).r; - if ( power < 1 ) - return float4(0,0,0,0); - float divideOp = 256.0 / float ( (int)power ); - float4 finalColor = ( floor ( rgba * divideOp ) / divideOp ); - - return finalColor; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta deleted file mode 100644 index e652f83e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ecb3048ef0eec1645bad1d72a98d8279 -timeCreated: 1515421907 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader deleted file mode 100644 index 721fe1d1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/PowerNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return pow(a, b); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta deleted file mode 100644 index 205e0379..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 758cc2f8b537b4e4b93d9833075d138c -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader deleted file mode 100644 index 30dc0ca9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/PrimitiveIDVariableNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target - { - return ase_primitiveId; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta deleted file mode 100644 index f2438c30..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 92c1b588d7658594cb219696f593f64b -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader deleted file mode 100644 index 835f8865..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/ProjectionParams" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return _ProjectionParams; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta deleted file mode 100644 index acd54338..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 97ae846cb0a6b044388fad3bc03bb4c2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader deleted file mode 100644 index 510fb753..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader +++ /dev/null @@ -1,37 +0,0 @@ -Shader "Hidden/RGBToHSVNode" -{ - Properties - { - _A ( "_RGB", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - - float3 RGBToHSV(float3 c) - { - float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); - float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) ); - float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) ); - float d = q.x - min( q.w, q.y ); - float e = 1.0e-10; - return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); - } - - float4 frag ( v2f_img i ) : SV_Target - { - float3 rgb = tex2D ( _A, i.uv ).rgb; - return float4( RGBToHSV(rgb), 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta deleted file mode 100644 index 87cdb899..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0f2f09b49bf4954428aafa2dfe1a9a09 -timeCreated: 1515423140 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader deleted file mode 100644 index 48c8343d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/RadiansOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return radians(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta deleted file mode 100644 index aa740942..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d27d189eaf6eeb04fae9913d9617ece5 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader deleted file mode 100644 index 62a378ed..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/RangedFloatNode" -{ - Properties { - _InputFloat ("_InputFloat", Float) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float _InputFloat; - - float4 frag( v2f_img i ) : SV_Target - { - return _InputFloat; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta deleted file mode 100644 index 35db24d8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d9ca47581ac157145bff6f72ac5dd73e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader deleted file mode 100644 index c9f2a559..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/ReflectOpNode" -{ - Properties - { - _A ("_Incident", 2D) = "white" {} - _B ("_Normal", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return reflect(a, b); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta deleted file mode 100644 index 48ebfd45..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fb520f2145c0fa0409320a9e6d720758 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader deleted file mode 100644 index 0aee3cf1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader +++ /dev/null @@ -1,32 +0,0 @@ -Shader "Hidden/RefractOpVec" -{ - Properties - { - _A ("_Incident", 2D) = "white" {} - _B ("_Normal", 2D) = "white" {} - _C ("_Eta", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float4 inc = tex2D( _A, i.uv ); - float4 nor = tex2D( _B, i.uv ); - float4 eta = tex2D( _C, i.uv ); - return refract( inc, nor, eta ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta deleted file mode 100644 index 47b5f3d3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5ab44ca484bed8b4884b03b1c00fdc3d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader deleted file mode 100644 index 8538155e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/RegisterLocalVarNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta deleted file mode 100644 index af9e1bed..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5aaa1d3ea9e1fa64781647e035a82334 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader deleted file mode 100644 index 598f22bd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/RelayNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta deleted file mode 100644 index 29421efd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 74e4d859fbdb2c0468de3612145f4929 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader deleted file mode 100644 index 59c2d434..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader +++ /dev/null @@ -1,43 +0,0 @@ -Shader "Hidden/RotatorNode" -{ - Properties - { - _A ("_UVs", 2D) = "white" {} - _B ("_Anchor", 2D) = "white" {} - _C ("_RotTimeTex", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - sampler2D _B; - sampler2D _C; - float _UsingEditor; - float _EditorTime; - - float4 frag(v2f_img i) : SV_Target - { - float multiplier = tex2D ( _C, i.uv ).r; - float time = _EditorTime*multiplier; - - if ( _UsingEditor == 0 ) - { - time = multiplier; - } - - float cosT = cos( time ); - float sinT = sin( time ); - - float2 a = tex2D( _B, i.uv ).rg; - return float4( mul( tex2D( _A, i.uv ).xy - a, float2x2( cosT, -sinT, sinT, cosT ) ) + a, 0, 1 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta deleted file mode 100644 index c9a283ee..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e21408a1c7f12f14bbc2652f69bce1fc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader deleted file mode 100644 index 85226ad2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/RoundOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return round(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta deleted file mode 100644 index 21a0a034..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 554d561417b207c4bb3cd4a0c86b6907 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader deleted file mode 100644 index b15f1ebc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/RSqrtOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return rsqrt(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta deleted file mode 100644 index 077ff4f7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c58c17cb1f7f6e6429a2c7a6cdaef87d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader deleted file mode 100644 index ca573ce4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader +++ /dev/null @@ -1,141 +0,0 @@ -Shader "Hidden/SamplerNode" -{ - Properties - { - _B ("_UVs", 2D) = "white" {} - _C ("_Level", 2D) = "white" {} - _F ("_NormalScale", 2D) = "white" {} - _CustomUVs ("_CustomUVs", Int) = 0 - _Unpack ("_Unpack", Int) = 0 - _LodType ("_LodType", Int) = 0 - - _Sampler ("_Sampler", 2D) = "white" {} - _Sampler3D ("_Sampler3D", 3D) = "white" {} - _Array ("_Array", 2DArray) = "white" {} - _Cube( "_Cube", CUBE) = "white" {} - _Default ("_Default", Int) = 0 - _Type ("_Type", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma exclude_renderers d3d9 - #pragma target 3.5 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - sampler2D _F; - int _CustomUVs; - int _Unpack; - int _Default; - - float4 frag( v2f_img i ) : SV_Target - { - if( _Default == 1 ) - { - return 1; - } - else if( _Default == 2 ) - { - return 0; - } - else if( _Default == 3 ) - { - return 0.5f; - } - else if( _Default == 4 ) - { - float4 h = float4(0.5,0.5,1,1); - if ( _Unpack == 1 ) - { - h.rgb = UnpackScaleNormal( h.xxyy, tex2D( _F, i.uv ).r ); - } - return h; - } - return 1; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma exclude_renderers d3d9 - #pragma target 3.5 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - sampler2D _B; - sampler2D _C; - sampler2D _F; - int _CustomUVs; - int _Unpack; - int _LodType; - - UNITY_DECLARE_TEX2DARRAY (_Array); - samplerCUBE _Cube; - sampler2D _Sampler; - sampler3D _Sampler3D; - int _Type; - - float4 frag (v2f_img i) : SV_Target - { - if (_Type == 4) - { - return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0)); - } - else if (_Type == 3) - { - float3 uvs = float3(i.uv,0); - - if (_CustomUVs == 1) - uvs = tex2D (_B, i.uv).xyz; - - return texCUBE (_Cube, uvs); - } - else if (_Type == 2) - { - return tex3D (_Sampler3D, float3(i.uv,0)); - } - else - { - float2 uvs = i.uv; - float4 c = 0; - - if (_CustomUVs == 1) - uvs = tex2D (_B, i.uv).xy; - - if (_LodType == 1) - { - float lod = tex2D (_C, i.uv).r; - c = tex2Dlod (_Sampler, float4(uvs,0,lod)); - } - else if (_LodType == 2) - { - float bias = tex2D (_C, i.uv).r; - c = tex2Dbias (_Sampler, float4(uvs,0,bias)); - } - else - { - c = tex2D (_Sampler, uvs); - } - - if (_Unpack == 1) - { - float nscale = tex2D (_F, i.uv).r; - c.rgb = UnpackScaleNormal (c, nscale); - } - - return c; - } - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta deleted file mode 100644 index c212b3bd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 7b4e86a89b70ae64993bf422eb406422 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader deleted file mode 100644 index 53af8e0a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SaturateNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return saturate(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta deleted file mode 100644 index 9dc04ea1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d9e53418dc8b9d34fb395e3ea3c75985 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader deleted file mode 100644 index fadf9919..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader +++ /dev/null @@ -1,33 +0,0 @@ -Shader "Hidden/ScaleAndOffsetNode" -{ - Properties - { - _A ("_Value", 2D) = "white" {} - _B ("_Scale", 2D) = "white" {} - _C ("_Offset", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float4 v = tex2D( _A, i.uv ); - float4 s = tex2D( _B, i.uv ); - float4 o = tex2D( _C, i.uv ); - - return v * s + o; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta deleted file mode 100644 index 6bb63824..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a1f1053d4d9c3be439e0382038b74771 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader deleted file mode 100644 index 4a8f15cb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader +++ /dev/null @@ -1,27 +0,0 @@ -Shader "Hidden/ScaleNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - float _ScaleFloat; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - return a * _ScaleFloat; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta deleted file mode 100644 index 1f8ba8e7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6d8ec9d9dab62c44aa2dcc0e3987760d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader deleted file mode 100644 index 65e42baf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/ScreenParams" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return _ScreenParams; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta deleted file mode 100644 index 697cc330..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 78173633b803de4419206191fed3d61e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader deleted file mode 100644 index 4c0338c4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader +++ /dev/null @@ -1,62 +0,0 @@ -Shader "Hidden/ScreenPosInputsNode" -{ - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - inline float4 PrevComputeNonStereoScreenPos (float4 pos) { - float4 o = pos * 0.5f; - o.xy = float2(o.x, o.y*_ProjectionParams.x) + o.w; - o.zw = pos.zw; - return o; - } - - inline float4 CalculateScreenPos (float2 uv) - { - float2 xy = 2 * uv - 1; - float z = -sqrt (1 - saturate (dot (xy,xy))); - float3 vertexPos = float3(xy, z); - float4x4 P = float4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_P - float4x4 V = UNITY_MATRIX_V;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_V - float4x4 M = unity_ObjectToWorld;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //unity_ObjectToWorld - float4x4 VPmatrix = mul (P, V); - float4 clipPos = mul (VPmatrix, mul (M, float4(vertexPos, 1.0))); //same as object to clip pos - float4 screenPos = ComputeScreenPos (clipPos); - return screenPos; - } - ENDCG - - //Normalized - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - - - float4 frag( v2f_img i ) : SV_Target - { - return CalculateScreenPos(i.uv); - } - ENDCG - } - - //Screen - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - - uniform float4 _ASEPreviewSize; - - float4 frag (v2f_img i) : SV_Target - { - float4 screenPos = CalculateScreenPos (i.uv); - screenPos.xy *= _ASEPreviewSize.xy; - return screenPos; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta deleted file mode 100644 index f6c791da..