From 55d289f8eff1af2d2a2ff02c878faa354dcf6c91 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:54:48 +0800 Subject: *move directory --- .../Core/Runtime/HeightFogPerObject.cs | 186 --------------------- 1 file changed, 186 deletions(-) delete mode 100644 Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs (limited to 'Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs') diff --git a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs b/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs deleted file mode 100644 index 6a014d97..00000000 --- a/Assets/Art/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogPerObject.cs +++ /dev/null @@ -1,186 +0,0 @@ -// Cristian Pop - https://boxophobic.com/ - -using UnityEngine; -using Boxophobic; -using Boxophobic.StyledGUI; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace AtmosphericHeightFog -{ - [ExecuteInEditMode] - [DisallowMultipleComponent] - [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")] - public class HeightFogPerObject : StyledMonoBehaviour - { - [StyledBanner(0.474f, 0.709f, 0.901f, "Height Fog Per Object", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.pzat2b29j9a0")] - public bool styledBanner; - - [StyledMessage("Info", "The Object does not have a Mesh Renderer!", 5, 5)] - public bool messageNoRenderer = false; - - [StyledMessage("Info", "Objects using multiple materials are not supported!", 5, 5)] - public bool messageMultiMaterials = false; - - [StyledMessage("Info", "The Object does not have a Material assigned!", 5, 5)] - public bool messageNoMaterial = false; - - [StyledMessage("Info", "Please note that the Height Fog Per Object option will not work for all transparent objects. Available in Play mode only. Please read the documentation for more!", 0, 0)] - public bool messageTransparencySupport = true; - - [StyledCategory("Settings")] - public bool categoryMaterial; - - public Material customFogMaterial = null; - - [StyledMessage("Info", "The is not a valid Height Fog material! Please assign the correct shader first!", 5, 0)] - public bool messageInvalidFogMaterial = false; - - [StyledSpace(5)] - public bool styledSpace0; - - int transparencyRenderQueue = 3002; - - Material originalMaterial; - Material instanceMaterial; - Material transparencyMaterial; - - GameObject transparencyGO; - - void Awake() - { - if (GameObjectIsInvalid()) - { - return; - } - -#if UNITY_EDITOR - if (Application.isPlaying == false) - { - GameObjectDisableBathingFlag(); - return; - } -#endif - - transparencyGO = new GameObject(gameObject.name + " (Height Fog Object)"); - - transparencyGO.transform.parent = gameObject.transform; - transparencyGO.transform.localPosition = Vector3.zero; - transparencyGO.transform.localRotation = Quaternion.identity; - transparencyGO.transform.localScale = Vector3.one; - - transparencyGO.AddComponent(); - transparencyGO.AddComponent(); - - transparencyGO.GetComponent().sharedMesh = gameObject.GetComponent().sharedMesh; - - Material originalMaterial = gameObject.GetComponent().sharedMaterial; - - instanceMaterial = new Material(originalMaterial); - instanceMaterial.name = originalMaterial.name + " (Instance)"; - //instanceMaterial.SetOverrideTag("DisableBatching", "True"); - - if (customFogMaterial == null) - { - transparencyMaterial = new Material(instanceMaterial); - transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object"); - transparencyMaterial.name = originalMaterial.name + " (Generic Fog)"; - } - else if (customFogMaterial != null) - { - if (customFogMaterial.HasProperty("_IsHeightFogShader")) - { - transparencyMaterial = customFogMaterial; - transparencyMaterial.name = originalMaterial.name + " (Custom Fog)"; - } - else - { - transparencyMaterial = new Material(instanceMaterial); - transparencyMaterial.shader = Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Per Object"); - transparencyMaterial.name = originalMaterial.name + " (Generic Fog)"; - } - } - - if (transparencyMaterial.HasProperty("_IsStandardPipeline")) - { - transparencyRenderQueue = 3002; - } - else - { - transparencyRenderQueue = 3102; - } - - instanceMaterial.renderQueue = transparencyRenderQueue; - transparencyMaterial.renderQueue = transparencyRenderQueue + 1; - - gameObject.GetComponent().material = instanceMaterial; - transparencyGO.GetComponent().material = transparencyMaterial; - - } -#if UNITY_EDITOR - void Update() - { - if (Application.isPlaying == true) - { - return; - } - - if (gameObject.isStatic) - { - GameObjectDisableBathingFlag(); - } - - if (customFogMaterial == null) - { - messageInvalidFogMaterial = false; - } - else if (customFogMaterial != null) - { - if (customFogMaterial.HasProperty("_IsHeightFogShader") == false) - { - messageInvalidFogMaterial = true; - } - else - { - messageInvalidFogMaterial = false; - } - } - } -#endif - - bool GameObjectIsInvalid() - { - bool invalid = false; - - if (gameObject.GetComponent() == null) - { - messageNoRenderer = true; - invalid = true; - } - - else if (gameObject.GetComponent().sharedMaterials.Length > 1) - { - messageMultiMaterials = true; - invalid = true; - } - - else if (gameObject.GetComponent().sharedMaterial == null) - { - messageNoMaterial = true; - invalid = true; - } - - return invalid; - } - -#if UNITY_EDITOR - void GameObjectDisableBathingFlag() - { - StaticEditorFlags flags = GameObjectUtility.GetStaticEditorFlags(gameObject); - flags = flags & ~(StaticEditorFlags.BatchingStatic); - GameObjectUtility.SetStaticEditorFlags(gameObject, flags); - } -#endif - } -} -- cgit v1.1-26-g67d0