From 776b3a1b6a766f8e0cdb1d941fff4c8fbef24ada Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 13 Sep 2021 17:47:40 +0800 Subject: +anim --- .../Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt (limited to 'Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt') diff --git a/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt new file mode 100644 index 00000000..50925105 --- /dev/null +++ b/Assets/Art/AnimClips/TwoHandedSword_AnimsetPro/README.txt @@ -0,0 +1,16 @@ +Two Handed Sword Animset Pro contain two versions of animations. + +If you want to use animations from standard folder ("..\Assets\TwoHandedSword_AnimsetPro\Animations/"), then you have to attach weapon to "Prop" or "RightHandProp" bone. + +But if you want to attach your weapon directly to the right hand, then you have to open "Source Files" folder and extract "AnimationsS2H.rar" to your project. In this animations sword should be attach directly to "RightHand" bone with this Transform: + +Location +X 0.1045 +Y -0.0562 +Z -0.156 + +Rotation +X 180 +Y 0 +Z 0 + -- cgit v1.1-26-g67d0