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a5e7295278a404175b732f1516fb68a6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader deleted file mode 100644 index 23dc3b3f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader +++ /dev/null @@ -1,34 +0,0 @@ -Shader "Hidden/ShadeVertexLights" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _LightCount( "_LightCount", Int ) = 4 - _IsSpotlight ("_IsSpotlight", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - int _LightCount; - int _IsSpotlight; - - float4 frag( v2f_img i ) : SV_Target - { - float4 vertexPosition = tex2D( _A, i.uv ); - float3 vertexNormal = tex2D( _B, i.uv ).xyz; - float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0)); - return float4(result, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta deleted file mode 100644 index 73b03f3b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3b6075034a85ad047be2d31dd213fb4f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader deleted file mode 100644 index 45da74aa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SignOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return sign(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta deleted file mode 100644 index 6a6b6fdd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3aca80b49aadf5046b7133730818e18f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader deleted file mode 100644 index e8965d92..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader +++ /dev/null @@ -1,66 +0,0 @@ -Shader "Hidden/SimpleAddOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - _J ("_J", 2D) = "white" {} - _Count ("_Count", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - sampler2D _J; - int _Count; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 final = a + b; - - if( _Count > 2 ) - final += tex2D( _C, i.uv ); - if( _Count > 3 ) - final += tex2D( _D, i.uv ); - if( _Count > 4 ) - final += tex2D( _E, i.uv ); - if( _Count > 5 ) - final += tex2D( _F, i.uv ); - if( _Count > 6 ) - final += tex2D( _G, i.uv ); - if( _Count > 7 ) - final += tex2D( _H, i.uv ); - if( _Count > 8 ) - final += tex2D( _I, i.uv ); - if( _Count > 9 ) - final += tex2D( _J, i.uv ); - - return final; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta deleted file mode 100644 index acd038b4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9eb150cbc752cbc458a0a37984b9934a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader deleted file mode 100644 index 96fa3b1b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader +++ /dev/null @@ -1,39 +0,0 @@ -Shader "Hidden/SimpleContrastNode" -{ - Properties - { - _A ( "_RBG", 2D ) = "white" {} - _B ( "_Fraction", 2D ) = "white" {} - } - - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - uniform sampler2D _A; - uniform sampler2D _B; - - float4 CalculateContrast ( float contrastValue, float4 colorTarget ) - { - float t = 0.5 * ( 1.0 - contrastValue ); - return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget ); - } - - float4 frag ( v2f_img i ) : SV_Target - { - float4 rgba = tex2D ( _B, i.uv ); - float value = tex2D ( _A, i.uv ).r; - - float4 finalColor = CalculateContrast( value , rgba ); - - return finalColor; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta deleted file mode 100644 index 5c780fe9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8d76799413f9f0547ac9b1de7ba798f1 -timeCreated: 1515421907 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader deleted file mode 100644 index 5f414cd8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleDivideOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return a / b; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta deleted file mode 100644 index 582a69b2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 409f06d00d1094849b0834c52791fa72 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader deleted file mode 100644 index f9739070..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleMaxOp" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return max( a, b ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta deleted file mode 100644 index 9575af56..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 79d7f2a11092ac84a95ef6823b34adf2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader deleted file mode 100644 index 183d0dd6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleMinNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return min( a, b ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta deleted file mode 100644 index 0f2a2665..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d6033298044f0f14aa9932ca46e58ce6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader deleted file mode 100644 index 5bd25e3e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader +++ /dev/null @@ -1,272 +0,0 @@ -Shader "Hidden/SimpleMultiplyOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - _J ("_J", 2D) = "white" {} - _Count ("_Count", Int) = 0 - } - - SubShader - { - Pass //2 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - - return a * b; - } - ENDCG - } - - Pass //3 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - - return a * b * c; - } - ENDCG - } - - Pass //4 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - - return a * b * c * d; - } - ENDCG - } - - Pass //5 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - - return a * b * c * d * e; - } - ENDCG - } - - Pass //6 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - - return a * b * c * d * e * f; - } - ENDCG - } - - Pass //7 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - - return a * b * c * d * e * f * g; - } - ENDCG - } - - Pass //8 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - - return a * b * c * d * e * f * g * h; - } - ENDCG - } - - Pass //9 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - float4 is = tex2D( _I, i.uv ); - - return a * b * c * d * e * f * g * h * is; - } - ENDCG - } - - Pass //10 - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - sampler2D _J; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 c = tex2D( _C, i.uv ); - float4 d = tex2D( _D, i.uv ); - float4 e = tex2D( _E, i.uv ); - float4 f = tex2D( _F, i.uv ); - float4 g = tex2D( _G, i.uv ); - float4 h = tex2D( _H, i.uv ); - float4 is = tex2D( _I, i.uv ); - float4 j = tex2D( _J, i.uv ); - - return a * b * c * d * e * f * g * h * is * j; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta deleted file mode 100644 index 721b5dfc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1ba1e43e86415ff4bbdf4d81dfcf035b -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader deleted file mode 100644 index b62c655f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleRemainderNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return a % b; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta deleted file mode 100644 index 1cf624d8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8fdfc429d6b191c4985c9531364c1a95 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader deleted file mode 100644 index 7282f978..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleSubtractOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return a - b; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta deleted file mode 100644 index 89565019..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5725e8300be208449973f771ab6682f2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader deleted file mode 100644 index 428eea6c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimpleTimeNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _Count ("_Count", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - float _EditorTime; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 t = _EditorTime; - return t * a.x; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta deleted file mode 100644 index 2fa56549..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 45b7107d5d11f124fad92bcb1fa53661 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader deleted file mode 100644 index 8cc3d4ab..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SimplifiedFModOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return frac( a / b ) * b; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta deleted file mode 100644 index 29f7167c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2688236fb4f37ce47b81cc818c53321d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader deleted file mode 100644 index 0645bf41..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SinOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return sin(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta deleted file mode 100644 index bf7ab483..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bcd9f8749ddd3ac4f94f4c2071c1d0d4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader deleted file mode 100644 index 443f807f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SinTimeNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float _EditorTime; - - float4 frag( v2f_img i ) : SV_Target - { - float4 t = _EditorTime; - t.x = _EditorTime / 8; - t.y = _EditorTime / 4; - t.z = _EditorTime / 2; - return sin(t); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta deleted file mode 100644 index 2cbb3c16..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e4ba809e0badeb94994170b2cbbbba10 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader deleted file mode 100644 index b1c09847..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SinhOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return sinh(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta deleted file mode 100644 index e9890543..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4e9c00e6dceb4024f80d4e3d7786abad -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader deleted file mode 100644 index bcfb8763..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader +++ /dev/null @@ -1,32 +0,0 @@ -Shader "Hidden/SmoothstepOpNode" -{ - Properties - { - _A ("_Alpha", 2D) = "white" {} - _B ("_Min", 2D) = "white" {} - _C ("_Max", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float4 alpha = tex2D( _A, i.uv ); - float4 min = tex2D( _B, i.uv ); - float4 max = tex2D( _C, i.uv ); - return smoothstep(min, max, alpha); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta deleted file mode 100644 index 817fd470..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 954cdd40a7a528344a0a4d3ff1db5176 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader deleted file mode 100644 index b45f3251..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/SqrtOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return sqrt(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta deleted file mode 100644 index a5ab372b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1791e2fbf36af084da7ecfc289e89b6e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader deleted file mode 100644 index 4931a07c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader +++ /dev/null @@ -1,59 +0,0 @@ -Shader "Hidden/StaticSwitchNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - int _Condition; - - float4 frag( v2f_img i ) : SV_Target - { - if( _Condition == 0) - return tex2D( _B, i.uv ); // A nd B are switched - else if( _Condition == 1 ) - return tex2D( _A, i.uv ); - else if( _Condition == 2 ) - return tex2D( _C, i.uv ); - else if( _Condition == 3 ) - return tex2D( _D, i.uv ); - else if( _Condition == 4 ) - return tex2D( _E, i.uv ); - else if( _Condition == 5 ) - return tex2D( _F, i.uv ); - else if( _Condition == 6 ) - return tex2D( _G, i.uv ); - else if( _Condition == 7 ) - return tex2D( _H, i.uv ); - else - return tex2D( _I, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta deleted file mode 100644 index 306b9811..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0b708c11c68e6a9478ac97fe3643eab1 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader deleted file mode 100644 index 86fdf066..