From 2f310aa9f3f1cb1d51e8f62a6d5e3dda4821b82b Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 22 Sep 2021 19:25:56 +0800 Subject: *effect --- Assets/Bundle/Shaders/Common/Image/common_img_blur.shader | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'Assets/Bundle/Shaders/Common/Image/common_img_blur.shader') diff --git a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader index c7e3891d..f6c016b3 100644 --- a/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader +++ b/Assets/Bundle/Shaders/Common/Image/common_img_blur.shader @@ -42,7 +42,7 @@ float _Angle; - float4 _ScaleOffset; // 角色的范围 + float4 _TileOffset; // 角色的范围 fixed _Distance; @@ -57,7 +57,7 @@ fixed4 frag(v2f i) : SV_Target { _Angle = 0; - _Distance = 0.05f; + _Distance = 0; fixed2 uv = i.uv; fixed2 offset = fixed2(0.05, 0.05); @@ -72,6 +72,11 @@ color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); } //color = tex2D(_MainTex, uv); + if(uv.x > _TileOffset.z && uv.x < _TileOffset.x + _TileOffset.z + && uv.y > _TileOffset.w && uv.y < _TileOffset.w + _TileOffset.y) { + color = fixed4(1,0,0,0); + } + return color; } ENDCG -- cgit v1.1-26-g67d0