From ffd1d5af496e0a0eff343b27c4f0f965bbbf79eb Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 31 Aug 2021 19:07:21 +0800 Subject: *projectile --- .../Tips & Documentations.txt | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt') diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt b/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt new file mode 100644 index 00000000..a786f1b6 --- /dev/null +++ b/Assets/Art/Vfx/StylizedProjectilePack1/Tips & Documentations.txt @@ -0,0 +1,24 @@ +Tips and tutorials: Stylized Projectile Pack #1 + +How to make new colored projectiles + +1. Copy the template folder (StylizedProjectilePack1/prefabs/"what you want to copy"/Template"what you want to copy") +2. Drag out the prefab into the sceneview +3. Open up the tabs in particleColorChanger script and start changing the color values. +4. Use apply check to apply color or turn on the keep_apply changes. +5. Save prefab + +Optimization tips: +Disabling components is the way to go, all particles can be reduced in emittion if needed. +(Inside the Particle System, Emission, lower the count in burst or time, spawns less particle). + +Glow clipping through environment? +If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless. +I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view. + +A video showcasing this should be available in the Stylized Mobile Projectile Video avaiable in the assetstore. + +If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Mobile Projectile Pack 1 Feedback". + +PS: I apolgize for having rigidbodies and DestroyMe Scripts on the effects, this so I can test the effects. +The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied. \ No newline at end of file -- cgit v1.1-26-g67d0