From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Unit/ImageEffect/unit_img_glitch.shader | 65 ---------------------- 1 file changed, 65 deletions(-) delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader deleted file mode 100644 index 014d8c52..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader +++ /dev/null @@ -1,65 +0,0 @@ -Shader "Erika/Unit/ImageEffect/unit_img_glitch" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType" = "Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - float amount = 0.05f; - // sample the texture - float angle = 90; - float sinValue = sin(radians(angle)); - float cosValue = cos(radians(angle)); - fixed4 col = tex2D(_MainTex, i.uv); - fixed4 col2 = tex2D(_MainTex, i.uv + fixed2(amount * sinValue, amount * cosValue)); - fixed4 col3 = tex2D(_MainTex, i.uv + fixed2(2 * amount * sinValue, 2 * amount * cosValue)); - fixed4 col4 = ( col.a + col2.a + col3.a ) / 3; - fixed4 color = fixed4(col.r, col2.g, col3.b, col4.a); - return color; - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0