From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../scripts/instantiateEffectCaller.cs | 60 ---------------------- 1 file changed, 60 deletions(-) delete mode 100644 Assets/Art/Vfx/StylizedProjectilePack1/scripts/instantiateEffectCaller.cs (limited to 'Assets/Art/Vfx/StylizedProjectilePack1/scripts/instantiateEffectCaller.cs') diff --git a/Assets/Art/Vfx/StylizedProjectilePack1/scripts/instantiateEffectCaller.cs b/Assets/Art/Vfx/StylizedProjectilePack1/scripts/instantiateEffectCaller.cs deleted file mode 100644 index 6e53bee0..00000000 --- a/Assets/Art/Vfx/StylizedProjectilePack1/scripts/instantiateEffectCaller.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class instantiateEffectCaller : MonoBehaviour -{ - [System.NonSerialized] - public bool fired = false; - float timer; - public float timeLimit; - [System.Serializable] - public class chainEffect - { - [System.NonSerialized] - public bool isPlayed = false; - public float activateTimer; - public GameObject Effect; - public Transform effectLocator; - } - public chainEffect[] chainEffectList; - - void Start() - { - // print(chainEffectList.Length); - } - - // Update is called once per frame - void Update() - { - timer += Time.deltaTime; - CheckTimer(); - } - void CheckTimer() - { - - for (int i = 0; i < chainEffectList.Length; i++) - { - if (timer >= chainEffectList[i].activateTimer && chainEffectList[i].isPlayed == false) - { - Instantiate(chainEffectList[i].Effect, chainEffectList[i].effectLocator.transform.position, chainEffectList[i].effectLocator.transform.rotation); - chainEffectList[i].isPlayed = true; - } - } - if (timer >= timeLimit) - { - fired = false; - ResetTimers(); - } - } - - - public void ResetTimers() - { - for (int i = 0; i < chainEffectList.Length; i++) - { - chainEffectList[i].isPlayed = false; - } - timer = 0; - } -} -- cgit v1.1-26-g67d0