From b82da95b5181ac8bbae38efb13e950d5e88a4caa Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Oct 2020 13:08:43 +0800 Subject: =?UTF-8?q?*=E7=A7=BB=E5=8A=A8amplify=20shader=20editor=E5=88=B0th?= =?UTF-8?q?ird=20party=E7=9B=AE=E5=BD=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scripts/ShaderParameterSetter.cs | 37 ---------------------- 1 file changed, 37 deletions(-) delete mode 100644 Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs (limited to 'Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs') diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs deleted file mode 100644 index 47b1832a..00000000 --- a/Assets/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs +++ /dev/null @@ -1,37 +0,0 @@ -using UnityEngine; - -namespace MaterializationFX.Scripts -{ - internal sealed class ShaderParameterSetter - { - private Renderer[] _rends; - - public void Init(GameObject targetObject, string shaderName, bool modifyChildren) - { - _rends = !modifyChildren - ? new[] {targetObject.GetComponent()} - : targetObject.GetComponentsInChildren(); - - foreach (var rend in _rends) - rend.material.shader = Shader.Find(shaderName); - } - - public void SetFloat(string propertyName, float value) - { - foreach (var rend in _rends) - rend.material.SetFloat(propertyName, value); - } - - public void SetInt(string propertyName, int value) - { - foreach (var rend in _rends) - rend.material.SetInt(propertyName, value); - } - - public void SetVector(string propertyName, Vector3 value) - { - foreach (var rend in _rends) - rend.material.SetVector(propertyName, value); - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0