From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Tips & Documentations.txt | 24 ---------------------- 1 file changed, 24 deletions(-) delete mode 100644 Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt') diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt b/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt deleted file mode 100644 index a786f1b6..00000000 --- a/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt +++ /dev/null @@ -1,24 +0,0 @@ -Tips and tutorials: Stylized Projectile Pack #1 - -How to make new colored projectiles - -1. Copy the template folder (StylizedProjectilePack1/prefabs/"what you want to copy"/Template"what you want to copy") -2. Drag out the prefab into the sceneview -3. Open up the tabs in particleColorChanger script and start changing the color values. -4. Use apply check to apply color or turn on the keep_apply changes. -5. Save prefab - -Optimization tips: -Disabling components is the way to go, all particles can be reduced in emittion if needed. -(Inside the Particle System, Emission, lower the count in burst or time, spawns less particle). - -Glow clipping through environment? -If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless. -I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view. - -A video showcasing this should be available in the Stylized Mobile Projectile Video avaiable in the assetstore. - -If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Mobile Projectile Pack 1 Feedback". - -PS: I apolgize for having rigidbodies and DestroyMe Scripts on the effects, this so I can test the effects. -The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied. \ No newline at end of file -- cgit v1.1-26-g67d0