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/StepOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return step(a, b); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta deleted file mode 100644 index a23d36dc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2c757add7f97ecd4abd9ce6ec4659697 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader deleted file mode 100644 index 86a2adcc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader +++ /dev/null @@ -1,53 +0,0 @@ -Shader "Hidden/SubstanceSamplerNode" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _GenTex; - int _CustomUVs; - - float4 frag( v2f_img i ) : SV_Target - { - float2 uvs = i.uv; - if( _CustomUVs == 1 ) - uvs = tex2D( _A, i.uv ).xy; - float4 genTex = tex2D( _GenTex, uvs); - return genTex; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _GenTex; - int _CustomUVs; - - float4 frag( v2f_img i ) : SV_Target - { - float2 uvs = i.uv; - if( _CustomUVs == 1 ) - uvs = tex2D( _A, i.uv ).xy; - float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) ); - return float4( genTex, 0 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta deleted file mode 100644 index 322d7848..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6f322c1da33f1e744941aafcb0ad1a2d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader deleted file mode 100644 index 4f3b670d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader +++ /dev/null @@ -1,85 +0,0 @@ -Shader "Hidden/SummedBlendNode" -{ - Properties - { - _A ( "_Weights", 2D) = "white" {} - _B ( "_Layer1", 2D) = "white" {} - _C ( "_Layer2", 2D ) = "white" {} - _D ( "_Layer3", 2D ) = "white" {} - _E ( "_Layer4", 2D ) = "white" {} - } - - SubShader - { - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - - ENDCG - - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D( _B, i.uv ); - return Weights*Layer1; - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D( _A, i.uv ); - float4 Layer1 = tex2D( _B, i.uv ); - float4 Layer2 = tex2D( _C, i.uv ); - float4 Layer3 = tex2D( _D, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - sampler2D _E; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - float4 Layer3 = tex2D ( _D, i.uv ); - float4 Layer4 = tex2D ( _E, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta deleted file mode 100644 index 700d2e68..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: eda18b96e13f78b49bbdaa4da3fead19 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader deleted file mode 100644 index 0f8176c3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/SwitchByFaceNode" -{ - Properties - { - _A ("_Front", 2D) = "white" {} - _B ("_Back", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target - { - float4 front = tex2D( _A, i.uv ); - float4 back = tex2D( _B, i.uv ); - return ( ( ase_vface > 0 ) ? ( front ) : ( back ) ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta deleted file mode 100644 index 1dbf813d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f4edf6febb54dc743b25bd5b56facea8 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader deleted file mode 100644 index d7978725..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader +++ /dev/null @@ -1,59 +0,0 @@ -Shader "Hidden/SwitchNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - float _Current; - - float4 frag( v2f_img i ) : SV_Target - { - if( _Current == 0 ) - return tex2D( _A, i.uv ); - else if( _Current == 1 ) - return tex2D( _B, i.uv ); - else if( _Current == 2 ) - return tex2D( _C, i.uv ); - else if( _Current == 3 ) - return tex2D( _D, i.uv ); - else if( _Current == 4 ) - return tex2D( _E, i.uv ); - else if( _Current == 5 ) - return tex2D( _F, i.uv ); - else if( _Current == 6 ) - return tex2D( _G, i.uv ); - else if( _Current == 7 ) - return tex2D( _H, i.uv ); - else - return tex2D( _I, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta deleted file mode 100644 index 8319d2a0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a58e46feaa5e3d14383bfeac24d008bc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader deleted file mode 100644 index 9433c797..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader +++ /dev/null @@ -1,3103 +0,0 @@ -Shader "Hidden/SwizzleNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _Mask("_Mask", Vector) = (0,0,0,0) - } - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 _Mask; - ENDCG - /////////////////////////////////////////////////////////////////////////////// - Pass - { - Name "xxxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "xxyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xxww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.x,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xywx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xywy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xywz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xyww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.y,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xzww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.z,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "xwyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "xwww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.x,a.w,a.w,a.w)*_Mask; - } - ENDCG - } - /////////////////////////////////////////////////////////////////////////////// - Pass - { - Name "yxxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "yxyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yxww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.x,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yywx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yywy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yywz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yyww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.y,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "yzww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.z,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "ywyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "ywww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.y,a.w,a.w,a.w)*_Mask; - } - ENDCG - } - /////////////////////////////////////////////////////////////////////////////// - Pass - { - Name "zxxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "zxyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zxww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.x,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zywx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zywy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zywz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zyww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.y,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zzww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.z,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "zwyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "zwww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.z,a.w,a.w,a.w)*_Mask; - } - ENDCG - } - /////////////////////////////////////////////////////////////////////////////// - Pass - { - Name "wxxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "wxyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wxww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.x,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wywx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wywy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wywz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wyww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.y,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.y,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wzww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.z,a.w,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwxx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.x,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwxy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.x,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwxz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.x,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwxw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.x,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwyx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.y,a.x)*_Mask; - } - ENDCG - } - - - Pass - { - Name "wwyy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.y,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwyz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.y,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwyw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.y,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwzx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.z,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwzy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.z,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwzz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.z,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwzw" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.z,a.w)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwwx" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.w,a.x)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwwy" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.w,a.y)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwwz" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.w,a.z)*_Mask; - } - ENDCG - } - - Pass - { - Name "wwww" - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 a = tex2D(_A, i.uv); - return float4(a.w,a.w,a.w,a.w)*_Mask; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta deleted file mode 100644 index 0fdc1114..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d20531704ce28b14bafb296f291f6608 -timeCreated: 1510580676 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader deleted file mode 100644 index 83bf4a8f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareEqual" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A == B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta deleted file mode 100644 index 730c9a8a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6904de6cf8c08e7439672390b425ab50 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader deleted file mode 100644 index 3c5d9349..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareGreater" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A > B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta deleted file mode 100644 index bd60bd3a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 363192dbd019ad2478f2fe6c277b7e48 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader deleted file mode 100644 index 9da87b1f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareGreaterEqual" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A >= B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta deleted file mode 100644 index 0b28956f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f4ff76282a117c2429a1bcd8ba3a9112 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader deleted file mode 100644 index e5eb1987..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareLess" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A < B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta deleted file mode 100644 index 6cca1105..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8024509244392ed44b37c28473e66a8a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader deleted file mode 100644 index be9b7f0e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareLessEqual" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A <= B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta deleted file mode 100644 index 471968d7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9a3e17508793b9d42b1efaaf5bcd2554 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader deleted file mode 100644 index b40f85e5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCCompareNotEqual" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_True", 2D) = "white" {} - _D ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - - float4 frag(v2f_img i) : SV_Target - { - float A = tex2D( _A, i.uv ).x; - float B = tex2D( _B, i.uv ).x; - float4 True = tex2D( _C, i.uv ); - float4 False = tex2D ( _D, i.uv ); - return ( ( A != B ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta deleted file mode 100644 index 44e64f91..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 75f433376eef1ad4a881d99124e08008 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader deleted file mode 100644 index 516727f2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader +++ /dev/null @@ -1,38 +0,0 @@ -Shader "Hidden/TFHCCompareWithRange" -{ - Properties - { - _A ("_Value", 2D) = "white" {} - _B ("_RangeMin", 2D) = "white" {} - _C ("_RangeMax", 2D) = "white" {} - _D ( "_True", 2D ) = "white" {} - _E ( "_False", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - - float4 frag(v2f_img i) : SV_Target - { - float4 Value = tex2D( _A, i.uv ).x; - float4 RangeMin = tex2D( _B, i.uv ).x; - float4 RangeMax = tex2D( _C, i.uv ); - float4 True = tex2D ( _D, i.uv ); - float4 False = tex2D ( _E, i.uv ); - return ( ( Value >= RangeMin && Value <= RangeMax ) ? True : False ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta deleted file mode 100644 index 65b4bf68..