From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Unit/ImageEffect/unit_img_color_drift.shader | 58 ----------------- .../ImageEffect/unit_img_color_drift.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_glitch.shader | 65 ------------------- .../Unit/ImageEffect/unit_img_glitch.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_motion_blur.shader | 75 ---------------------- .../ImageEffect/unit_img_motion_blur.shader.meta | 9 --- .../Unit/ImageEffect/unit_img_speed_line.shader | 58 ----------------- .../ImageEffect/unit_img_speed_line.shader.meta | 9 --- 8 files changed, 292 deletions(-) delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader delete mode 100644 Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta (limited to 'Assets/Bundle/Shaders/Unit/ImageEffect') diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader deleted file mode 100644 index f76b0a91..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/unit_effect_colorDrift" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta deleted file mode 100644 index d42d528f..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_color_drift.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6e37e3ab4ebfc3a4aa32667859687930 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader deleted file mode 100644 index 014d8c52..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader +++ /dev/null @@ -1,65 +0,0 @@ -Shader "Erika/Unit/ImageEffect/unit_img_glitch" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType" = "Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - float amount = 0.05f; - // sample the texture - float angle = 90; - float sinValue = sin(radians(angle)); - float cosValue = cos(radians(angle)); - fixed4 col = tex2D(_MainTex, i.uv); - fixed4 col2 = tex2D(_MainTex, i.uv + fixed2(amount * sinValue, amount * cosValue)); - fixed4 col3 = tex2D(_MainTex, i.uv + fixed2(2 * amount * sinValue, 2 * amount * cosValue)); - fixed4 col4 = ( col.a + col2.a + col3.a ) / 3; - fixed4 color = fixed4(col.r, col2.g, col3.b, col4.a); - return color; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta deleted file mode 100644 index f5e3cd72..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_glitch.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f1567ae3bc1c0964cb12b2cf79240e61 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader deleted file mode 100644 index 3111369a..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader +++ /dev/null @@ -1,75 +0,0 @@ -// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 -Shader "Erika/Unit/ImageEffect/unit_img_motionBlur" -{ - Properties - { - _MainTex("Texture", 2D) = "white" {} - _Angle("Angle", float) = 0 - _Distance("Distance", float) = 0 - } - SubShader - { - Tags { "RenderType"="Opaque" "Queue" = "Transparent-1"} - LOD 100 - - ZWrite Off - ZTest LEqual - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - float _Angle; - - fixed _Distance; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed2 uv = i.uv; - fixed2 offset = fixed2(0.05, 0.05); - const float sampleCount = 30; - fixed4 color = fixed4(0,0,0,0); - float radian = radians(_Angle); - float distance = _Distance; - for(int i = 0; i < sampleCount; i++) - { - float dx = distance * cos(radian) / sampleCount * i; - float dy = distance * sin(radian) / sampleCount * i; - color += tex2D(_MainTex,float2(uv.x + dx,uv.y + dy)) * (1 / sampleCount); - } - //color.rgb *= 0.5f; - return color; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta deleted file mode 100644 index 4afe3c18..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_motion_blur.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f0e5d0965cb119045abf4f057a692835 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader deleted file mode 100644 index b00673eb..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/unit_effect_speedLine" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta b/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta deleted file mode 100644 index 37726c12..00000000 --- a/Assets/Bundle/Shaders/Unit/ImageEffect/unit_img_speed_line.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1926c69018f6247438d2babd9d7b4674 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.1-26-g67d0