From ab19e54405f23499b794b67aed389a7a4b644c22 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 9 Aug 2021 15:05:07 +0800 Subject: *mics --- Assets/Editor/ErikaScenes.cs | 32 ++++++++++++++++++++++++++++++++ Assets/Editor/ErikaScenes.cs.meta | 11 +++++++++++ Assets/Editor/Tools/ShortcutHelper.cs | 7 +++---- 3 files changed, 46 insertions(+), 4 deletions(-) create mode 100644 Assets/Editor/ErikaScenes.cs create mode 100644 Assets/Editor/ErikaScenes.cs.meta (limited to 'Assets/Editor') diff --git a/Assets/Editor/ErikaScenes.cs b/Assets/Editor/ErikaScenes.cs new file mode 100644 index 00000000..58065fb1 --- /dev/null +++ b/Assets/Editor/ErikaScenes.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditor.SceneManagement; + +public static class ErikaScenes +{ + + [MenuItem("Erika/Scene/打开特效场景")] + static void OpenFxScene() + { + string animScene = "Assets/Scenes/Demo/VfxScene.unity"; + var scene = EditorSceneManager.GetActiveScene(); + if (scene == null || scene.path != animScene) + { + EditorSceneManager.OpenScene(animScene); + } + } + + [MenuItem("Erika/Scene/打开动画场景")] + static void OpenAnimationScene() + { + string animScene = "Assets/Scenes/Demo/AnimationEditScene.unity"; + var scene = EditorSceneManager.GetActiveScene(); + if (scene == null || scene.path != animScene) + { + EditorSceneManager.OpenScene(animScene); + } + } + +} diff --git a/Assets/Editor/ErikaScenes.cs.meta b/Assets/Editor/ErikaScenes.cs.meta new file mode 100644 index 00000000..9c676b11 --- /dev/null +++ b/Assets/Editor/ErikaScenes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94285cb3bd8d858478bc5f265605db6b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/Tools/ShortcutHelper.cs b/Assets/Editor/Tools/ShortcutHelper.cs index d0173d23..33cf29c5 100644 --- a/Assets/Editor/Tools/ShortcutHelper.cs +++ b/Assets/Editor/Tools/ShortcutHelper.cs @@ -6,7 +6,7 @@ using UnityEditor.SceneManagement; public class ShortcutHelper { - [MenuItem("Erika/Scene/打开Saionji场景 _F5")] + [MenuItem("Erika/Scene/打开Saionji场景")] static void OpenSaionjiScene() { string path = Application.dataPath + "/Scenes/Demo/FightDemoScene.unity"; @@ -17,7 +17,7 @@ public class ShortcutHelper EditorSceneManager.OpenScene(path); } - [MenuItem("Erika/Scene/打开UMotion场景 _F6")] + [MenuItem("Erika/Scene/打开UMotion场景")] static void OpenUMotionScene() { string path = Application.dataPath + "/Scenes/Demo/AnimationEditScene.unity"; @@ -28,5 +28,4 @@ public class ShortcutHelper EditorSceneManager.OpenScene(path); } - -} +} \ No newline at end of file -- cgit v1.1-26-g67d0