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 127d114eed178d7409f900134a6c00d1 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader deleted file mode 100644 index a3778980..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader +++ /dev/null @@ -1,89 +0,0 @@ -Shader "Hidden/TFHCFlipBookUVAnimation" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - _B ("_Columns", 2D) = "white" {} - _C ("_Rows", 2D) = "white" {} - _D ("_Speed", 2D) = "white" {} - _E ("_StartFrame", 2D) = "white" {} - _F ("_Speed", 2D) = "white" {} - } - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - float _EditorTime; - ENDCG - - //Time port disconnected - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float col = tex2D( _B, i.uv ).r; - float row = tex2D( _C, i.uv ).r; - float spd = tex2D( _D, i.uv ).r; - float str = tex2D( _E, i.uv ).r; - - float fbtotaltiles = col * row; - float fbcolsoffset = 1.0f / col; - float fbrowsoffset = 1.0f / row; - float fbspeed = _EditorTime * spd; - float2 fbtiling = float2(fbcolsoffset, fbrowsoffset); - float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) ); - fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0; - float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) ); - float fboffsetx = fblinearindextox * fbcolsoffset; - float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) ); - fblinearindextoy = (int)(row-1) - fblinearindextoy; - float fboffsety = fblinearindextoy * fbrowsoffset; - float2 fboffset = float2(fboffsetx, fboffsety); - float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset; - return float4(fbuv, 0 , 0); - } - ENDCG - } - - //Time port connected - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float col = tex2D( _B, i.uv ).r; - float row = tex2D( _C, i.uv ).r; - float spd = tex2D( _D, i.uv ).r; - float str = tex2D( _E, i.uv ).r; - float time = tex2D( _F, i.uv ).r; - float fbtotaltiles = col * row; - float fbcolsoffset = 1.0f / col; - float fbrowsoffset = 1.0f / row; - float fbspeed = time * spd; - float2 fbtiling = float2(fbcolsoffset, fbrowsoffset); - float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) ); - fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0; - float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) ); - float fboffsetx = fblinearindextox * fbcolsoffset; - float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) ); - fblinearindextoy = (int)(row-1) - fblinearindextoy; - float fboffsety = fblinearindextoy * fbrowsoffset; - float2 fboffset = float2(fboffsetx, fboffsety); - float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset; - return float4(fbuv, 0 , 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta deleted file mode 100644 index 9f796804..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 04fe24be792bfd5428b92132d7cf0f7d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader deleted file mode 100644 index fb605cb2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader +++ /dev/null @@ -1,41 +0,0 @@ -Shader "Hidden/TFHCIf" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_AGreaterB", 2D) = "white" {} - _D ( "_AEqualsB", 2D ) = "white" {} - _E ( "_ALessB", 2D ) = "white" {} - _F ( "_EqualThreshold", 2D ) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - - float4 frag(v2f_img i) : SV_Target - { - float4 A = tex2D( _A, i.uv ).x; - float4 B = tex2D( _B, i.uv ).x; - float4 AGreaterB = tex2D( _C, i.uv ); - float4 AEqualsB = tex2D ( _D, i.uv ); - float4 ALessB = tex2D ( _E, i.uv ); - float4 EqualThreshold = tex2D ( _F, i.uv ); - return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta deleted file mode 100644 index 5d187167..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5c7bc7e3cab81da499e4864ace0d86c5 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader deleted file mode 100644 index f9d3d8a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader +++ /dev/null @@ -1,35 +0,0 @@ -Shader "Hidden/TFHCPixelateUV" -{ - Properties - { - _A ("_UV", 2D) = "white" {} - _B ("_PixelX", 2D) = "white" {} - _C ("_PixelY", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - - float4 frag(v2f_img i) : SV_Target - { - float2 uv = tex2D( _A, i.uv ).rg; - float pix = tex2D( _B, i.uv ).r; - float piy = tex2D( _C, i.uv ).r; - - float2 steppedPixel = float2( pix, piy ); - float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel; - return float4(pixelatedUV, 0 , 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta deleted file mode 100644 index bfaaa63c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e2f7e3c513ed18340868b8cbd0d85cfb -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader deleted file mode 100644 index bf10c8a1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader +++ /dev/null @@ -1,49 +0,0 @@ -Shader "Hidden/TFHCRemap" -{ - Properties - { - _A ("_Value", 2D) = "white" {} - _B ("_MinOld", 2D) = "white" {} - _C ("_MaxOld", 2D) = "white" {} - _D ("_MinNew", 2D) = "white" {} - _E ("_MaxNew", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - - float4 frag(v2f_img i) : SV_Target - { - float4 value = tex2D( _A, i.uv ); - float4 minold = tex2D( _B, i.uv ); - float4 maxold = tex2D( _C, i.uv ); - float4 minnew = tex2D( _D, i.uv ); - float4 maxnew = tex2D( _E, i.uv ); - - float4 denom = maxold - minold; - if(denom.x == 0) - denom.x = 0.000001; - if(denom.y == 0) - denom.y = 0.000001; - if(denom.z == 0) - denom.z = 0.000001; - if(denom.w == 0) - denom.w = 0.000001; - - return (minnew + (value - minold) * (maxnew - minnew) / denom); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta deleted file mode 100644 index 8ebceb4a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 72dd1cbea889fa047b929d5191e360c0 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader deleted file mode 100644 index 475be371..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/TanOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tan(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta deleted file mode 100644 index f7a22d2c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 312e291832cac5749a3626547dfc8607 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader deleted file mode 100644 index c84d7f2f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/TangentVertexDataNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - //float2 tp = 2 * i.uv - 1; - //float tr = sqrt( dot(tp,tp) ); - //tr = saturate( tr ); - - //float2 tuvs; - //float f = ( 1 - sqrt( 1 - tr ) ) / tr; - - //float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x )); - - //float4((tangent), 1); - - //TODO: needs revision at some point - return -1; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta deleted file mode 100644 index 15b2740c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f5466d126f4bb1f49917eac88b1cb6af -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader deleted file mode 100644 index e465eaf2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader +++ /dev/null @@ -1,22 +0,0 @@ -Shader "Hidden/TangentVertexDataNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - return float4((tangent), 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta deleted file mode 100644 index f3c7c387..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0a44bb521d06d6143a4acbc3602037f8 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader deleted file mode 100644 index f4c54f82..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/TanhOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tanh(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta deleted file mode 100644 index b3565b6b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 52f78d3a1c66d1c489cd63b0a9300b38 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader deleted file mode 100644 index 4bd66c51..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/TauNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - return UNITY_PI * 2; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta deleted file mode 100644 index e46f21a7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 701bc295c0d75d8429eabcf45e8e008d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader deleted file mode 100644 index 9285b9b8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader +++ /dev/null @@ -1,47 +0,0 @@ -Shader "Hidden/TemplateShaderProperty" -{ - Properties - { - [HideFromInspector]_IntData ( "_IntData", Int ) = 0 - [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0 - [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 ) - [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {} - [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {} - [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {} - } - - CGINCLUDE - #include "UnityCG.cginc" - uniform int _IntData; - uniform float _FloatData; - uniform float4 _VectorData; - uniform sampler2D _Sampler2DData; - uniform sampler3D _Sampler3DData; - uniform samplerCUBE _SamplerCubeData; - - #pragma vertex vert_img - #pragma fragment frag - - float4 CalculatePreviewColor ( v2f_img i, const int dataType ) - { - /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1); - /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 ); - /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData; - /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv ); - /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) ); - /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) ); - return (0).xxxx; - } - - ENDCG - - SubShader - { - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG } - Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta deleted file mode 100644 index 4a4090d5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4feb2016be0ece148b8bf234508f6aa4 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader deleted file mode 100644 index e03aca73..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/TexCoordVertexDataNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag( v2f_img i ) : SV_Target - { - return float4( i.uv, 0, 0 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta deleted file mode 100644 index 01ddea9f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6c1bee77276896041bbb73b1b9e7f8ac -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader deleted file mode 100644 index b3e43ff4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader +++ /dev/null @@ -1,80 +0,0 @@ -Shader "Hidden/TexelSize" -{ - Properties - { - _Sampler ("_Sampler", 2D) = "white" {} - _Sampler3D ("_Sampler3D", 3D) = "white" {} - _Array ("_Array", 2DArray) = "white" {} - _Cube ("_Cube", CUBE) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _Sampler; - float4 _Sampler_TexelSize; - - float4 frag( v2f_img i ) : SV_Target - { - return _Sampler_TexelSize; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler3D _Sampler3D; - float4 _Sampler3D_TexelSize; - - float4 frag (v2f_img i) : SV_Target - { - return _Sampler3D_TexelSize; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - UNITY_DECLARE_TEX2DARRAY (_Array); - float4 _Array_TexelSize; - - float4 frag (v2f_img i) : SV_Target - { - return _Array_TexelSize; - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - samplerCUBE _Cube; - float4 _Cube_TexelSize; - - float4 frag (v2f_img i) : SV_Target - { - return _Cube_TexelSize; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta deleted file mode 100644 index b4773e81..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6b20226576a059443b58aa2d0b942276 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader deleted file mode 100644 index b1f48be2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/Texture2D" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag( v2f_img i ) : SV_Target - { - return 0; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta deleted file mode 100644 index 92979229..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 13bd295c44d04e1419f20f792d331e33 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader deleted file mode 100644 index 9b9c8bec..