From 8b65edb43be0945203633b33d7a62c81ab3f05ce Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 16 Sep 2021 09:52:33 +0800 Subject: +unit effect --- Assets/Bundle/Shaders/Unit/Effect.meta | 8 +++ .../Shaders/Unit/Effect/unit_effect_blur.shader | 67 ++++++++++++++++++++++ .../Unit/Effect/unit_effect_blur.shader.meta | 9 +++ 3 files changed, 84 insertions(+) create mode 100644 Assets/Bundle/Shaders/Unit/Effect.meta create mode 100644 Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader create mode 100644 Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta (limited to 'Assets/Bundle/Shaders/Unit') diff --git a/Assets/Bundle/Shaders/Unit/Effect.meta b/Assets/Bundle/Shaders/Unit/Effect.meta new file mode 100644 index 00000000..bba3c4c9 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/Effect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7557aede65843b24681351bc9fd2eda4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader b/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader new file mode 100644 index 00000000..6a3aad0b --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader @@ -0,0 +1,67 @@ +// 1:09 https://www.youtube.com/watch?v=LhqI_yj3zO0 +Shader "Erika/Unit/Effect/unit_effect_blur" +{ + Properties + { + _MainTex("Texture", 2D) = "white" {} + _BlurTex("Texture", 2D) = "black" {} + _MaskColor ("Mask Color", Color) = (1,1,1,1) + } + SubShader + { + Tags { "RenderType"="Opaque" "Queue" = "Transparent"} + LOD 100 + + Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + sampler2D _BlurTex; + float4 _BlurTex_ST; + + fixed4 _MaskColor; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + float2 uv = i.uv; + fixed4 blur = tex2D(_BlurTex, uv).r; + //uv.x += blur.r; + //uv.y += blur.r; + fixed4 col = tex2D(_MainTex, uv); + col *= blur; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta b/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta new file mode 100644 index 00000000..4afe3c18 --- /dev/null +++ b/Assets/Bundle/Shaders/Unit/Effect/unit_effect_blur.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f0e5d0965cb119045abf4f057a692835 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0