From 5b158af90739dcbb89c1538a6cb8c65a875dce80 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 26 Nov 2020 20:52:34 +0800 Subject: *misc --- .../Core/Runtime/HeightFogGlobal.cs | 439 +++++++++++++++++++++ 1 file changed, 439 insertions(+) create mode 100644 Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs (limited to 'Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs') diff --git a/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs new file mode 100644 index 00000000..4850cbc8 --- /dev/null +++ b/Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs @@ -0,0 +1,439 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; +using UnityEngine.Serialization; + +namespace AtmosphericHeightFog +{ + [RequireComponent(typeof(MeshRenderer))] + [RequireComponent(typeof(MeshFilter))] + [ExecuteInEditMode] + public class HeightFogGlobal : StyledMonoBehaviour + { + [StyledBanner(0.55f, 0.7f, 1f, "Height Fog Global", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.kfvqsi6kusw4")] + public bool styledBanner; + + [StyledCategory("Scene")] + public bool categoryScene; + + public Camera mainCamera; + public Light mainDirectional; + + [StyledCategory("Mode")] + public bool categoryMode; + + public FogMode fogMode = FogMode.UseScriptSettings; + + [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)] + public bool messagePreset = false; + + [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)] + public bool messageTimeOfDay = false; + + [Space(10)] + public Material presetMaterial; + + [Space(10)] + public Material presetDay; + public Material presetNight; + + [Space(10)] + [Range(0, 1)] + public float timeOfDay = 0; + + [StyledCategory("Fog")] + public bool categoryFog; + + [Range(0, 1)] + public float fogIntensity = 1; + + [Space(10)] + public FogAxisMode fogAxisMode = FogAxisMode.YAxis; + public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight; + + [Space(10)] + [FormerlySerializedAs("fogColor")] + [ColorUsage(false, true)] + public Color fogColorStart = new Color(0.5f, 0.75f, 1.0f, 1.0f); + [ColorUsage(false, true)] + public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1.0f); + [Range(0f, 1f)] + public float fogColorDuo = 0; + + [Space(10)] + public float fogDistanceStart = -100; + public float fogDistanceEnd = 100; + [Range(1, 8)] + public float fogDistanceFalloff = 1; + + [Space(10)] + public float fogHeightStart = 0; + public float fogHeightEnd = 100; + [Range(1f, 8f)] + public float fogHeightFalloff = 1; + + [StyledCategory("Skybox")] + public bool categorySkybox; + + [Range(0, 1)] + public float skyboxFogIntensity = 1; + [Range(0, 1)] + public float skyboxFogHeight = 1; + [Range(1, 8)] + public float skyboxFogFalloff = 1; + [Range(0, 1)] + public float skyboxFogFill = 0; + + [StyledCategory("Directional")] + public bool categoryDirectional; + + [Range(0, 1)] + public float directionalIntensity = 1; + [Range(1, 8)] + public float directionalFalloff = 1; + [ColorUsage(false, true)] + public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f); + + [StyledCategory("Noise")] + public bool categoryNoise; + + public FogNoiseMode noiseMode = FogNoiseMode.Procedural3D; + [Range(0, 1)] + public float noiseIntensity = 1; + public float noiseDistanceEnd = 50; + public float noiseScale = 30; + public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f); + + [StyledCategory("Advanced")] + public bool categoryAdvanced; + + public bool manualPositionAndScale = false; + public int renderPriority = 1; + + [StyledSpace(5)] + public bool styledSpace0; + + Material localMaterial; + Material blendMaterial; + Material globalMaterial; + Material missingMaterial; + Material currentMaterial; + [HideInInspector] + public Material overrideMaterial; + [HideInInspector] + public float overrideCamToVolumeDistance = 1f; + [HideInInspector] + public float overrideVolumeDistanceFade = 0f; + + [HideInInspector] + public int version = 0; + + // Deprecated + [HideInInspector] + public FogDirectionalMode directionalMode = FogDirectionalMode.On; + + void Awake() + { + if (version < 180) + { + directionalIntensity = directionalIntensity * (int)directionalMode; + version = 180; + } + + gameObject.name = "Height Fog Global"; + + gameObject.transform.position = Vector3.zero; + gameObject.transform.rotation = Quaternion.identity; + + GetCamera(); + GetDirectional(); + + if (mainCamera != null) + { + if (mainCamera.depthTextureMode != DepthTextureMode.Depth || mainCamera.depthTextureMode != DepthTextureMode.DepthNormals) + { + mainCamera.depthTextureMode = DepthTextureMode.Depth; + } + } + else + { + Debug.Log("[Atmospheric Height Fog] Camera not found! Make sure you have a camera in the scene or your camera has the MainCamera tag!"); + } + + var sphereMeshGO = GameObject.CreatePrimitive(PrimitiveType.Sphere); + var sphereMesh = sphereMeshGO.GetComponent().sharedMesh; + DestroyImmediate(sphereMeshGO); + + gameObject.GetComponent().sharedMesh = sphereMesh; + + localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset")); + localMaterial.name = "Local"; + + overrideMaterial = new Material(localMaterial); + overrideMaterial.name = "Override"; + + blendMaterial = new Material(localMaterial); + blendMaterial.name = "Blend"; + + globalMaterial = new Material(Shader.Find("Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global")); + globalMaterial.name = "Height Fog Global"; + + missingMaterial = Resources.Load("Height Fog Preset"); + + gameObject.GetComponent().sharedMaterial = globalMaterial; + } + + void OnEnable() + { + gameObject.GetComponent().enabled = true; + } + + void OnDisable() + { + gameObject.GetComponent().enabled = false; + Shader.SetGlobalFloat("AHF_FogIntensity", 0); + } + + void OnDestroy() + { + Shader.SetGlobalFloat("AHF_FogIntensity", 0); + } + + void Update() + { + if (mainCamera == null) + { + Debug.Log("[Atmospheric Height Fog] " + "Make sure you set scene camera tag to Main Camera for the fog to work!"); + return; + } + + if (!manualPositionAndScale) + { + SetFogSphereSize(); + SetFogSpherePosition(); + } + + currentMaterial = localMaterial; + + if (fogMode == FogMode.UseScriptSettings) + { + SetLocalMaterial(); + + messageTimeOfDay = false; + messagePreset = false; + } + else if (fogMode == FogMode.UsePresetSettings) + { + if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset")) + { + currentMaterial = presetMaterial; + messagePreset = false; + } + else + { + currentMaterial = missingMaterial; + messagePreset = true; + } + + messageTimeOfDay = false; + } + else if (fogMode == FogMode.UseTimeOfDay) + { + if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset")) + { + currentMaterial.Lerp(presetDay, presetNight, timeOfDay); + messageTimeOfDay = false; + } + else + { + currentMaterial = missingMaterial; + messageTimeOfDay = true; + } + + messagePreset = false; + } + + if (mainDirectional != null) + { + currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward); + } + else + { + currentMaterial.SetVector("_DirectionalDir", Vector4.zero); + } + + if (overrideCamToVolumeDistance > overrideVolumeDistanceFade) + { + blendMaterial.CopyPropertiesFromMaterial(currentMaterial); + } + else if (overrideCamToVolumeDistance < overrideVolumeDistanceFade) + { + var lerp = 1 - (overrideCamToVolumeDistance / overrideVolumeDistanceFade); + blendMaterial.Lerp(currentMaterial, overrideMaterial, lerp); + } + + SetGlobalMaterials(); + SetRenderQueue(); + } + + void GetCamera() + { + if (mainCamera == null) + { + mainCamera = Camera.main; + } + } + + void GetDirectional() + { + if (mainDirectional == null) + { + var allLights = FindObjectsOfType(); + var intensity = 0.0f; + + for (int i = 0; i < allLights.Length; i++) + { + if (allLights[i].type == LightType.Directional) + { + if (allLights[i].intensity > intensity) + { + mainDirectional = allLights[i]; + } + } + } + } + } + + void SetLocalMaterial() + { + localMaterial.SetFloat("_FogIntensity", fogIntensity); + + localMaterial.SetColor("_FogColorStart", fogColorStart); + localMaterial.SetColor("_FogColorEnd", fogColorEnd); + localMaterial.SetFloat("_FogColorDuo", fogColorDuo); + + localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart); + localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd); + localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff); + + localMaterial.SetFloat("_FogHeightStart", fogHeightStart); + localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd); + localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff); + + localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity); + localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight); + localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff); + localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill); + + localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity); + localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff); + localMaterial.SetColor("_DirectionalColor", directionalColor); + + localMaterial.SetFloat("_NoiseIntensity", noiseIntensity); + localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd); + localMaterial.SetFloat("_NoiseScale", noiseScale); + localMaterial.SetVector("_NoiseSpeed", noiseSpeed); + + if (fogAxisMode == FogAxisMode.XAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.YAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.ZAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0)); + } + + if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight) + { + localMaterial.SetFloat("_FogLayersMode", 0.0f); + } + else + { + localMaterial.SetFloat("_FogLayersMode", 1.0f); + } + + if (noiseMode == FogNoiseMode.Procedural3D) + { + localMaterial.SetFloat("_NoiseModeBlend", 1.0f); + } + else + { + localMaterial.SetFloat("_NoiseModeBlend", 0.0f); + } + } + + void SetGlobalMaterials() + { + if (blendMaterial.HasProperty("_IsHeightFogPreset") == false) + { + return; + } + + Shader.SetGlobalFloat("AHF_FogIntensity", blendMaterial.GetFloat("_FogIntensity")); + + Shader.SetGlobalVector("AHF_FogAxisOption", blendMaterial.GetVector("_FogAxisOption")); + Shader.SetGlobalFloat("AHF_FogLayersMode", blendMaterial.GetFloat("_FogLayersMode")); + + Shader.SetGlobalColor("AHF_FogColorStart", blendMaterial.GetColor("_FogColorStart")); + Shader.SetGlobalColor("AHF_FogColorEnd", blendMaterial.GetColor("_FogColorEnd")); + Shader.SetGlobalFloat("AHF_FogColorDuo", blendMaterial.GetFloat("_FogColorDuo")); + + Shader.SetGlobalFloat("AHF_FogDistanceStart", blendMaterial.GetFloat("_FogDistanceStart")); + Shader.SetGlobalFloat("AHF_FogDistanceEnd", blendMaterial.GetFloat("_FogDistanceEnd")); + Shader.SetGlobalFloat("AHF_FogDistanceFalloff", blendMaterial.GetFloat("_FogDistanceFalloff")); + + Shader.SetGlobalFloat("AHF_FogHeightStart", blendMaterial.GetFloat("_FogHeightStart")); + Shader.SetGlobalFloat("AHF_FogHeightEnd", blendMaterial.GetFloat("_FogHeightEnd")); + Shader.SetGlobalFloat("AHF_FogHeightFalloff", blendMaterial.GetFloat("_FogHeightFalloff")); + + Shader.SetGlobalFloat("AHF_SkyboxFogIntensity", blendMaterial.GetFloat("_SkyboxFogIntensity")); + Shader.SetGlobalFloat("AHF_SkyboxFogHeight", blendMaterial.GetFloat("_SkyboxFogHeight")); + Shader.SetGlobalFloat("AHF_SkyboxFogFalloff", blendMaterial.GetFloat("_SkyboxFogFalloff")); + Shader.SetGlobalFloat("AHF_SkyboxFogFill", blendMaterial.GetFloat("_SkyboxFogFill")); + + Shader.SetGlobalVector("AHF_DirectionalDir", blendMaterial.GetVector("_DirectionalDir")); + Shader.SetGlobalFloat("AHF_DirectionalIntensity", blendMaterial.GetFloat("_DirectionalIntensity")); + Shader.SetGlobalFloat("AHF_DirectionalFalloff", blendMaterial.GetFloat("_DirectionalFalloff")); + Shader.SetGlobalColor("AHF_DirectionalColor", blendMaterial.GetColor("_DirectionalColor")); + + Shader.SetGlobalFloat("AHF_NoiseModeBlend", blendMaterial.GetFloat("_NoiseModeBlend")); + Shader.SetGlobalFloat("AHF_NoiseIntensity", blendMaterial.GetFloat("_NoiseIntensity")); + Shader.SetGlobalFloat("AHF_NoiseDistanceEnd", blendMaterial.GetFloat("_NoiseDistanceEnd")); + Shader.SetGlobalFloat("AHF_NoiseScale", blendMaterial.GetFloat("_NoiseScale")); + Shader.SetGlobalVector("AHF_NoiseSpeed", blendMaterial.GetVector("_NoiseSpeed")); + + if (blendMaterial.GetFloat("_NoiseModeBlend") > 0) + { + Shader.DisableKeyword("AHF_NOISEMODE_OFF"); + Shader.EnableKeyword("AHF_NOISEMODE_PROCEDURAL3D"); + } + else + { + Shader.DisableKeyword("AHF_NOISEMODE_PROCEDURAL3D"); + Shader.EnableKeyword("AHF_NOISEMODE_OFF"); + } + } + + void SetFogSphereSize() + { + var cameraFar = mainCamera.farClipPlane - 1; + gameObject.transform.localScale = new Vector3(cameraFar, cameraFar, cameraFar); + } + + void SetFogSpherePosition() + { + transform.position = mainCamera.transform.position; + } + + void SetRenderQueue() + { + globalMaterial.renderQueue = 3000 + renderPriority; + } + } +} + -- cgit v1.1-26-g67d0