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader +++ /dev/null @@ -1,63 +0,0 @@ -Shader "Hidden/TextureArrayNode" -{ - Properties - { - _A ("_UVs", 2D) = "white" {} - _B ("_Index", 2D) = "white" {} - _C ("_Lod", 2D) = "white" {} - _D ("_NormalScale", 2D) = "white" {} - _G ("_Tex", 2D) = "white" {} - _TexConnected ("_TexConnected", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma target 3.5 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - uniform UNITY_DECLARE_TEX2DARRAY( _Sampler ); - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _G; - float _CustomUVs; - float _LodType; - float _Unpack; - int _TexConnected; - - float4 frag( v2f_img i ) : SV_Target - { - float2 uvs = i.uv; - if ( _CustomUVs == 1 ) - uvs = tex2D( _A, i.uv ).xy; - - float n = tex2D( _D, i.uv ).r; - float4 c = 0; - if ( _LodType == 1 ) { - float lod = tex2D( _C, i.uv ).r; - c = UNITY_SAMPLE_TEX2DARRAY_LOD( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ), lod ); - } - else if( _TexConnected == 0) { - c = UNITY_SAMPLE_TEX2DARRAY( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ) ); - } - else { - c = tex2D( _G, uvs ); - } - - if ( _Unpack == 1 ) - { - c.rgb = UnpackScaleNormal(c, n); - } - - return c; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta deleted file mode 100644 index 936540b3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2e6d093df2d289f47b827b36efb31a81 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader deleted file mode 100644 index aaa78e0b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader +++ /dev/null @@ -1,29 +0,0 @@ -Shader "Hidden/TextureCoordinatesNode" -{ - Properties - { - _A ("_Tilling", 2D) = "white" {} - _B ("_Offset", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 t = tex2D( _A, i.uv ); - float4 o = tex2D( _B, i.uv ); - return float4( i.uv * t.xy + o.xy, 0, 0 ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta deleted file mode 100644 index 656fedd4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 085e462b2de441a42949be0e666cf5d2 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader deleted file mode 100644 index 28079d64..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader +++ /dev/null @@ -1,84 +0,0 @@ -Shader "Hidden/TexturePropertyNode" -{ - Properties - { - _Sampler ("_Sampler", 2D) = "white" {} - _Sampler3D ("_Sampler3D", 3D) = "white" {} - _Array ("_Array", 2DArray) = "white" {} - _Cube( "_Cube", CUBE) = "white" {} - _Default ("_Default", Int) = 0 - _Type ("_Type", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma exclude_renderers d3d9 - #pragma target 3.5 - #include "UnityCG.cginc" - int _Default; - float4 frag( v2f_img i ) : SV_Target - { - if(_Default == 1) - { - return 1; - } - else if(_Default == 2) - { - return 0; - } - else if(_Default == 3) - { - return 0.5f; - } - else if(_Default == 4) - { - return float4(0.5,0.5,1,1); - } - - return 1; - } - ENDCG - } - - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma exclude_renderers d3d9 - #pragma target 3.5 - #include "UnityCG.cginc" - - UNITY_DECLARE_TEX2DARRAY (_Array); - samplerCUBE _Cube; - sampler2D _Sampler; - sampler3D _Sampler3D; - int _Type; - - float4 frag (v2f_img i) : SV_Target - { - if (_Type == 4) - { - return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0)); - } - else if (_Type == 3) - { - return texCUBE (_Cube, float3(i.uv,0)); - } - else if (_Type == 2) - { - return tex3D (_Sampler3D, float3(i.uv,0)); - } - else - { - return tex2D (_Sampler, i.uv); - } - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta deleted file mode 100644 index c2ac2c0e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e53988745ec6e034694ee2640cd3d372 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader deleted file mode 100644 index 55adec1b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader +++ /dev/null @@ -1,87 +0,0 @@ -Shader "Hidden/TextureTransform" -{ - Properties - { - _Sampler ("_Sampler", 2D) = "white" {} - _Sampler3D ("_Sampler3D", 3D) = "white" {} - _Array ("_Array", 2DArray) = "white" {} - _Cube ("_Cube", CUBE) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - sampler2D _Sampler; - float4 _Sampler_ST; - - float4 frag( v2f_img i ) : SV_Target - { - return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - sampler3D _Sampler3D; - float4 _Sampler3D_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Sampler3D_ST; - return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - UNITY_DECLARE_TEX2DARRAY (_Array); - float4 _Array_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Array_ST; - return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - int _PreviewID = 0; - samplerCUBE _Cube; - float4 _Cube_ST; - - float4 frag (v2f_img i) : SV_Target - { - return _Cube_ST; - return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta deleted file mode 100644 index 6d5bc4e4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 25ba2903568b00343ae06788994cab54 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader deleted file mode 100644 index 7a5fc9ef..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/TimeNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float _EditorTime; - - float4 frag( v2f_img i ) : SV_Target - { - float4 t = _EditorTime; - t.x = _EditorTime / 20; - t.z = _EditorTime * 2; - t.w = _EditorTime * 3; - return t; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta deleted file mode 100644 index 43a36984..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 73abc10c8d1399444827a7eeb9c24c2a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader deleted file mode 100644 index e9d0eec4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader +++ /dev/null @@ -1,30 +0,0 @@ -Shader "Hidden/ToggleSwitchNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - float _Current; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - return lerp(a,b,_Current); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta deleted file mode 100644 index a6c388c0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: beeb138daeb592a4887454f81dba2b3f -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader deleted file mode 100644 index b5fc2b69..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader +++ /dev/null @@ -1,103 +0,0 @@ -Shader "Hidden/TriplanarNode" -{ - Properties - { - _A ("_TopTex", 2D) = "white" {} - _B ("_MidTex", 2D) = "white" {} - _C ("_BotTex", 2D) = "white" {} - _D ("_Tilling", 2D) = "white" {} - _E ("_Falloff", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - float _IsNormal; - float _IsSpherical; - - inline float3 TriplanarSamplingCNF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling ) - { - float3 projNormal = ( pow( abs( worldNormal ), falloff ) ); - projNormal /= projNormal.x + projNormal.y + projNormal.z; - float3 nsign = sign( worldNormal ); - float negProjNormalY = max( 0, projNormal.y * -nsign.y ); - projNormal.y = max( 0, projNormal.y * nsign.y ); - half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm; - xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) ); - yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) ); - yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) ); - zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) ); - xNorm.xyz = half3( UnpackNormal( xNorm ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx; - yNorm.xyz = half3( UnpackNormal( yNorm ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy; - zNorm.xyz = half3( UnpackNormal( zNorm ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz; - yNormN.xyz = half3( UnpackNormal( yNormN ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy; - return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z ); - } - - inline float4 TriplanarSamplingCF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling ) - { - float3 projNormal = ( pow( abs( worldNormal ), falloff ) ); - projNormal /= projNormal.x + projNormal.y + projNormal.z; - float3 nsign = sign( worldNormal ); - float negProjNormalY = max( 0, projNormal.y * -nsign.y ); - projNormal.y = max( 0, projNormal.y * nsign.y ); - half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm; - xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) ); - yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) ); - yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) ); - zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) ); - return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z; - } - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz; - - float falloff = tex2D( _E, xy ).r; - float tilling = tex2D( _D, xy ).r * 0.625; - float4 triplanar = 1; - - if ( _IsNormal == 1 ) { - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float3x3 worldToTangent = float3x3( worldTangent, worldBinormal, worldNormal ); - if ( _IsSpherical == 1 ) - triplanar.xyz = TriplanarSamplingCNF( _A, _A, _A, worldPos, worldNormal, falloff, tilling ); - else - triplanar.xyz = TriplanarSamplingCNF( _A, _B, _C, worldPos, worldNormal, falloff, tilling ); - - triplanar.xyz = mul( worldToTangent, triplanar.xyz ); - } - else - { - if ( _IsSpherical == 1 ) - triplanar = TriplanarSamplingCF( _A, _A, _A, worldPos, worldNormal, falloff, tilling ); - else - triplanar = TriplanarSamplingCF( _A, _B, _C, worldPos, worldNormal, falloff, tilling ); - } - - return triplanar; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta deleted file mode 100644 index d990502b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8723015ec59743143aadfbe480e34391 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader deleted file mode 100644 index 31b23c11..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/TruncOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return trunc(tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta deleted file mode 100644 index 40189d21..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c717aaa68f4ac9e469b15763e82933e1 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader deleted file mode 100644 index 72e2fcf6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader +++ /dev/null @@ -1,33 +0,0 @@ -Shader "Hidden/UnpackScaleNormalNode" -{ - Properties - { - _A ("_Value", 2D) = "white" {} - _B ("_NormalScale", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - #include "UnityStandardUtils.cginc" - - sampler2D _A; - sampler2D _B; - - float4 frag( v2f_img i ) : SV_Target - { - float4 c = tex2D( _A, i.uv ); - float n = tex2D( _B, i.uv ).r; - c.rgb = UnpackScaleNormal( c, n ); - - return float4(c.rgb, 0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta deleted file mode 100644 index 7cf87f1e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8b0ae05e25d280c45af81ded56f8012e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader deleted file mode 100644 index 4edf77fe..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/Vector2Node" -{ - Properties { - _InputVector ("_InputVector", Vector) = (0,0,0,0) - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 _InputVector; - - float4 frag( v2f_img i ) : SV_Target - { - return float4(_InputVector.x,_InputVector.y,0,0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta deleted file mode 100644 index b9e7d39e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 88b4191eb06084d4da85d1dd2f984085 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader deleted file mode 100644 index 299f3adb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/Vector3Node" -{ - Properties { - _InputVector ("_InputVector", Vector) = (0,0,0,0) - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 _InputVector; - - float4 frag( v2f_img i ) : SV_Target - { - return float4(_InputVector.x,_InputVector.y,_InputVector.z,0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta deleted file mode 100644 index 677eadca..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8a44d38f06246bf48944b3f314bc7920 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader deleted file mode 100644 index 044be7a4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader +++ /dev/null @@ -1,24 +0,0 @@ -Shader "Hidden/Vector4Node" -{ - Properties { - _InputVector ("_InputVector", Vector) = (0,0,0,0) - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 _InputVector; - - float4 frag( v2f_img i ) : SV_Target - { - return _InputVector; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta deleted file mode 100644 index e90efaf2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: aac241d0e47a5a84fbd2edcd640788dc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader deleted file mode 100644 index f54cf44b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/VertexBinormalNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - - return float4(worldBinormal, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta deleted file mode 100644 index ec27e263..