From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Core/Runtime/HeightFogOverride.cs | 392 +++++++++++++++++++++ 1 file changed, 392 insertions(+) create mode 100644 Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs (limited to 'Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs') diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs new file mode 100644 index 00000000..abbbefe4 --- /dev/null +++ b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs @@ -0,0 +1,392 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; +using UnityEngine.Serialization; + +namespace AtmosphericHeightFog +{ + [ExecuteInEditMode] + [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")] + public class HeightFogOverride : StyledMonoBehaviour + { + [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Override", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")] + public bool styledBanner; + + [StyledMessage("Info", "The Height Fog Global object is missing from your scene! Please add it before using the Height Fog Override component!", 5, 0)] + public bool messageNoHeightFogGlobal = false; + + [StyledCategory("Volume")] + public bool categoryVolume; + + public float volumeDistanceFade = 3; + public bool volumeGizmoVisibility = true; + + [StyledCategory("Scene")] + public bool categoryScene; + + public Camera mainCamera; + public Light mainDirectional; + + [StyledCategory("Mode")] + public bool categoryMode; + + public FogMode fogMode = FogMode.UseScriptSettings; + + [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)] + public bool messagePreset = false; + + [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)] + public bool messageTimeOfDay = false; + + [Space(10)] + public Material presetMaterial; + + [Space(10)] + public Material presetDay; + public Material presetNight; + + [Space(10)] + [Range(0, 1)] + public float timeOfDay = 0; + + [StyledCategory("Fog")] + public bool categoryFog; + + [Range(0, 1)] + public float fogIntensity = 1; + + [Space(10)] + public FogAxisMode fogAxisMode = FogAxisMode.YAxis; + public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight; + + [Space(10)] + [FormerlySerializedAs("fogColor")] + [ColorUsage(false, true)] + public Color fogColorStart = new Color(0.5f, 0.75f, 0.0f, 1.0f); + [ColorUsage(false, true)] + public Color fogColorEnd = new Color(0.75f, 1f, 0.0f, 1.0f); + [Range(0, 1)] + public float fogColorDuo = 0; + + [Space(10)] + public float fogDistanceStart = -100; + public float fogDistanceEnd = 100; + [Range(1, 8)] + public float fogDistanceFalloff = 1; + + [Space(10)] + public float fogHeightStart = 0; + public float fogHeightEnd = 100; + [Range(1f, 8f)] + public float fogHeightFalloff = 1; + + [StyledCategory("Skybox")] + public bool categorySkybox; + + [Range(0, 1)] + public float skyboxFogIntensity = 1; + [Range(0, 1)] + public float skyboxFogHeight = 1; + [Range(1, 8)] + public float skyboxFogFalloff = 1; + [Range(0, 1)] + public float skyboxFogFill = 0; + + [StyledCategory("Directional")] + public bool categoryDirectional; + + [Range(0, 1)] + public float directionalIntensity = 1; + [Range(1, 8)] + public float directionalFalloff = 1; + [ColorUsage(false, true)] + public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f); + + [StyledCategory("Noise")] + public bool categoryNoise; + + public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D; + [Range(0, 1)] + public float noiseIntensity = 1; + public float noiseDistanceEnd = 50; + public float noiseScale = 30; + public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f); + + [StyledSpace(5)] + public bool styledSpace0; + + Material localMaterial; + Material missingMaterial; + Material currentMaterial; + Collider volumeCollider; + HeightFogGlobal globalFog = null; + bool distanceSent = false; + + [HideInInspector] + public int version = 0; + + // Deprecated + [HideInInspector] + public FogDirectionalMode directionalMode = FogDirectionalMode.On; + + void Start() + { + if (version < 180) + { + directionalIntensity = directionalIntensity * (int)directionalMode; + version = 180; + } + + volumeCollider = GetComponent(); + + if (volumeCollider == null) + { + Debug.Log("[Atmospheric Height Fog] Please create override volumes from the GameObject menu > BOXOPHOBIC > Atmospheric Height Fog > Override!"); + DestroyImmediate(this); + } + + if (GameObject.Find("Height Fog Global") != null) + { + GameObject globalFogGO = GameObject.Find("Height Fog Global"); + globalFog = globalFogGO.GetComponent(); + + messageNoHeightFogGlobal = false; + } + else + { + messageNoHeightFogGlobal = true; + } + + GetDirectional(); + + localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset")); + localMaterial.name = "Local"; + + missingMaterial = Resources.Load("Height Fog Preset"); + + SetLocalMaterial(); + } + + void OnDisable() + { + if (globalFog != null) + { + globalFog.overrideCamToVolumeDistance = 1; + globalFog.overrideVolumeDistanceFade = 0; + } + } + + void OnDestroy() + { + if (globalFog != null) + { + globalFog.overrideCamToVolumeDistance = 1; + globalFog.overrideVolumeDistanceFade = 0; + } + } + + void Update() + { + GetCamera(); + + if (mainCamera == null || globalFog == null) + { + return; + } + + currentMaterial = localMaterial; + + if (fogMode == FogMode.UseScriptSettings) + { + SetLocalMaterial(); + + messageTimeOfDay = false; + messagePreset = false; + } + else if (fogMode == FogMode.UsePresetSettings) + { + if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset")) + { + currentMaterial = presetMaterial; + messagePreset = false; + } + else + { + currentMaterial = missingMaterial; + messagePreset = true; + } + + messageTimeOfDay = false; + } + else if (fogMode == FogMode.UseTimeOfDay) + { + if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset")) + { + currentMaterial.Lerp(presetDay, presetNight, timeOfDay); + messageTimeOfDay = false; + } + else + { + currentMaterial = missingMaterial; + messageTimeOfDay = true; + } + + + messagePreset = false; + } + + if (mainDirectional != null) + { + currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward); + } + else + { + currentMaterial.SetVector("_DirectionalDir", Vector4.zero); + } + + Vector3 camPos = mainCamera.transform.position; + Vector3 closestPos = volumeCollider.ClosestPoint(camPos); + + float dist = Vector3.Distance(camPos, closestPos); + + if (dist > volumeDistanceFade && distanceSent == false) + { + globalFog.overrideCamToVolumeDistance = Mathf.Infinity; + distanceSent = true; + } + else if (dist < volumeDistanceFade) + { + globalFog.overrideMaterial = currentMaterial; + globalFog.overrideCamToVolumeDistance = dist; + globalFog.overrideVolumeDistanceFade = volumeDistanceFade; + distanceSent = false; + } + } + + void OnDrawGizmos() + { + if (volumeCollider == null || !volumeGizmoVisibility) + { + return; + } + + var color = currentMaterial.GetColor("_FogColorStart"); + var mul = 2f; + + if (volumeCollider.GetType() == typeof(BoxCollider)) + { + var col = GetComponent(); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f); + Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x, transform.lossyScale.y * col.size.y, transform.lossyScale.z * col.size.z)); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f); + Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x + (volumeDistanceFade * 2), transform.lossyScale.y * col.size.y + (volumeDistanceFade * 2), transform.lossyScale.z * col.size.z + (volumeDistanceFade * 2))); + + } + else + { + var col = GetComponent(); + var scale = Mathf.Max(Mathf.Max(gameObject.transform.localScale.x, gameObject.transform.localScale.y), gameObject.transform.localScale.z); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 1.0f); + Gizmos.DrawWireSphere(transform.position, col.radius * scale); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, 0.5f); + Gizmos.DrawWireSphere(transform.position, col.radius * scale + volumeDistanceFade); + } + } + + void GetCamera() + { + if (mainCamera == null) + { + mainCamera = Camera.main; + } + } + + void GetDirectional() + { + if (mainDirectional == null) + { + var allLights = FindObjectsOfType(); + var intensity = 0.0f; + + for (int i = 0; i < allLights.Length; i++) + { + if (allLights[i].type == LightType.Directional) + { + if (allLights[i].intensity > intensity) + { + mainDirectional = allLights[i]; + } + } + } + } + } + + void SetLocalMaterial() + { + localMaterial.SetFloat("_FogIntensity", fogIntensity); + + localMaterial.SetColor("_FogColorStart", fogColorStart); + localMaterial.SetColor("_FogColorEnd", fogColorEnd); + localMaterial.SetFloat("_FogColorDuo", fogColorDuo); + + localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart); + localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd); + localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff); + + localMaterial.SetFloat("_FogHeightStart", fogHeightStart); + localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd); + localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff); + + localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity); + localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight); + localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff); + localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill); + + localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity); + localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff); + localMaterial.SetColor("_DirectionalColor", directionalColor); + + localMaterial.SetFloat("_NoiseIntensity", noiseIntensity); + localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd); + localMaterial.SetFloat("_NoiseScale", noiseScale); + localMaterial.SetVector("_NoiseSpeed", noiseSpeed); + + if (fogAxisMode == FogAxisMode.XAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.YAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.ZAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0)); + } + + if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight) + { + localMaterial.SetFloat("_FogLayersMode", 0.0f); + } + else + { + localMaterial.SetFloat("_FogLayersMode", 1.0f); + } + + if (noiseMode == FogNoiseMode.Procedural3D) + { + localMaterial.SetFloat("_NoiseModeBlend", 1.0f); + } + else + { + localMaterial.SetFloat("_NoiseModeBlend", 0.0f); + } + } + } +} + -- cgit v1.1-26-g67d0