From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- .../Unit/ImageEffect/unit_img_speedLine.shader | 58 ---------------------- 1 file changed, 58 deletions(-) delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader deleted file mode 100644 index fbc32eb5..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/unit_effect_speedLine" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} -- cgit v1.1-26-g67d0