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 76873532ab67d2947beaf07151383cbe -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader deleted file mode 100644 index 99b62ca8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader +++ /dev/null @@ -1,19 +0,0 @@ -Shader "Hidden/VertexColorNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - return 1; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta deleted file mode 100644 index 0ac109c2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ca1d22db6470c5f4d9f93a9873b4f5bc -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader deleted file mode 100644 index a3ef76f5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader +++ /dev/null @@ -1,39 +0,0 @@ -Shader "Hidden/VertexIdVariableNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert - #pragma fragment frag - - struct appdata_custom - { - float4 vertex : POSITION; - uint vertexId : SV_VertexID; - }; - - struct v2f_custom - { - float4 pos : SV_POSITION; - half vertexId : TEXCOORD0; - }; - - v2f_custom vert( appdata_custom v ) - { - v2f_custom o; - o.pos = UnityObjectToClipPos (v.vertex); - o.vertexId = v.vertexId; - return o; - } - - float4 frag( v2f_custom i ) : SV_Target - { - return i.vertexId; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta deleted file mode 100644 index e7ac67a5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5934bf2c10b127a459177a3b622cea65 -timeCreated: 1542641929 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader deleted file mode 100644 index 3769192e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader +++ /dev/null @@ -1,31 +0,0 @@ -Shader "Hidden/VertexTangentNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - float2 tp = 2 * i.uv - 1; - float tr = sqrt( dot(tp,tp) ); - tr = saturate( tr ); - //if ( tr < 1 ) { - float2 tuvs; - float f = ( 1 - sqrt( 1 - tr ) ) / tr; - - float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x )); - return float4((tangent), 1); - //} - //else { - // return 0; - //} - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta deleted file mode 100644 index 93c49b13..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 61f0b80493c9b404d8c7bf56d59c3f81 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader deleted file mode 100644 index 7bf6d619..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader +++ /dev/null @@ -1,57 +0,0 @@ -Shader "Hidden/WorldPosInputsNode" -{ - SubShader - { - Pass //world space - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - return float4(worldViewDir, 1); - } - ENDCG - } - - Pass //tangent space - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z; - - return float4(viewDirTan, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta deleted file mode 100644 index 6fdc1d17..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 07b57d9823df4bd4d8fe6dcb29fca36a -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader deleted file mode 100644 index 81543702..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader +++ /dev/null @@ -1,251 +0,0 @@ -Shader "Hidden/VoronoiNode" -{ - Properties - { - _A("_RGB", 2D) = "white" {} - _B("_RGB", 2D) = "white" {} - _C("_RGB", 2D) = "white" {} - _D ("_RGB", 2D) = "white" {} - _UseTileScale("_UseTileScale", Float) = 0 - _TileScale ("_TileScale", Int) = 1 - _MinkowskiPower("_MinkowskiPower", Float) = 0 - _DistFunc("_DistFunc", Int) = 0 - _MethodType("_MethodType", Int) = 0 - _SearchQuality("_SearchQuality", Int) = 1 - _Octaves("_Octaves", Int) = 1 - _UseSmoothness("_UseSmoothness", Int ) = 0 - } - SubShader - { - Tags { "RenderType"="Opaque" } - CGINCLUDE - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - float _UseTileScale = 0; - int _TileScale = 1; - float _MinkowskiPower = 1; - int _DistFunc = 0; - int _MethodType = 0; - int _SearchQuality = 0; - int _Octaves = 1; - int _PreviewID = 0; - int _UseSmoothness = 0; - - float2 VoronoiHash( float2 p ) - { - p = lerp( p, p - _TileScale * floor (p / _TileScale), _UseTileScale ); - p = float2(dot (p, float2(127.1, 311.7)), dot (p, float2(269.5, 183.3))); - return frac (sin (p) *43758.5453); - } - - float Voronoi( float2 v, float time, inout float2 id , float smoothness ) - { - float2 n = floor(v); - float2 f = frac(v); - float F1 = 8.0; - float F2 = 8.0; - float2 mr = 0; - float2 mg = 0; - for (int j = -_SearchQuality; j <= _SearchQuality; j++) - { - for (int i = -_SearchQuality; i <= _SearchQuality; i++) - { - float2 g = float2(i, j); - float2 o = VoronoiHash (n + g); - o = (sin (time + o * 6.2831) * 0.5 + 0.5); float2 r = g - f + o; - float d = 0; - //Euclidean^2 - if (_DistFunc == 0) - { - d = 0.5 * dot (r, r); - } - //Euclidean - else if (_DistFunc == 1) - { - d = 0.707 * sqrt (dot (r, r)); - } - //Manhattan - else if (_DistFunc == 2) - { - d = 0.5 * (abs (r.x) + abs (r.y)); - } - //Chebyshev - else if (_DistFunc == 3) - { - d = max (abs (r.x), abs (r.y)); - } - //Minkowski - else if (_DistFunc == 4) - { - d = (1 / pow(2, 1 / _MinkowskiPower)) * pow( ( pow( abs( r.x ), _MinkowskiPower) + pow( abs( r.y ), _MinkowskiPower) ), (1 / _MinkowskiPower)); - } - - if (_MethodType == 0 && _UseSmoothness == 1) - { - float h = smoothstep (0.0, 1.0, 0.5 + 0.5 * (F1 - d) / smoothness); - F1 = lerp (F1, d, h) - smoothness * h * (1.0 - h); - mg = g; mr = r; id = o; - } - else - { - if (d < F1) - { - F2 = F1; - F1 = d; mg = g; mr = r; id = o; - } - else if (d < F2) - { - F2 = d; - } - - } - - } - } - - //Cells - if(_MethodType == 0) - { - return F1; - } - //Crystal - else if (_MethodType == 1) - { - return F2; - } - //Glass - else if (_MethodType == 2) - { - return F2 - F1; - } - //Caustic - else if (_MethodType == 3) - { - return (F2 + F1) * 0.5; - } - //Distance - else if (_MethodType == 4) - { - F1 = 8.0; - for (int j = -2; j <= 2; j++) - { - for (int i = -2; i <= 2; i++) - { - float2 g = mg + float2(i, j); - float2 o = VoronoiHash (n + g); - o = ( sin (time + o * 6.2831) * 0.5 + 0.5); - float2 r = g - f + o; - float d = dot (0.5 * (mr + r), normalize (r - mr)); - F1 = min (F1, d); - } - } - return F1; - } - else - return F1; - } - - - ENDCG - - Pass // Voronoi - Unity - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - inline float2 UnityVoronoiRandomVector (float2 UV, float offset) - { - float2x2 m = float2x2(15.27, 47.63, 99.41, 89.98); - UV = frac (sin (mul (UV, m)) * 46839.32); - return float2(sin (UV.y* +offset) * 0.5 + 0.5, cos (UV.x* offset) * 0.5 + 0.5); - } - - //x - Out y - Cells - float3 UnityVoronoi (float2 UV, float AngleOffset, float CellDensity) - { - float2 g = floor (UV * CellDensity); - float2 f = frac (UV * CellDensity); - float t = 8.0; - float3 res = float3(8.0, 0.0, 0.0); - - for (int y = -1; y <= 1; y++) - { - for (int x = -1; x <= 1; x++) - { - float2 lattice = float2(x, y); - float2 offset = UnityVoronoiRandomVector (lattice + g, AngleOffset); - float d = distance (lattice + offset, f); - - if (d < res.x) - { - res = float3(d, offset.x, offset.y); - } - } - } - return res; - } - - float4 frag (v2f_img i) : SV_Target - { - float2 uvValue = tex2D(_A, i.uv).rg; - float angleOffset = tex2D(_B, i.uv).r; - float cellDensity = tex2D(_C, i.uv).r; - float3 voronoiVal = UnityVoronoi( uvValue, angleOffset , cellDensity ); - if( _PreviewID == 1 ) - return float4( voronoiVal.yz, 0, 1 ); - else - return float4( voronoiVal.xxx, 1); - } - ENDCG - } - - Pass // Voronoi - ASE - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag (v2f_img i) : SV_Target - { - float2 uvValue = tex2D (_A, i.uv).rg; - float time = tex2D (_B, i.uv).r; - float scale = tex2D (_C, i.uv).r; - float smoothness = tex2D (_D, i.uv).r; - - float2 id = 0; - float voronoiVal = Voronoi( uvValue*scale,time, id, smoothness ); - if (_Octaves == 1) - { - if( _PreviewID == 1) - return float4( id, 0, 1 ); - else - return float4(voronoiVal.xxx, 1); - } - else - { - float fade = 0.5; - float voroi = 0; - float rest = 0; - for (int it = 0; it < _Octaves; it++) - { - voroi += fade * Voronoi( uvValue*scale, time, id, smoothness); - rest += fade; - uvValue *= 2; - fade *= 0.5; - } - voroi /= rest; - if( _PreviewID == 1 ) - return float4( id, 0, 1 ); - else - return float4(voroi.xxx, 1); - } - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta deleted file mode 100644 index 420e71ca..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bc1498ccdade442479038b24982fc946 -timeCreated: 1566905239 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader deleted file mode 100644 index e0a46b51..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader +++ /dev/null @@ -1,84 +0,0 @@ -Shader "Hidden/WeightedBlendNode" -{ - Properties - { - _A ( "_Weights", 2D) = "white" {} - _B ( "_Layer1", 2D) = "white" {} - _C ( "_Layer2", 2D ) = "white" {} - _D ( "_Layer3", 2D ) = "white" {} - _E ( "_Layer4", 2D ) = "white" {} - } - - SubShader - { - - CGINCLUDE - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - sampler2D _A; - sampler2D _B; - - ENDCG - - Pass - { - CGPROGRAM - float4 frag(v2f_img i) : SV_Target - { - float4 Layer1 = tex2D( _B, i.uv ); - return Layer1; - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 ) / ( Weights.x + Weights.y ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D( _A, i.uv ); - float4 Layer1 = tex2D( _B, i.uv ); - float4 Layer2 = tex2D( _C, i.uv ); - float4 Layer3 = tex2D( _D, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ) / ( Weights.x + Weights.y + Weights.z ); - } - ENDCG - } - - Pass - { - CGPROGRAM - sampler2D _C; - sampler2D _D; - sampler2D _E; - float4 frag ( v2f_img i ) : SV_Target - { - float4 Weights = tex2D ( _A, i.uv ); - float4 Layer1 = tex2D ( _B, i.uv ); - float4 Layer2 = tex2D ( _C, i.uv ); - float4 Layer3 = tex2D ( _D, i.uv ); - float4 Layer4 = tex2D ( _E, i.uv ); - return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ) / ( Weights.x + Weights.y + Weights.z + Weights.w ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta deleted file mode 100644 index 9738a46c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6076cbeaa41ebb14c85ff81b58df7d88 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader deleted file mode 100644 index 7d040599..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/WireNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return tex2D( _A, i.uv ); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta deleted file mode 100644 index 255c3362..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fa1e3e404e6b3c243b5527b82739d682 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader deleted file mode 100644 index 7a6983b8..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader +++ /dev/null @@ -1,66 +0,0 @@ -Shader "Hidden/WorldNormalVector" -{ - Properties - { - _A ("_WorldNormal", 2D) = "white" {} - } - SubShader - { - Pass //not connected - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 worldNormal = normalize(float3(xy, z)); - return float4(worldNormal, 1); - } - ENDCG - } - - Pass //connected - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - float2 sphereUVs = i.uv; - - sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5); - // Needs further checking - //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz; - float3 tangentNormal = tex2D(_A, sphereUVs).xyz; - - worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ); - - return float4(worldNormal, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta deleted file mode 100644 index dfc9ffac..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5f55f4841abb61e45967957788593a9d -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader deleted file mode 100644 index c36df0f5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader +++ /dev/null @@ -1,23 +0,0 @@ -Shader "Hidden/WorldPosInputsNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float4 vertexPos = float4(xy, z,1); - float4 worldPos = mul(unity_ObjectToWorld, vertexPos); - return float4 (worldPos.xyz, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta deleted file mode 100644 index 713d2ac0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 70d5405009b31a349a4d8285f30cf5d9 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader deleted file mode 100644 index e3cfb4e2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader +++ /dev/null @@ -1,77 +0,0 @@ -Shader "Hidden/WorldReflectionVector" -{ - Properties - { - _A ("_TangentNormal", 2D) = "white" {} - } - SubShader - { - Pass //not connected - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - float3 worldRefl = -worldViewDir; - worldRefl = reflect( worldRefl, worldNormal ); - - return float4((worldRefl), 1); - } - ENDCG - } - - Pass //connected - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - float2 xy = 2 * i.uv - 1; - float z = -sqrt(1-saturate(dot(xy,xy))); - float3 vertexPos = float3(xy, z); - float3 normal = normalize(vertexPos); - float3 worldNormal = UnityObjectToWorldNormal(normal); - - float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x )); - float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz; - float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos); - - float3 worldTangent = UnityObjectToWorldDir(tangent); - float tangentSign = -1; - float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign); - float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x); - float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y); - float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z); - - float3 worldRefl = -worldViewDir; - - float2 sphereUVs = i.uv; - sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5; - - // Needs further checking - //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz; - float3 tangentNormal = tex2D(_A, sphereUVs).xyz; - - worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) ); - - return float4((worldRefl), 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta deleted file mode 100644 index 44034b50..