From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- .../Unit/ImageEffect/unit_img_speed_line.shader | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader new file mode 100644 index 00000000..b00673eb --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_speedLine" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} -- cgit v1.1-26-g67d0