From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../WebDemo/scripts/projectileActor.cs | 253 --------------------- 1 file changed, 253 deletions(-) delete mode 100644 Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs') diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs b/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs deleted file mode 100644 index 86fc9fea..00000000 --- a/Assets/Art/Vfx/StylizedProjectilePack1/WebDemo/scripts/projectileActor.cs +++ /dev/null @@ -1,253 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.UI; - -public class projectileActor : MonoBehaviour { - - public Transform spawnLocator; - public Transform spawnLocatorMuzzleFlare; - public Transform shellLocator; - public Animator recoilAnimator; - - public Transform[] shotgunLocator; - - [System.Serializable] - public class projectile - { - public string name; - public Rigidbody bombPrefab; - public GameObject muzzleflare; - public float min, max; - public bool rapidFire; - public float rapidFireCooldown; - - public bool shotgunBehavior; - public int shotgunPellets; - public GameObject shellPrefab; - public bool hasShells; - } - public projectile[] bombList; - - - string FauxName; - public Text UiText; - - public bool UImaster = true; - public bool CameraShake = true; - public float rapidFireDelay; - public CameraShake CameraShakeCaller; - - float firingTimer; - public bool firing; - public int bombType = 0; - - // public ParticleSystem muzzleflare; - - public bool swarmMissileLauncher = false; - int projectileSimFire = 1; - - public bool Torque = false; - public float Tor_min, Tor_max; - - public bool MinorRotate; - public bool MajorRotate = false; - int seq = 0; - - - // Use this for initialization - void Start () - { - if (UImaster) - { - UiText.text = bombList[bombType].name.ToString(); - } - if (swarmMissileLauncher) - { - projectileSimFire = 5; - } - } - - // Update is called once per frame - void Update () - { - //Movement - if(Input.GetButton("Horizontal")) - { - if (Input.GetAxis("Horizontal") < 0) - { - gameObject.transform.Rotate(Vector3.up, -25 * Time.deltaTime); - } - else - { - gameObject.transform.Rotate(Vector3.up, 25 * Time.deltaTime); - } - } - - //BULLETS - if (Input.GetKeyDown(KeyCode.D)) - { - Switch(-1); - } - if (Input.GetButtonDown("Fire2") || Input.GetKeyDown(KeyCode.A)) - { - Switch(1); - } - - if(Input.GetButtonDown("Fire1")) - { - firing = true; - Fire(); - } - if (Input.GetButtonUp("Fire1")) - { - firing = false; - firingTimer = 0; - } - - if (bombList[bombType].rapidFire && firing) - { - if(firingTimer > bombList[bombType].rapidFireCooldown+rapidFireDelay) - { - Fire(); - firingTimer = 0; - } - } - - if(firing) - { - firingTimer += Time.deltaTime; - } - } - - public void Switch(int value) - { - bombType += value; - if (bombType < 0) - { - bombType = bombList.Length; - bombType--; - } - else if (bombType >= bombList.Length) - { - bombType = 0; - } - if (UImaster) - { - UiText.text = bombList[bombType].name.ToString(); - } - } - - public void Fire() - { - if(CameraShake) - { - CameraShakeCaller.ShakeCamera(); - } - Instantiate(bombList[bombType].muzzleflare, spawnLocatorMuzzleFlare.position, spawnLocatorMuzzleFlare.rotation); - // bombList[bombType].muzzleflare.Play(); - - if (bombList[bombType].hasShells) - { - Instantiate(bombList[bombType].shellPrefab, shellLocator.position, shellLocator.rotation); - } - recoilAnimator.SetTrigger("recoil_trigger"); - - Rigidbody rocketInstance; - rocketInstance = Instantiate(bombList[bombType].bombPrefab, spawnLocator.position,spawnLocator.rotation) as Rigidbody; - // Quaternion.Euler(0,90,0) - rocketInstance.AddForce(spawnLocator.forward * Random.Range(bombList[bombType].min, bombList[bombType].max)); - - if (bombList[bombType].shotgunBehavior) - { - for(int i = 0; i < bombList[bombType].shotgunPellets ;i++ ) - { - Rigidbody rocketInstanceShotgun; - rocketInstanceShotgun = Instantiate(bombList[bombType].bombPrefab, shotgunLocator[i].position, shotgunLocator[i].rotation) as Rigidbody; - // Quaternion.Euler(0,90,0) - rocketInstanceShotgun.AddForce(shotgunLocator[i].forward * Random.Range(bombList[bombType].min, bombList[bombType].max)); - } - } - - if (Torque) - { - rocketInstance.AddTorque(spawnLocator.up * Random.Range(Tor_min, Tor_max)); - } - if (MinorRotate) - { - RandomizeRotation(); - } - if (MajorRotate) - { - Major_RandomizeRotation(); - } - } - - - void RandomizeRotation() - { - if (seq == 0) - { - seq++; - transform.Rotate(0, 1, 0); - } - else if (seq == 1) - { - seq++; - transform.Rotate(1, 1, 0); - } - else if (seq == 2) - { - seq++; - transform.Rotate(1, -3, 0); - } - else if (seq == 3) - { - seq++; - transform.Rotate(-2, 1, 0); - } - else if (seq == 4) - { - seq++; - transform.Rotate(1, 1, 1); - } - else if (seq == 5) - { - seq = 0; - transform.Rotate(-1, -1, -1); - } - } - - void Major_RandomizeRotation() - { - if (seq == 0) - { - seq++; - transform.Rotate(0, 25, 0); - } - else if (seq == 1) - { - seq++; - transform.Rotate(0, -50, 0); - } - else if (seq == 2) - { - seq++; - transform.Rotate(0, 25, 0); - } - else if (seq == 3) - { - seq++; - transform.Rotate(25, 0, 0); - } - else if (seq == 4) - { - seq++; - transform.Rotate(-50, 0, 0); - } - else if (seq == 5) - { - seq = 0; - transform.Rotate(25, 0, 0); - } - } -} -- cgit v1.1-26-g67d0