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8e267e9aa545eeb418585a730f50273e -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader deleted file mode 100644 index 9f04ac18..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader +++ /dev/null @@ -1,20 +0,0 @@ -Shader "Hidden/WorldSpaceCameraPos" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 frag( v2f_img i ) : SV_Target - { - //_WorldSpaceCameraPos - return float4(float3(0,0,-5),0); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta deleted file mode 100644 index 78177cec..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6b0c78411043dd24dac1152c84bb63ba -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader deleted file mode 100644 index 742e4928..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader +++ /dev/null @@ -1,22 +0,0 @@ -Shader "Hidden/WorldSpaceLightDirHlpNode" -{ - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - float4 _EditorWorldLightPos; - - float4 frag( v2f_img i ) : SV_Target - { - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - return float4 ( lightDir, 1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta deleted file mode 100644 index 10ed2757..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2e8dc46eb6fb2124d9f0007caf9567e3 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader deleted file mode 100644 index 3bb5ef16..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader +++ /dev/null @@ -1,33 +0,0 @@ -Shader "Hidden/WorldSpaceLightPosNode" -{ - SubShader - { - CGINCLUDE - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - ENDCG - - Pass - { - CGPROGRAM - float4 _EditorWorldLightPos; - float4 frag( v2f_img i ) : SV_Target - { - float3 lightDir = normalize( _EditorWorldLightPos.xyz ); - return float4 ( lightDir, 0); - } - ENDCG - } - - Pass - { - CGPROGRAM - float4 frag( v2f_img i ) : SV_Target - { - return (0).xxxx; - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta deleted file mode 100644 index f9fa58c7..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2292a614672283c41a367b22cdde4620 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader deleted file mode 100644 index e90bacb6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/WorldSpaceViewDirHlpNode" -{ -Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _A; - - float4 frag( v2f_img i ) : SV_Target - { - return float4( float3( 0,0,-5 ) - tex2D( _A, i.uv ).rgb,1); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta deleted file mode 100644 index edeada69..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fe0e09756a8a0ba408015b43e66cb8a6 -timeCreated: 1488289785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader deleted file mode 100644 index d3ff2a76..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader +++ /dev/null @@ -1,25 +0,0 @@ -Shader "Hidden/WorldToObjectTransfNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - - float4 frag(v2f_img i) : SV_Target - { - return mul(unity_WorldToObject, tex2D( _A, i.uv )); - } - ENDCG - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta deleted file mode 100644 index 069ac0b0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 79a5efd1e3309f54d8ba3e7fdf5e459b -timeCreated: 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{ - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "ForwardAdd" - Tags { "LightMode" = "ForwardAdd" } - ZWrite Off - Blend One One - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_fwdadd_fullshadows - #define UNITY_PASS_FORWARDADD - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - return float4(outColor,outAlpha); - } - ENDCG - } - - /*ase_pass*/ - Pass - { - Name "Deferred" - Tags { "LightMode" = "Deferred" } - - /*ase_all_modules*/ - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_prepassfinal - #define UNITY_PASS_DEFERRED - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - float4 pos : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.pos = UnityObjectToClipPos(v.vertex); - #if ASE_SHADOWS - #if UNITY_VERSION >= 560 - UNITY_TRANSFER_SHADOW( o, v.texcoord ); - #else - TRANSFER_SHADOW( o ); - #endif - #endif - return o; - } - - void frag (v2f i /*ase_frag_input*/, out half4 outGBuffer0 : SV_Target0, out half4 outGBuffer1 : SV_Target1, out half4 outGBuffer2 : SV_Target2, out half4 outGBuffer3 : SV_Target3) - { - /*ase_frag_code:i=v2f*/ - - outGBuffer0 = /*ase_frag_out:GBuffer0;Float4*/0/*end*/; - outGBuffer1 = /*ase_frag_out:GBuffer1;Float4*/0/*end*/; - outGBuffer2 = /*ase_frag_out:GBuffer2;Float4*/0/*end*/; - outGBuffer3 = /*ase_frag_out:GBuffer3;Float4*/0/*end*/; - } - ENDCG - } - - /*ase_pass*/ - Pass - { - /*ase_hide_pass:SyncP*/ - Name "ShadowCaster" - Tags { "LightMode"="ShadowCaster" } - ZWrite On - ZTest LEqual - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_shadowcaster - #define UNITY_PASS_SHADOWCASTER - #include "UnityCG.cginc" - /*ase_pragma*/ - /*ase_globals*/ - - struct appdata - { - float4 vertex : POSITION; - float3 normal : NORMAL; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;n=n*/ - }; - - struct v2f - { - V2F_SHADOW_CASTER; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw*/ - }; - - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_INITIALIZE_OUTPUT(v2f,o); - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) - return o; - } - - float4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - float3 outColor; - float outAlpha; - - /*ase_frag_code:i=v2f*/ - - outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/; - outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/; - clip(outAlpha); - SHADOW_CASTER_FRAGMENT(i) - } - ENDCG - } - /*ase_pass_end*/ - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta deleted file mode 100644 index aab11e92..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e1de45c0d41f68c41b2cc20c8b9c05ef -timeCreated: 1496328687 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader deleted file mode 100644 index c501235e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader +++ /dev/null @@ -1,123 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/Particles Alpha Blended" /*end*/ -{ - Properties - { - _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) - _MainTex ("Particle Texture", 2D) = "white" {} - _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 - /*ase_props*/ - } - - - Category - { - SubShader - { - Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" } - Blend SrcAlpha OneMinusSrcAlpha - ColorMask RGB - Cull Off - Lighting Off - ZWrite Off - ZTest LEqual - /*ase_pass*/ - Pass { - - CGPROGRAM - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - #pragma multi_compile_instancing - #pragma multi_compile_particles - #pragma multi_compile_fog - /*ase_pragma*/ - - #include "UnityCG.cginc" - - struct appdata_t - { - float4 vertex : POSITION; - fixed4 color : COLOR; - float4 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float4 texcoord : TEXCOORD0; - UNITY_FOG_COORDS(1) - #ifdef SOFTPARTICLES_ON - float4 projPos : TEXCOORD2; - #endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(3,):sp=sp.xyzw;uv0=tc0;c=c*/ - }; - - - #if UNITY_VERSION >= 560 - UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); - #else - uniform sampler2D_float _CameraDepthTexture; - #endif - - //Don't delete this comment - // uniform sampler2D_float _CameraDepthTexture; - - uniform sampler2D _MainTex; - uniform fixed4 _TintColor; - uniform float4 _MainTex_ST; - uniform float _InvFade; - /*ase_globals*/ - - v2f vert ( appdata_t v /*ase_vert_input*/ ) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - /*ase_vert_code:v=appdata_t;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - #ifdef SOFTPARTICLES_ON - o.projPos = ComputeScreenPos (o.vertex); - COMPUTE_EYEDEPTH(o.projPos.z); - #endif - o.color = v.color; - o.texcoord = v.texcoord; - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag ( v2f i /*ase_frag_input*/ ) : SV_Target - { - UNITY_SETUP_INSTANCE_ID( i ); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i ); - - #ifdef SOFTPARTICLES_ON - float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); - float partZ = i.projPos.z; - float fade = saturate (_InvFade * (sceneZ-partZ)); - i.color.a *= fade; - #endif - - /*ase_frag_code:i=v2f*/ - - fixed4 col = /*ase_frag_out:Color;Float4*/2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw )/*end*/; - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta deleted file mode 100644 index 8880a98e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0b6a9f8b4f707c74ca64c0be8e590de0 -timeCreated: 1496654572 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader deleted file mode 100644 index e862731a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader +++ /dev/null @@ -1,94 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/PostProcess" /*end*/ -{ - Properties - { - _MainTex ( "Screen", 2D ) = "black" {} - /*ase_props*/ - } - - SubShader - { - Tags{ } - - ZTest Always - Cull Off - ZWrite Off - - /*ase_pass*/ - Pass - { - CGPROGRAM - - #pragma vertex vert_img_custom - #pragma fragment frag - #pragma target 3.0 - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata_img_custom - { - float4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - /*ase_vdata:p=p;uv0=tc0*/ - }; - - struct v2f_img_custom - { - float4 pos : SV_POSITION; - half2 uv : TEXCOORD0; - half2 stereoUV : TEXCOORD2; - #if UNITY_UV_STARTS_AT_TOP - half4 uv2 : TEXCOORD1; - half4 stereoUV2 : TEXCOORD3; - #endif - /*ase_interp(4,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc1;uv2=tc2;uv3=tc3*/ - }; - - uniform sampler2D _MainTex; - uniform half4 _MainTex_TexelSize; - uniform half4 _MainTex_ST; - - /*ase_globals*/ - - v2f_img_custom vert_img_custom ( appdata_img_custom v /*ase_vert_input*/ ) - { - v2f_img_custom o; - /*ase_vert_code:v=appdata_img_custom;o=v2f_img_custom*/ - o.pos = UnityObjectToClipPos( v.vertex ); - o.uv = float4( v.texcoord.xy, 1, 1 ); - - #if UNITY_UV_STARTS_AT_TOP - o.uv2 = float4( v.texcoord.xy, 1, 1 ); - o.stereoUV2 = UnityStereoScreenSpaceUVAdjust ( o.uv2, _MainTex_ST ); - - if ( _MainTex_TexelSize.y < 0.0 ) - o.uv.y = 1.0 - o.uv.y; - #endif - o.stereoUV = UnityStereoScreenSpaceUVAdjust ( o.uv, _MainTex_ST ); - return o; - } - - half4 frag ( v2f_img_custom i /*ase_frag_input*/) : SV_Target - { - #ifdef UNITY_UV_STARTS_AT_TOP - half2 uv = i.uv2; - half2 stereoUV = i.stereoUV2; - #else - half2 uv = i.uv; - half2 stereoUV = i.stereoUV; - #endif - - half4 finalColor; - - // ase common template code - /*ase_frag_code:i=v2f_img_custom*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/half4( 1, 1, 1, 1 )/*end*/; - - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta deleted file mode 100644 index 010915cf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c71b220b631b6344493ea3cf87110c93 -timeCreated: 1499337997 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader deleted file mode 100644 index 89b5eac5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader +++ /dev/null @@ -1,108 +0,0 @@ -Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/ -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 - [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} - /*ase_props*/ - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Cull Off - Lighting Off - ZWrite Off - Blend One OneMinusSrcAlpha - - /*ase_pass*/ - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - #pragma multi_compile _ PIXELSNAP_ON - #pragma multi_compile _ ETC1_EXTERNAL_ALPHA - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/ - }; - - uniform fixed4 _Color; - uniform float _EnableExternalAlpha; - uniform sampler2D _MainTex; - uniform sampler2D _AlphaTex; - /*ase_globals*/ - - v2f vert( appdata_t IN /*ase_vert_input*/ ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID(IN); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - /*ase_vert_code:IN=appdata_t;OUT=v2f*/ - - IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/; - OUT.vertex = UnityObjectToClipPos(IN.vertex); - OUT.texcoord = IN.texcoord; - OUT.color = IN.color * _Color; - #ifdef PIXELSNAP_ON - OUT.vertex = UnityPixelSnap (OUT.vertex); - #endif - - return OUT; - } - - fixed4 SampleSpriteTexture (float2 uv) - { - fixed4 color = tex2D (_MainTex, uv); - -#if ETC1_EXTERNAL_ALPHA - // get the color from an external texture (usecase: Alpha support for ETC1 on android) - fixed4 alpha = tex2D (_AlphaTex, uv); - color.a = lerp (color.a, alpha.r, _EnableExternalAlpha); -#endif //ETC1_EXTERNAL_ALPHA - - return color; - } - - fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target - { - /*ase_frag_code:IN=v2f*/ - fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/; - c.rgb *= c.a; - return c; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta deleted file mode 100644 index 560e691d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0f8ba0101102bb14ebf021ddadce9b49 -timeCreated: 1500572363 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader deleted file mode 100644 index 7fa34ee5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader +++ /dev/null @@ -1,127 +0,0 @@ -Shader /*ase_name*/"Hidden/Templates/Legacy/UIDefault"/*end*/ -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - - [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 - /*ase_props*/ - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - /*ase_pass*/ - Pass - { - Name "Default" - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 3.0 - - #include "UnityCG.cginc" - #include "UnityUI.cginc" - - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - - /*ase_pragma*/ - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;uv0=tc0.xy;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(2,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/ - }; - - uniform fixed4 _Color; - uniform fixed4 _TextureSampleAdd; - uniform float4 _ClipRect; - uniform sampler2D _MainTex; - /*ase_globals*/ - - v2f vert( appdata_t IN /*ase_vert_input*/ ) - { - v2f OUT; - UNITY_SETUP_INSTANCE_ID( IN ); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - UNITY_TRANSFER_INSTANCE_ID(IN, OUT); - OUT.worldPosition = IN.vertex; - /*ase_vert_code:IN=appdata_t;OUT=v2f*/ - - OUT.worldPosition.