From 3c39c82103c05cfc89efefb9c3b37c75a7ae4684 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 15 Sep 2021 12:51:12 +0800 Subject: -Editor --- Assets/Editor/Tools/ExtractAnimationTool.cs | 68 ----------------------------- 1 file changed, 68 deletions(-) delete mode 100644 Assets/Editor/Tools/ExtractAnimationTool.cs (limited to 'Assets/Editor/Tools/ExtractAnimationTool.cs') diff --git a/Assets/Editor/Tools/ExtractAnimationTool.cs b/Assets/Editor/Tools/ExtractAnimationTool.cs deleted file mode 100644 index 23e7d5c9..00000000 --- a/Assets/Editor/Tools/ExtractAnimationTool.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System.IO; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -public static class ExtractAnimationTool -{ - - static string animationRoot = "Assets/Art/Animations/"; - static string animExtractRoot = "Assets/Art/AnimClips/"; - - [MenuItem("Erika/Extract All Animation")] - static void ExtractAnimations() - { - string[] files = Directory.GetFiles(animationRoot, "*.fbx", SearchOption.AllDirectories); - if (EditorUtility.DisplayCancelableProgressBar("Extract Animation 0/" + files.Length, "...", 0)) - { - return; - } - for (int i = 0; i < files.Length;++i) - { - string file = files[i].Replace("\\", "/").Replace(Application.dataPath, "Assets/"); - string name = Path.GetFileNameWithoutExtension(file); - //UnityEngine.Object[] clips = AssetDatabase.LoadAllAssetsAtPath(file); - //int k = 0; - //for (int j = 0; j < clips.Length; ++j) - //{ - // if (!(clips[j] is AnimationClip && clips[j])) - // continue; - - //AnimationClip clip = clips[j] as AnimationClip; - AnimationClip clip = AssetDatabase.LoadAssetAtPath(file); - if (clip == null) - continue; - string saveFolder = Path.GetDirectoryName(file).Replace("\\", "/").Replace(animationRoot, animExtractRoot) + "/"; - if (!Directory.Exists(saveFolder)) - Directory.CreateDirectory(saveFolder); - //string savePath = saveFolder + name + (k == 0? "": "_" + k.ToString()) + ".anim"; - string savePath = saveFolder + name + ".anim"; - AnimationClip saveClip = Object.Instantiate(clip); - AssetDatabase.CreateAsset(saveClip, savePath); - //++k; - //} - if(EditorUtility.DisplayCancelableProgressBar("Extract Animations "+ (i+1) + "/" + files.Length, file, (i + 1) /(float) files.Length) ) - { - break; - } - } - EditorUtility.ClearProgressBar(); - } - - /// - /// 提取动画 - /// - /// fbx路径(Unity风格) - public static void ExtractAnimation(string path) - { - AnimationClip clip = AssetDatabase.LoadAssetAtPath(path); - if (clip == null) - return; - string name = Path.GetFileNameWithoutExtension(path); - string folder = Path.GetDirectoryName(path).Replace(animationRoot, animExtractRoot); - AnimationClip saveClip = Object.Instantiate(clip); - AssetDatabase.CreateAsset(saveClip, folder + "/" + name + ".anim"); - } - -} -- cgit v1.1-26-g67d0