From 02b44c07adfcf921da594120b4cd8fc18b982725 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 20 Sep 2021 00:42:33 +0800 Subject: +command buffer --- .../Unit/ImageEffect/unit_img_colorDrift.shader | 58 --------------- .../ImageEffect/unit_img_colorDrift.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_color_drift.shader | 58 +++++++++++++++ .../ImageEffect/unit_img_color_drift.shader.meta | 9 +++ .../Unit/ImageEffect/unit_img_motionBlur.shader | 82 ---------------------- .../ImageEffect/unit_img_motionBlur.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_motion_blur.shader | 75 ++++++++++++++++++++ .../ImageEffect/unit_img_motion_blur.shader.meta | 9 +++ .../Unit/ImageEffect/unit_img_speedLine.shader | 58 --------------- .../ImageEffect/unit_img_speedLine.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_speed_line.shader | 58 +++++++++++++++ .../ImageEffect/unit_img_speed_line.shader.meta | 9 +++ 12 files changed, 218 insertions(+), 225 deletions(-) delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader create mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader deleted file mode 100644 index 63e98344..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/unit_effect_colorDrift" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta deleted file mode 100644 index d42d528f..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_colorDrift.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6e37e3ab4ebfc3a4aa32667859687930 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader new file mode 100644 index 00000000..f76b0a91 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_colorDrift" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta new file mode 100644 index 00000000..d42d528f --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6e37e3ab4ebfc3a4aa32667859687930 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader deleted file mode 100644 index c5cfcf26..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader +++ /dev/null @@ -1,82 +0,0 @@ -// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 -Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" -{ - Properties - { - _MainTex("Texture", 2D) = "white" {} - _BlurTex("Texture", 2D) = "black" {} - _MaskColor ("Mask Color", Color) = (1,1,1,1) - _Angle("Angle", float) = 0 - _Distance("Distance", float) = 0 - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - sampler2D _BlurTex; - float4 _BlurTex_ST; - - fixed4 _MaskColor; - - float _Angle; - - fixed _Distance; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05); - const float sampleCount = 30; - fixed4 color = fixed4(0,0,0,0); - float radian = radians(_Angle); - float distance = _Distance; - for(int i = 0; i < sampleCount; i++) - { - float dx = distance * cos(radian) / sampleCount * i; - float dy = distance * sin(radian) / sampleCount * i; - color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); - } - //color.rgb *= 0.5f; - return color; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta deleted file mode 100644 index 4afe3c18..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motionBlur.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f0e5d0965cb119045abf4f057a692835 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader new file mode 100644 index 00000000..3111369a --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader @@ -0,0 +1,75 @@ +// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 +Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" +{ + Properties + { + _MainTex("Texture", 2D) = "white" {} + _Angle("Angle", float) = 0 + _Distance("Distance", float) = 0 + } + SubShader + { + Tags { "RenderType"="Opaque" "Queue" = "Transparent-1"} + LOD 100 + + ZWrite Off + ZTest LEqual + + Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + float _Angle; + + fixed _Distance; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed2 uv = i.uv; + fixed2 offset = fixed2(0.05, 0.05); + const float sampleCount = 30; + fixed4 color = fixed4(0,0,0,0); + float radian = radians(_Angle); + float distance = _Distance; + for(int i = 0; i < sampleCount; i++) + { + float dx = distance * cos(radian) / sampleCount * i; + float dy = distance * sin(radian) / sampleCount * i; + color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); + } + //color.rgb *= 0.5f; + return color; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta new file mode 100644 index 00000000..4afe3c18 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f0e5d0965cb119045abf4f057a692835 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader deleted file mode 100644 index fbc32eb5..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/unit_effect_speedLine" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta deleted file mode 100644 index 37726c12..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speedLine.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1926c69018f6247438d2babd9d7b4674 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader new file mode 100644 index 00000000..b00673eb --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader @@ -0,0 +1,58 @@ +Shader "Unlit/unit_effect_speedLine" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta new file mode 100644 index 00000000..37726c12 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1926c69018f6247438d2babd9d7b4674 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0