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); - - OUT.texcoord = IN.texcoord; - - OUT.color = IN.color * _Color; - return OUT; - } - - fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target - { - /*ase_frag_code:IN=v2f*/ - half4 color = /*ase_frag_out:Color;Float4*/(tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color/*end*/; - - #ifdef UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); - #endif - - #ifdef UNITY_UI_ALPHACLIP - clip (color.a - 0.001); - #endif - - return color; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta deleted file mode 100644 index 0d8bdf79..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5056123faa0c79b47ab6ad7e8bf059a4 -timeCreated: 1496313583 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader deleted file mode 100644 index 6f6ba830..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader +++ /dev/null @@ -1,103 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - /*ase_subshader_options:Name=Additional Options - Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative - Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1 - Absolute:SetPortName:1,Vertex Position - Relative:SetPortName:1,Vertex Offset - */ - - Tags { "RenderType"="Opaque" } - LOD 100 - - /*ase_all_modules*/ - - /*ase_pass*/ - Pass - { - Name "Unlit" - Tags { "LightMode" = "ForwardBase" } - CGPROGRAM - - #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX - //only defining to not throw compilation error over Unity 5.5 - #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) - #endif - #pragma vertex vert - #pragma fragment frag - #pragma multi_compile_instancing - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - float4 color : COLOR; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p;c=c*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - float3 worldPos : TEXCOORD0; -#endif - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - - /*ase_vert_code:v=appdata;o=v2f*/ - float3 vertexValue = float3(0, 0, 0); - #if ASE_ABSOLUTE_VERTEX_POS - vertexValue = v.vertex.xyz; - #endif - vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/; - #if ASE_ABSOLUTE_VERTEX_POS - v.vertex.xyz = vertexValue; - #else - v.vertex.xyz += vertexValue; - #endif - o.vertex = UnityObjectToClipPos(v.vertex); - -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; -#endif - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - UNITY_SETUP_INSTANCE_ID(i); - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); - fixed4 finalColor; -#ifdef ASE_NEEDS_FRAG_WORLD_POSITION - /*ase_local_var:wp*/float3 WorldPosition = i.worldPos; -#endif - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta deleted file mode 100644 index 0c928b0a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0770190933193b94aaa3065e307002fa -timeCreated: 1496328687 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader deleted file mode 100644 index 562ad4e1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader +++ /dev/null @@ -1,119 +0,0 @@ -Shader /*ase_name*/ "Hidden/Templates/Legacy/UnlitLightmap" /*end*/ -{ - Properties - { - /*ase_props*/ - } - - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - /*ase_all_modules*/ - - Pass - { - /*ase_main_pass*/ - Tags{ "LightMode" = "VertexLMRGBM" "RenderType" = "Opaque" } - Name "Unlit LM" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - UNITY_TRANSFER_INSTANCE_ID(v, o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - - Pass - { - /*ase_hide_pass*/ - Tags{ "LightMode" = "VertexLM" "RenderType" = "Opaque" } - Name "Unlit LM Mobile" - CGPROGRAM - #pragma target 2.0 - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - /*ase_pragma*/ - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - /*ase_vdata:p=p*/ - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_OUTPUT_STEREO - /*ase_interp(0,):sp=sp.xyzw*/ - }; - - /*ase_globals*/ - - v2f vert ( appdata v /*ase_vert_input*/) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - /*ase_vert_code:v=appdata;o=v2f*/ - - v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/; - o.vertex = UnityObjectToClipPos(v.vertex); - return o; - } - - fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target - { - fixed4 finalColor; - /*ase_frag_code:i=v2f*/ - - finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/; - return finalColor; - } - ENDCG - } - } - CustomEditor "ASEMaterialInspector" -} diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta deleted file mode 100644 index 38c7e305..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 899e609c083c74c4ca567477c39edef0 -timeCreated: 1528987785 -licenseType: Store -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage deleted file mode 100644 index 9f38ece8..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta deleted file mode 100644 index d2aa6b0f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f86c907c9d9e85846835ba31e656bd60 -timeCreated: 1550245105 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta deleted file mode 100644 index 1d7537c6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: cc9e432e1a0a4764f80870c080173cb7 -folderAsset: yes -timeCreated: 1520621311 -licenseType: Store -DefaultImporter: - 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage deleted file mode 100644 index 4e4e509f..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta deleted file mode 100644 index e1e2fdf1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f51b7b861facbc3429fcc5f1f6f91183 -timeCreated: 1557327368 -licenseType: Store -DefaultImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage deleted file mode 100644 index 484784d4..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta deleted file mode 100644 index 152e7efa..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e137dba02f4d0f542ab09dcedea27314 -timeCreated: 1583243128 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage deleted file mode 100644 index 8ec17ecd..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta deleted file mode 100644 index e46ecb35..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b53d2f3b156ff104f90d4d7693d769c8 -timeCreated: 1540215707 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage deleted file mode 100644 index 1db1be92..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta deleted file mode 100644 index 5dc90742..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3e8eabcfae1e5aa4397de89fedeb48db -timeCreated: 1555497476 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt deleted file mode 100644 index e2c4956c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt +++ /dev/null @@ -1,36 +0,0 @@ -Both High Definition and Lightweight rendering pipelines are in development and in a preview state, so Amplify Shader Editor may have some nodes that are not fully updated for them. -At the moment there are, for each SRP, two separate packages inside Amplify Shader Editor. They contemplate two major SRP versions that exist at the moment. -For Unity 2018.2 and below, users can only install v3.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 3xx (Legacy) tag. -For Unity 2018.3, users can only install v4.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 4xx (Legacy) tag. -For Unity 2019.1 and above, users can only install v5.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages NOT containing the (Legacy) tag. - -Unity 2018.2.x, HD and LW v3.x.x: -* HDSRPTemplates 3xx (Legacy).unitypackage - * HD PBR - * HD Unlit - -* LWSRPTemplates 3xx (Legacy).unitypackage - * Lightweight PBR - * Lightweight Unlit - -Unity 2018.3.x, HD and LW v4.x.x: -* HDSRPTemplates 4xx (Legacy).unitypackage - * HD Lit - * HD PBR - * HD Unlit - -* LWSRPTemplates 4xx (Legacy).unitypackage - * Lightweight PBR - * Lightweight Unlit - -Unity 2019.1.x, HD and LW v5.x.x: -* HDSRPTemplates.unitypackage - * HD Lit - * HD PBR - * HD Unlit - -* LWSRPTemplates.unitypackage - * Lightweight PBR - * Lightweight Unlit - -Upon unpacking, the templates they may not be instantly available at the ( Create > Amplify Shader > ... ) menu over you project view, but a user can create p.e. a new Amplify Surface Shader, go to its Shader Type menu over the left Node Properties window and select its newly installed template. \ No newline at end of file diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta deleted file mode 100644 index 0357e65a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2700348f89ce70c45a61d215e6999fee -timeCreated: 1541774040 -licenseType: Store -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage deleted file mode 100644 index 51088c72..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage.meta deleted file mode 100644 index cc3f5dd0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 57fcea0ed8b5eb347923c4c21fa31b57 -timeCreated: 1569420442 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures.meta deleted file mode 100644 index f2b28c6b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c7eb84ba37e424945bd8c7221dc5b55a -folderAsset: yes -timeCreated: 1481126944 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png deleted file mode 100644 index 55b5017b..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png.meta deleted file mode 100644 index 1caa32d3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/About.png.meta +++ /dev/null @@ -1,76 +0,0 @@ -fileFormatVersion: 2 -guid: 8aba6bb20faf8824d9d81946542f1ce1 -timeCreated: 1481127003 -licenseType: Store -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 4 - mipmaps: - mipMapMode: 0 - enableMipMap: 0 - sRGBTexture: 0 - linearTexture: 1 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - 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textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png deleted file mode 100644 index d8f46d38..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png.meta deleted file mode 100644 index 0ca0e8c6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/Icon64.png.meta +++ /dev/null @@ -1,82 +0,0 @@ -fileFormatVersion: 2 -guid: 2c6536772776dd84f872779990273bfc -TextureImporter: - fileIDToRecycleName: {} - 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textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: Standalone - maxTextureSize: 64 - textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - - buildTarget: WebGL - maxTextureSize: 64 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - spritePackingTag: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png deleted file mode 100644 index bc9d9b91..00000000 Binary files a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png and /dev/null differ diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png.meta deleted file mode 100644 index 47736ae0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Textures/black.png.meta +++ /dev/null @@ -1,59 +0,0 @@ -fileFormatVersion: 2 -guid: 7a170cdb7cc88024cb628cfcdbb6705c -timeCreated: 1481126998 -licenseType: Store -TextureImporter: - 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