From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- .../Unit/ImageEffect/unit_img_motionBlur.shader | 82 ---------------------- 1 file changed, 82 deletions(-) delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader deleted file mode 100644 index c5cfcf26..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader +++ /dev/null @@ -1,82 +0,0 @@ -// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 -Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" -{ - Properties - { - _MainTex("Texture", 2D) = "white" {} - _BlurTex("Texture", 2D) = "black" {} - _MaskColor ("Mask Color", Color) = (1,1,1,1) - _Angle("Angle", float) = 0 - _Distance("Distance", float) = 0 - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - sampler2D _BlurTex; - float4 _BlurTex_ST; - - fixed4 _MaskColor; - - float _Angle; - - fixed _Distance; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05); - const float sampleCount = 30; - fixed4 color = fixed4(0,0,0,0); - float radian = radians(_Angle); - float distance = _Distance; - for(int i = 0; i < sampleCount; i++) - { - float dx = distance * cos(radian) / sampleCount * i; - float dy = distance * sin(radian) / sampleCount * i; - color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); - } - //color.rgb *= 0.5f; - return color; - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0